CR6 Posted May 26, 2005 Share Posted May 26, 2005 It's a 100 MB video and looks AMAZING at high-res. Grab it here: http://www.fileplanet.com/153870/150000/fi...Insane-Quality] Quote Link to comment Share on other sites More sharing options...
Dan Posted May 26, 2005 Share Posted May 26, 2005 very nice! That HUD view is similar to the R6 lockdown goggle idea.... Quote Link to comment Share on other sites More sharing options...
Rocky Posted May 26, 2005 Share Posted May 26, 2005 Tx! Me love insane quality game trialers, grabbing it now... Quote Link to comment Share on other sites More sharing options...
Sart Posted May 26, 2005 Share Posted May 26, 2005 Excellent video, the movement animations are amazing. Quote Link to comment Share on other sites More sharing options...
Dan Posted May 26, 2005 Share Posted May 26, 2005 yeah that smooth turn from when they are behind trees etc, looks great. I hope those whacky electro noises when you change view arent in the final game Quote Link to comment Share on other sites More sharing options...
Snake@War Posted May 26, 2005 Share Posted May 26, 2005 (edited) DL'ing now. Hope it's good... Ah the rest of that movie! Looking EXCELLENT! I love it man. Edited May 26, 2005 by Snake@War Quote Link to comment Share on other sites More sharing options...
WhiteKnight77 Posted May 26, 2005 Share Posted May 26, 2005 I'm grabbing it now myself. Quote Link to comment Share on other sites More sharing options...
en4rcment Posted May 26, 2005 Share Posted May 26, 2005 I was a bit skeptical, but I grabbed it anyways... It was VERY good. Much better than that low rez trash we've been watching. You actually got to see everything in much better detail (especially the enemies!) and can watch it in full screen mode (MANDATORY!) without any distortion. Great find! Quote Link to comment Share on other sites More sharing options...
WhiteKnight77 Posted May 26, 2005 Share Posted May 26, 2005 I watched it and while I like how clear it was, I actually saw something that is really bothersome. I saw a teammember completely disappear from my view while less than 10 yards from where Mitchell was standing. That is completely unacceptable. I am sure some of you will see what I am talking about. Quote Link to comment Share on other sites More sharing options...
2nd Ranger Posted May 26, 2005 Share Posted May 26, 2005 At what time? All I see is a minor clipping issue when Diaz is up against the tree. Quote Link to comment Share on other sites More sharing options...
WhiteKnight77 Posted May 26, 2005 Share Posted May 26, 2005 At :27 one of the teammates only has a helmet visible and at :51 seconds he disappears when he aims the weapon up. Quote Link to comment Share on other sites More sharing options...
2nd Ranger Posted May 26, 2005 Share Posted May 26, 2005 I'm not quite sure what you mean - I don't see any of that myself. Quote Link to comment Share on other sites More sharing options...
Pave Low Posted May 26, 2005 Share Posted May 26, 2005 at .27 the guy is partially hidden from view by Mitchell's (1st person) weapon and you can only see his helmet above it's scope. at .51 Mitchell looks up into the sky and so you cant see the other teammate. Personally I don't have a problem with either of these things, just as when he looks to the left the you cant see the guy on the right. in many other games the 1st person weapon blocks part of the screen. I think WK is saying that if 1st person weapon view was off you would still be able to fully see the guys ? hopefully this will be a selectable option, so those that dont like the "blocking" can have a clearer screen Quote Link to comment Share on other sites More sharing options...
2nd Ranger Posted May 26, 2005 Share Posted May 26, 2005 Looks pretty good to me. Quote Link to comment Share on other sites More sharing options...
Pave Low Posted May 26, 2005 Share Posted May 26, 2005 yeah, I have more of a "problem" that at around .52 the teammate on the right flank while walking passed the yellow car he seems to be 1ft off the ground and walking in air Quote Link to comment Share on other sites More sharing options...
2nd Ranger Posted May 26, 2005 Share Posted May 26, 2005 The game itself looks cool though - particularly how the team moves to cover as you advance. That's awesome. Quote Link to comment Share on other sites More sharing options...
Snake@War Posted May 26, 2005 Share Posted May 26, 2005 Yeah, the AI does seem REALLY good... Quote Link to comment Share on other sites More sharing options...
WhiteKnight77 Posted May 26, 2005 Share Posted May 26, 2005 While sighting through a weapon really restricts ones view and yes I am fully aware of how it is, at less than 10 yards, a person of average height, even while crouched, will not be just a helmet above a weapon held even at chest level. In the video, the weapon seems to be held at chin level even then, one should see more of a person than just a helmet. If you notice where these guys are holding weapons, I don't see how just a helmet would be visible. From U.S., Iraq Troops Launch Offensive Granted, this pic is from a training exercise, but other pics abound with everyone holding weapons similarly and can be found everywhere. I don't know about anyone else, but my eyes don't pop out to view something under my chin. Quote Link to comment Share on other sites More sharing options...
Pave Low Posted May 26, 2005 Share Posted May 26, 2005 so very true I would imagine for games with 1st person weapon views they deliberately over exaggerate the placement just so you can see most of the weapon model on screen.... purely for the "cool" factor whereas if it was realistic you would only see a tiny bit of it, if at all. However in the video most of the 1st person view shots the weapon is "at the ready" so would be more in your view and in the third person shots the weapon is "at rest/patrol" and is much lower, exactly as in your picture Quote Link to comment Share on other sites More sharing options...
Snake@War Posted May 26, 2005 Share Posted May 26, 2005 But you notice they aren't in combat though. In combat I'ld carry my weapon high, near ready to fire. Quote Link to comment Share on other sites More sharing options...
snared_gambit Posted May 27, 2005 Share Posted May 27, 2005 But you notice they aren't in combat though. In combat I'ld carry my weapon high, near ready to fire. ← I remember somewhere Hatchetforce talked about how weapons are carried in combat. Until a target is up, the weapon is at low ready (in a FPWV you would see maybe a little piece buttstock. At some point it comes up to the shoulder in high like you said, and then is sighted and fired, then dropped back to low-ready after all the shooting is done. If that's wrong, someone please correct me. Quote Link to comment Share on other sites More sharing options...
WhiteKnight77 Posted May 27, 2005 Share Posted May 27, 2005 I would think it depends on how someone slings their weapon if they use a sling. The guy in the above pic may have his slung up high and is comfortable with it like that, others may prefer low slung weapons. Quote Link to comment Share on other sites More sharing options...
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