Kurtz 4 Posted July 12, 2005 Share Posted July 12, 2005 It sounds like it is progressing from a squad based tac sim to a single character RPG tac sim. I do not see the point of having RPG elements in a FPS or tac sim. These are 2 distinct communities, the game sounds too meandering and unfocused. To pattern it after Vice City or Morrowind sounds bizarre. Quote Link to post Share on other sites
Sart 34 Posted July 12, 2005 Share Posted July 12, 2005 I think your taking it a bit to far, the only thing they say is civilians and other soldiers will be doing things besides standing around staring at nothing. That and you can ask for information from them, which is great. OFP was a single character game, you never switched into teammates. You did become a different character at certain points in the campaign, but never magically hopped out a body and into another. GR had RPG elements as well... Quote Link to post Share on other sites
NightCrawler 137 Posted July 13, 2005 Share Posted July 13, 2005 I like the sound of it, of course I am a RPGer first and FPS gamer second. Quote Link to post Share on other sites
Kurtz 4 Posted July 13, 2005 Author Share Posted July 13, 2005 That's my point, I don't see why a tac sim is incorporating RPG elements into this type of game, they don't fit. These games are very much reality based on real world combat, very mission driven with set objectives, the open ended part is the execution of completing mission objectives. I thought OFP and VBS was about squad leadership and team play, not meandering about the countryside doing quests. The game sounds very disorganized and unfocused, who wants to engage in those interminable conversations with NPCs. This game is a disaster in the making, I will be surprised if they find a distributor for it. If they did this to GR, I would be finished with it. I thought they were going to incorporate the structure of VBS into the new game with better graphics, better missions, more realism. This sounds like a mess like Soldner. Quote Link to post Share on other sites
NightCrawler 137 Posted July 13, 2005 Share Posted July 13, 2005 Sounds like you've kept an open mind. Quote Link to post Share on other sites
Kurtz 4 Posted July 13, 2005 Author Share Posted July 13, 2005 I got tired of people crowing how realistic OFP was and how much better than GR, although I thought it stunk. I would have tried OFP if it were more like GR, but, this is rediculous, it's a joke. It's a real world, combat RPG, I wonder if one of the quests is to secure the Ring of Idiocy. Hopefully, there will be dwarfen elves and really big axes. Quote Link to post Share on other sites
Dan 0 Posted July 13, 2005 Share Posted July 13, 2005 Now that Bohemia have VBS1 under their belt, they dont need to make OFP super realistic. If you want that, get VBS. This sequel looks awesome, and oim sure when its out ill get it. GR isnt realistic by a long shot if you ask most of the OFP/VBS community, thats the reason so many people here have converted. Quote Link to post Share on other sites
Sart 34 Posted July 13, 2005 Share Posted July 13, 2005 I got tired of people crowing how realistic OFP was and how much better than GR, although I thought it stunk. I would have tried OFP if it were more like GR, but, this is rediculous, it's a joke. It's a real world, combat RPG, I wonder if one of the quests is to secure the Ring of Idiocy. Hopefully, there will be dwarfen elves and really big axes. ← Relax. Really. Ive never seen anyone get so worked up on little information, about a series they don't even like. Your taking things like taking to civilians and turning it into dungeons and wizard keys. Quote Link to post Share on other sites
Kurtz 4 Posted July 13, 2005 Author Share Posted July 13, 2005 Now you're talking - dungeon quests! Wizard keys! You still got to have elves, it's not an RPG without them. Old Man: You must be that American soldier that is wandering aimlessly through the kingdom. Soldier: You got a whorehouse in this ville. Old Man: No time for that. Chuckles. I have a quest for you. Some Russian brutes have abscoded with several of our village virgins. I want you to rescue them, in return for this almost new FN P90. Soldier: Virgins? Old Man: Yes, you have a moral choice, take the quest and ally with the village or side with the brutes. Soldier: That P90 looks sick....wait a minute, is that an Axe of Extreme Decapitation? Old Man: Check your experience credits, you don't have enough to use it. Soldier: This game sucks! "Riddles the old man with his M16." Quote Link to post Share on other sites
NightCrawler 137 Posted July 13, 2005 Share Posted July 13, 2005 Well don't let us twist your arm. I think I'd like to try it out, it's something that hasn't been done, well since the old paper and pencil days and for the life of me I can't remember the name of the game, geez that must go back to the 80's. I'm getting old. Quote Link to post Share on other sites
Kurtz 4 Posted July 13, 2005 Author Share Posted July 13, 2005 For an old RPG lover like yourself, this should be an elfen wetdream. Instead of health packs, there will be health and mana potions. I never really understood what mana was until someone told me it was like viagra. How come there are never any hookers in the villages, you could be waylaid with a case of clap, and have to use a penicillin potion to get back into action. Quote Link to post Share on other sites
Sup 0 Posted July 13, 2005 Share Posted July 13, 2005 Kurtz, you have the most closed-minded and untrue opinion of 'RPG' that I've ever seen in my life. Really, all it demands is the sense of immersion that tactical shooters so greatly require. I can't see what you'd disapprove of in a tacsim actually simulating a real time war. GR's stat building was far closer to a traditional RPG than this game seems it'll be. ALSO: ELVEN. Not 'elfin'. Quote Link to post Share on other sites
Kurtz 4 Posted July 13, 2005 Author Share Posted July 13, 2005 The only RPG I want in a tac sim is the kind they are ducking in Iraq. Seriously, though, this should be great, I wonder if you will be able to customize your chaincloth, make a cammo loincloth. If they are going to be realistic, you have to start out with just a staff or a small knife, then you can move up to a cross bow with a Cmag. And those cool Elven boots, too. "BIS "Ultimate new PC game" - take out the I and you've got it right. Quote Link to post Share on other sites
Sup 0 Posted July 13, 2005 Share Posted July 13, 2005 Kurtz, your posts regarding this matter have been a mixture of hilarious and pathetic. I'm going to bow out of this debate, myself. There seems no reason in your views, and I'd rather not try and argue a lost cause. Quote Link to post Share on other sites
2nd Ranger 1 Posted July 18, 2005 Share Posted July 18, 2005 These games are very much reality based on real world combat, very mission driven with set objectives, the open ended part is the execution of completing mission objectives. I thought OFP and VBS was about squad leadership and team play, not meandering about the countryside doing quests. He's right! I'll be damned if I'm going to talk to AI soldiers on the battlefield to obtain valuable intelligence of enemy troop movements and contacts! I want my teammates to be unresponsive drones just like in real life!!1 Flashpoint 2 sux0rzzZz lolz Quote Link to post Share on other sites
NightCrawler 137 Posted July 18, 2005 Share Posted July 18, 2005 Well I can tell you that all RPG even back in the beginning were not all D&D type, they had Car Wars, James Bond, Twighlight 2000 and many others. So your reference to loin clothes and elven boots is just a bit over the top. If you really want it real then VBS is the answer, to get more real you'd have to have bullets flying around you. Quote Link to post Share on other sites
2nd Ranger 1 Posted July 18, 2005 Share Posted July 18, 2005 The term 'RPG' doesn't really apply here anyway. It's just the closest term to what the feature will entail. Talking to an AI soldier isn't going to set off a series of little sub-missions. The point is to garner information. If the AI you are talking to has been out on patrol and has been involved in a firefight or has seen the enemy, he'll tell you. To me that seems like an incredibly useful and realistic feature. All it will do is make the game more immersive and realistic. It will go one step further in making the AI seem more like they're helping you than just standing there. I really don't see the problem. Quote Link to post Share on other sites
Hatchetforce 0 Posted July 18, 2005 Share Posted July 18, 2005 I have news for some people that have missed the obvious. The most important part of any RPG occurs even in FPS titles. And yes it occurs in Iraq. RPGs are about growth and learning. The most valuable asset you gain in an RPG isn't a spell, a magical sword, or the ability to kill demons with your bad breath. It is the same thing that assists to the nth degree in keeping you alive in real combat. Experience and knowledge. Area familiarization. That compendium of insight that allows you to operate successfully. So whether it is Diablo II, Warcraft, VBS1, Doom III, Ghost Recon, or a combat tour in desert, RPG elements - strong RPG elements occur. End of story. Quote Link to post Share on other sites
Dan 0 Posted July 18, 2005 Share Posted July 18, 2005 I have news for some people that have missed the obvious. The most important part of any RPG occurs even in FPS titles. And yes it occurs in Iraq. RPGs are about growth and learning. The most valuable asset you gain in an RPG isn't a spell, a magical sword, or the ability to kill demons with your bad breath. It is the same thing that assists to the nth degree in keeping you alive in real combat. Experience and knowledge. Area familiarization. That compendium of insight that allows you to operate successfully. So whether it is Diablo II, Warcraft, VBS1, Doom III, Ghost Recon, or a combat tour in desert, RPG elements - strong RPG elements occur. End of story. ← Quote Link to post Share on other sites
Jonovt 0 Posted August 30, 2005 Share Posted August 30, 2005 Kurtz, have you ever been on a tour of duty in a combat zone? Or is your sense of realism derived through CNN, and what you hear sitting behind your puter? You want a Tactical Simulation There giving it to you. A major part of war isn't all gung ho grab your buddy and kick there "butts". Its intel gathering, indigionas forces training. etc. What BIS is doing is a great idea there taking it up a notch to the point where Tac Sim gamers appetites will be satisfied with out making you sit on your "butt" all day training Natives. There simply supplying that extra bit of immersion into the game, by giving you creative opportunities to gather intel, on base locations, troop movments. Thats why you can talk to civi's and interrogate opposing forces. Its not quest related at all. Dude BIS new "game" is looking to be a fantastic game if they keep it one the road its on. The last thing Tac Sim gamers want is them steering to a more Counter Strike FPS approach that GR2 did for console. Regards, J P.S. Sorry to all for surfaceing an old post, this just ticked me off. Quote Link to post Share on other sites
WP33 0 Posted September 3, 2005 Share Posted September 3, 2005 HF lays it down fo' reals. It would seem to me a soldier would increase in abilities and knowledge, skill, etc. I don't see anything wrong with blending an RPG with a FPS. It makes a lot of sense, when you think about it. /Ghost did much the same //One of the best RPGs was Knights Of The Old Republic ///Been spending too much time on Fark Quote Link to post Share on other sites
Earl 0 Posted October 6, 2005 Share Posted October 6, 2005 (edited) Been a while since I've looked around here, and I have to say this is pure gold. If you're going to complain about something, take a page from Kurtz's book. I have to pass it on to some folks at BIS, they'll love it. My only disappointment is that I misread one line, I thought the old man said "No time for that, Chuckles!" when he really said "No time for that. [chuckles]" But I'm going to address people as Chuckles from now on. Now you're talking - dungeon quests! Wizard keys! You still got to have elves, it's not an RPG without them. Old Man: You must be that American soldier that is wandering aimlessly through the kingdom. Soldier: You got a whorehouse in this ville. Old Man: No time for that. Chuckles. I have a quest for you. Some Russian brutes have abscoded with several of our village virgins. I want you to rescue them, in return for this almost new FN P90. Soldier: Virgins? Old Man: Yes, you have a moral choice, take the quest and ally with the village or side with the brutes. Soldier: That P90 looks sick....wait a minute, is that an Axe of Extreme Decapitation? Old Man: Check your experience credits, you don't have enough to use it. Soldier: This game sucks! "Riddles the old man with his M16." ← Edited October 6, 2005 by Earl Quote Link to post Share on other sites
Specter 0 Posted October 6, 2005 Share Posted October 6, 2005 Now that Bohemia have VBS1 under their belt, they dont need to make OFP super realistic. If you want that, get VBS. This sequel looks awesome, and oim sure when its out ill get it. GR isnt realistic by a long shot if you ask most of the OFP/VBS community, thats the reason so many people here have converted. ← Amen. Well said. Quote Link to post Share on other sites
Whisper_44 0 Posted October 6, 2005 Share Posted October 6, 2005 Well I can tell you that all RPG....Car Wars ← That's what I am talking about.... Quote Link to post Share on other sites
FA sear 0 Posted January 27, 2006 Share Posted January 27, 2006 I loved the RPG elements in [GR]/GRIT. That was one of the things that I really missed in GR2. Even OFP had RPG elements in that you are weaned into the role of leading soldiers into battle by first taking part in a squad yourself and taking orders. Then you move up and take control of larger and larger numbers, given authority to call in others squads, air strikes, tanks, etc... Frankly I wish more titles were like OFP and [GR]/GRIT. Quote Link to post Share on other sites
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