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my personal message to GRIN


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OK - here goes. I believe you read these forums and that you will see this post. Let me say I am a little different than the regular guy in the forums - but I think there are a lot of folks like me. I don't spend a lot of time on Rocky's site, I am not a complete devotee like some of these guys are (nothing wrong with that by the way, just not who I am) just so you know a little about my customer demographic, I am 34. I have military experience. I am a lawyer. married, with kids. I don't spend a lot of time gaming, but when I do (rarely) have 30-90 minutes to kill, I like GR.

I tend to believe you guys really aren't basing anything on the financial aspect of my demographic - I believe you are fans like me, and that you are dedicated to making a cool game that carries on the GR legacy.

I want to make a commitment to you - you have a clean slate. I believe in your team, and promise to be patient and wait on your final product. I believe you take this trust seriously. And when you are done, I also promise to buy one, possibly two - the second for a friend of mine who likes to play. You have my word.

I just wanted you to know that regular folks believe in you, and we are counting on you. Thank you.

Edited by Tortfeaser
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I would just like to add to this post, I’m a 47 year old game who started playing on the old RB6 game many years ago. A 22-year ret. Army Vet. Also High School teacher with tons of playing time. I am the game reviewer for my 20+-member clan made up of mostly ex-military types. So if you can pry yourself from the arcade type games Then there is at least 20 copies sold right here.

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omg 20?????

<_<

See my post and getting others to not buy a game. Gamers can influence others one way or the other. While 20 may seem like an insignificant number, if those 20 like it and tell even 5 people each, that is 100 copies and so on. 100 becomes 500, 500 becomes 2500. While that may seem insignificant and probably not happen, it is numbers that shouldn't be ignored.

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See my post and getting others to not buy a game. Gamers can influence others one way or the other. While 20 may seem like an insignificant number, if those 20 like it and tell even 5 people each, that is 100 copies and so on. 100 becomes 500, 500 becomes 2500. While that may seem insignificant and probably not happen, it is numbers that shouldn't be ignored.

its called viral marketing and i can tell you for a fact its neither lost on nor taken lightly by the gaming industry.

[edit] in fact, the same mathematical formula is used to forecast customer base as used by biologists to determine the spread of bacteria.

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I'm going to weigh in with a pledge to do the same, Tort. Thanks for your post -- it sounded sincere, even if coming from a lawyer! =P

I've been honoring my promise not to post here since Novemeber, 2004 but I've lurked regularly, and I've been following the major discussions -- sometimes having to sit on my hands to avoid posting. Incidentally, I'm 40, with no military experience, but I come from a family with members who served in WWI, WWII, the Korean War and in Vietnam. On to my post....

While the cancellation of GR2 to PC was a disappointment, it would have been far more of a disappointment for Ubi to have released a cheesed, consolized version of the game for our platform.

I figure it this way: Ubi recognizes the significance of the PC market. We spoke, they listened. In fact, in the GR3 press releases, Ubi has even regurtitated our very own arguments for a legitimate successor to GR1, by stating that:

PC gameplay will be altered to suit the PC audience. Tactical and strategic elements will be added to create an experience more similar to the original Tom Clancy’s Ghost Recon® PC title which garnered Game of the Year awards from IGN and PC Gamer.

... Which we lorded over them from the time that GR2 Xbox was announced.

As an aside, I find it interesting that all the folks who masterminded the consolization of GR2 are seemingly MIA. What happened to the bedazzlng Heather Chandler? I don't doubt for a second that the Xbox game made money hand over fist -- but all those man hours sunk into GR2 PC were a complete and utter write-off. I mean, they're not even using the RSE engine (which looked amazing to me, btw) for the next iteration of the game. I would venture to say there were pinkslips (or at least demotions) handed out when it was realized that they couldn't give us that game, and had spent so many development dollars on producing it.

While I wish it was in fact RSE making GR3 for PC -- and only because they're the shop that gave us GR1, and so it stands to reason that they'd know best how to do it again -- I will take Tort's sentiments of "clean slate" and "fans like us" to heart and remain hopeful. It is a stretch, but I have to remember it's a crazy industry -- where just about anything can happen.

Remember, we're talking about a mega-franchise here: a Tom Clancy franchise... and we're also looking at what Ubi considers a flagship product for Xbox 360. I'm sure they don't want all us old timers poo-pooing over their console cashcow. It's easier to simply give us what we want: a squad-based tactical shooter with the openness and freedom of the original game, not an arcadey shootemup that limits you to playing one character in a linear fashion. And so, I warmly welcome GRIN to our forums, and I sincerely hope they're given the chance by Ubi (and by us fans) to create the rightful successor to the [Ghost Recon].

EDIT: my keyboard hates me.

Edited by walnut
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Good post. I am another older gamer that likes to get some gaming in when I can. I am optimistic about a new company taking on GR 3 and I am going to buy it irregardless, because it is GR, and there are no alternatives for my taste. The GR 2 expansion looks like it has implemented some nice tactical elements and I think it is a good sign that GR 3 is also going in that direction.

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GR old timers unite. :hippi: If it has replayability and exercises my mind along with my trigger finger I'll be happy and so far GR is the only game that has done that. My message to GRIN would be to improve the best you can on what already is the greatest game. :please: No linear arcade GR game.

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As an aside, I find it interesting that all the folks who masterminded the consolization of GR2 are seemingly MIA. What happened to the bedazzlng Heather Chandler?

I met her at E3, she seems like a really nice person....and there are a lot more people than just the producer affecting the product, so to single her out as the "mastermind" is a bit harsh. Don't mind me.... :)

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I'm a 32yr old webdeveloper for WAP technologies.I am in a clan of dedicated friends who enjoy playing online.We are big on teamwork and tactics and all out fun, in military FPS.(TRT- Tactical Response Team, website coming soon)

If GR3 offers the non linear tactical play GR1 had I can guarentee at least 50 copies bought within our clan, maybe more.

I don't doubt GRIN have the capabilities, and i'm glad to see it in the hands of a small company, who are obviously cool guys and passionate about their work.

Just one word, I know Grin has an awesome engine, but look at GR1, it's graphics suck by modern standards, but does it bother us? Not really, when your immersed in the game the eye candy passes you by, the playabilty and the realism is what your really after.The feeling that it's almost real in terms of interactions with other players and the enviroment. :thumbsup:

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And when you are done, I also promise to buy one, possibly two - the second for a friend of mine who likes to play.  You have my word.

Will you be my friend and buy 3 so that I may have one?? :cheers:

JK, good post. ;)

18 copies from my team if it's good. We used to have about 27, when GR faded and GR2 didn't come out our membership kind of faded as well.

Edited by Cutter
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This is a brief summary of grin and gr.

Some of it is on the site. Not All

This company as far as talking to us is concerned via forums is just not viable.

They are very busy making our game.

They already have accounts here and on gr net but you wont get an answer.

They have certain contractual rules that must not be broken.

Some minor info.

"I know the RSE deviation and the console focus has put many of us fans off but trust me when I say we know what we are doing and UBI has made a wise choice.

In short my team is dedicated to the PC experience and going tactical with GR3. I'm leading a group of very skilled people and we are right on schedule.

Myself I'm a former Special Forces operative so I bring a reality check to the table."

This should clear up a couple of points.

They have all the information from us via the Three forums.

They read the forums on a regular basis.

They know how we feel and they know what we want.

=SEALZ=Colin

Edited by =SEALZ=Colin
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If they really do make the game that we want............and I hope your listening grin/rse/ubi.........I sware on my life's blood that I will buy TWO copies of gr3 pc!  :P  And I will mail the extra copy to a buddy who can't afford one. ;)

That would be me? :D

Thanks, I KNEW I COULD COUNT ON YOU!

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I'm 3*-something male, prior serviceman,professional, makes $5*, 000+/yr household income, who thanks to GR and GR.NET have now been an addict to GR PC games and PC in general. (Acceptance is the first step to recovery :shifty: ). That means my athritic fingers and wallet are reserved to games that really impresses folks here.

If these folks here says this game sucks, my wallet/credit card stays with my wife.

If these folks says this game is AWESOME and stays true to the GR legacy, I will do whatever means necessary to retrieve it my sleeping wife. :o=

Believe me GRIN/UBISOFT, THAT'S SAYING ALOT.

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:) Fantastic replies here from everyone except [edited: one particular person] (kid has been trying to start trouble in every post I've seen by him so far).

I am also an adult gamer and belong to a large online gaming community, many of whom will buy GR3 PC if it is similar to GR1 in gameplay style.

It is definitely appreciated that GRIN has come forward and stated that it is almost intuative that stealth be a factor based on the game's name and history. It was also great to see them work in the "classic" angle.

Without being disrespectful to anyone else, this is the most feedback we've gotten from a developer regarding the production of the next GR PC...

Grin is definitely starting off on the right foot and I, for one, appreciate the immediate and appropriate message from them... :thumbsup:

Edited by en4rcment
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Well here another 30+ player. I was there from the start and when i lost my cd i bought another one. I don't play a lot of games but of the few games i own GR is the one that keeps comming back.

I work at a bank with 1250.000 staff across the globe and...well can't promise that. But i can promise i'll buy one copy and tell my friends about the game as i did with GR1. And yes some of them bought the game and are still playing.

I hope GRIN will overhaul the graphics engine, add some extra's but leave the,much loved, gameplay as it is.

:)

Ps I've been lurking this board for a long time and now after GR2 has been cancelled and GRIN is willing to listen to the fans here on the board i think it is time to add some support. It's the small things that count (yes i really am a banker)

Edited by Danzer
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The reason all us 30+ gamers are attracted to GR is that it is probably one of the few games that not only do tatctics work, but are reqiured.

I dont know how many times in a RvS match we would have dwindled a team down to one man, we move as a team, locate the last man. Position ourselves an the entries, flashbangs and frags go in, followed by 4 members only to be chewed up by a Aug.

There was no BS factor to deal with in GR like there was in RvS.

GR was alot like Football. You watched replays, you discussed tactics, and you depended on your teammates to do thier assaigments.

You could play the same map in 20 straight matches, and every match would be differant.

The lack of Choke points, and impenitrable camp spots is what made this game a TACTICAL shooter. Your six was always vulnarable, it was hard to pin a team in. Tactics ruled the match, without them a team was butchered in side of 5 minutes. games like RvS, and CS only require a team to have one skilled player to win a match. However in GR 5 so so players working as a team could crush 5 skilled players playing in rambo mode.

Edited by *RWG*Jackal
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Getting kinda' close to 3.2, there.  <_<

<_< Perhaps you are correct. I edited my post to not name the individual. Once you edit my quote in your post, the post will not seem as personal and we can continue the discussion.

'Still seems pretty personal to me, but I've edited my post.

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