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Stationary wep Hands on points


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Speaking of stationary weps, anyone know how to get the actors hands to stick themselves to the correct position on a fixed weapon?

I mean, I've made a fixed gun with these two helper points:

^RightHandPoint and

^LeftHandPoint,

and they work fine only when the gun is pointing forward. When the gun is turned left or right, at the extreeme leaft and right ends of gun turning, the gun will jump out of the actors hands. :blink:

It's like, the gun is turning at a wider angle than the actors hands.

Now, I've got a weapon whose pivot point ( a bipod) is near the end of the barrel, so the rear end tends to swing a lot when turning. So I havea nasty feeling it has something to do with the gun geometry itself.

Any ideas? Thanks!

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