Jump to content

Need help with Mission reinforcements


Mooky Guy

Recommended Posts

I'm having a problem with a mission with reinforcements whom are initially hidden, never showing up in the mission.

They start on a road outside the boundary where I can personally run. I have them on wait for 200 seconds before they begin moving. But 200 seconds passes by and they are still initially hidden and have not even moved.

How do I get them involved with the mission? Thanks for your time.

Link to comment
Share on other sites

Use the show thing response in the script.

You have set them to inittially hidden in the actor properties. Only the showthing response can make them visible again.

Make sure to set them to invincible aswell cause in MP games the clients will see the hidden actors as shadows. If they shoot/kill the shadow the server will crash.

So make a block like this:

Group default

Trigger time elapsed 200 seconds

response show actor X1 (just a random name I choose, you will have to make sure you reference to the correct actor).

Or you can use the show team including actor x1 (that way you will only have one script rule to make that particular team visible again). Also make sure to set invincibility off otherwise the enemy wont be able to kill them.

And I am at work now so I cant go into full details :D

Link to comment
Share on other sites

If possible, place the "reserve" platoon in an area where they can't be seen/shot. Then, when they are needed they can be teleported to the desired location. Many maps have areas that the player cannot get to, plus, the AI can cross the blue line boundary once, so it's possible to have the actors move into the playing area rather than risk having a player see them beam down.

Link to comment
Share on other sites

Yeah you are right. But keep in mind that you will have to turn off the AI for the team/actor you are teleporting. Otherwise your game will crash.

This was also the reason I did not mention this at this point cause I didnt want to confuse Mooky, go step by step :rocky:

The turnAI off/on is a script response, use that one.

It is also a plan step, but that one should not be used in this case.

Link to comment
Share on other sites

Thanks el nino and nexus,

Your advice worked! the part about

Group default

Trigger time elapsed 200 seconds

response show actor X1 (just a random name I choose, you will have to make sure you reference to the correct actor).

is what I did. It took me a little time to figure out, but I got it to work haha! Thanks a lot guys for your help.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...