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OFP DMA Animations


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Sanctuary has been at it yet again.

Sanctuary has released his DMA Animation Pack, on the BI Forums. The pack comes in 2 serperate versions, Patrol and Classic. Classic version for the ones who want the classic "weapon on back" animation, and Patrol version for the ones who want the "weapon on back" animation replaced by a "patrol" stance.

What's changed you ask?

    * Broken back and spine repaired for all the addons and default units in all animations

    * Weapons in a lower position to have their stock in the shoulder and not in the cheek

    * Scoped weapon not always above the head but more near to the eye level

    * -Weapon losing polygons in 1st person view corrected for most of all addons weapons Different feeling as most of all was restarted from scratch

    * Lots of "not from scratch" animations tweaked for a better visual result

dma1s.jpg

http://ofp.gamezone.cz/index.php?showthis=8499

I tried them quickly yesterday - They're nice and fluid and realistic, although curiously he didn't fix the AI's low ready stance, in which their weapons stick through their thighs.

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They're nice and fluid and realistic, although curiously he didn't fix the AI's low ready stance, in which their weapons stick through their thighs.

There are 2 alternatives for this AI ready stance : a more "combat" one in which the AI seems more ready to fight and less relaxed (the best of the two in my opinion) , and a more "take cover" oriented in which the AI is crouching instead of standing.

Those 2 alternatives can be found on that page

http://www.flashpoint1985.com/cgi-bin/ikon...;t=43428;st=390

They are made with this DMA animation pack in mind and are not affected by some weapon bipods going through the leg for the AI ready stance.

Edited by Orbarth
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