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Objects (incl. Vehicles) in gametypes


harntrox

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"it really wasn't all that hard..." - maybe not for you, but Im sure 99.9 % of Modders have never looked at making Gametypes, and you did say yourself it was pretty hard to get working right (even with your extensive knowlege of Igor !)

BTW good to see u back :thumbsup:

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the script was hell on earth...

but loading up a vehicle, replacing its tagging with some weapon tagging instead, took 5 minutes. then sticking it in a non rendered actors hand took another 5. done.

granted it doesnt have the features of a mission but allows for a variety of new possibilities with gametypes that actually have eye candy.

i guess the real point is, with the game engine being derived from R6/RS/UO why dinnt they put support for objects in both gametypes & missions in there in the first place. those games had full support for objects in missions - anyone remember intensity mint ?

hint: would be nice if they restored this functionality to GR3

Edited by harntrox
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