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Hey guys, i have had an idea to do a new SWAT mod. I have already started workin on the skins, and here goes. I need to mod the chr file a bit, but other than that and a bit of tweaking, my first skin is done! :D

I think it looks not bad, but could you guys just give me some suggestions to make it better?? Help is much appreciated.

Heres the pic of my first skin!!

swatskin2pic01.jpg

Also, i have a question. I have my guy ( the one in the pic) as a specialist right now. How would i go about putting him as a regular rifleman in my mod, so he shows up at the charicter selection screen? I havent found this info in any tutorials...

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well easiest way is to use it overwrite the default ones. ica_us_rifleman.chr, ica_us_rifleman_a.chr, ica_us_rifleman_b.chr, etc., etc. in the character folder. this will replace the skins/models with yours. be sure to use your new chr's just label them the same as the default ones and place them into your character folder in your mod. as long as your mod is highest priority of the mods with any custom skins, then yours will be shown in singleplayer and multiplayer for blue squad.

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Ive been working on the mesh of a rifelman chr, and i think it loooks alot better than the last one. I raised the shoulders, and added pockets. I made the knee pads stick out a bit also. The vest actually looks 3d now, and not like a tshirt.

I have only one problem. I have no idea what settings to export it as. :stupid: I tried the same as map exports :whistle: and that didnt work out so well. Ghost recon crashed when i clicked on the rifleman. i exported the file as rifleman1.chr, and in the same folder, it came up with 2 other files. rifleman1.bmf and rifleman1.not. My settings on he export window are as follows

Clean vertex attributes check

face verticies clockwise check

All the rest are unchecked,

the texture foldre is my mods charicter folder

Export coordinate system -3d studio max

texture coordinates- invert y(sherman)

MAX units- meters

Export units- meters

So, my questions: Are the settings in the export correct, and if not what sould they be? What are the .not files and the .bmf files and what do i do with em? Also, how do i get the _a and _b files, do i copy pase and rename?

If you guys could help me out at all that would be awesome. Much thanks!! :)

Heres the pic of my guy.

skin01max.jpg

Edited by element11
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Did you merge the bones with the chr.

Oh.... no i didnt. I was reading the chr tutorial on this site, and it said that you could get the bones files from piggyson, but his site is down. I didnt think i needed the bones because i was just editing a file made by rse. guess thats not the case though.

Anyone know an alternate site other than piggyson where i can get the bones??

Also i would work on the balcalva, it looks to bland.

Roger that. :rocky:

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Heres an updated pic. I finally got the bones, and it exported properly from 3ds, and im hopin it will work in GR. I merged the bones together and skinned the guy in 3ds. No need for the GR Skinner is there??

Anyways, heres a couple pics.

1stswatskinfinal04.jpg

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1stswatskinfinal03.jpg

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1stswatskinfinal02.jpg

Edited by element11
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My first successful chr and atr export!!!!!!! YAY :D:D:P . I still have one lost verticie on the inner arm to fix, but i got the basics down pat!! Ill get the final chr exported then show you guys a pic

Edit: fixed the arm, but all i have is the one texture for the rifleman. How do i switch the heads?? I made 8 different atr fiels :blink:

Edited by element11
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