Mooky Guy Posted May 30, 2005 Share Posted May 30, 2005 I'm having a problem with a mission with reinforcements whom are initially hidden, never showing up in the mission. They start on a road outside the boundary where I can personally run. I have them on wait for 200 seconds before they begin moving. But 200 seconds passes by and they are still initially hidden and have not even moved. How do I get them involved with the mission? Thanks for your time. Quote Link to comment Share on other sites More sharing options...
el nino foxhound Posted May 30, 2005 Share Posted May 30, 2005 Use the show thing response in the script. You have set them to inittially hidden in the actor properties. Only the showthing response can make them visible again. Make sure to set them to invincible aswell cause in MP games the clients will see the hidden actors as shadows. If they shoot/kill the shadow the server will crash. So make a block like this: Group default Trigger time elapsed 200 seconds response show actor X1 (just a random name I choose, you will have to make sure you reference to the correct actor). Or you can use the show team including actor x1 (that way you will only have one script rule to make that particular team visible again). Also make sure to set invincibility off otherwise the enemy wont be able to kill them. And I am at work now so I cant go into full details Quote Link to comment Share on other sites More sharing options...
*NexuS* Posted May 30, 2005 Share Posted May 30, 2005 If possible, place the "reserve" platoon in an area where they can't be seen/shot. Then, when they are needed they can be teleported to the desired location. Many maps have areas that the player cannot get to, plus, the AI can cross the blue line boundary once, so it's possible to have the actors move into the playing area rather than risk having a player see them beam down. Quote Link to comment Share on other sites More sharing options...
el nino foxhound Posted May 30, 2005 Share Posted May 30, 2005 Yeah you are right. But keep in mind that you will have to turn off the AI for the team/actor you are teleporting. Otherwise your game will crash. This was also the reason I did not mention this at this point cause I didnt want to confuse Mooky, go step by step The turnAI off/on is a script response, use that one. It is also a plan step, but that one should not be used in this case. Quote Link to comment Share on other sites More sharing options...
Mooky Guy Posted June 1, 2005 Author Share Posted June 1, 2005 Thanks el nino and nexus, Your advice worked! the part about Group default Trigger time elapsed 200 seconds response show actor X1 (just a random name I choose, you will have to make sure you reference to the correct actor). is what I did. It took me a little time to figure out, but I got it to work haha! Thanks a lot guys for your help. Quote Link to comment Share on other sites More sharing options...
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