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Hunt For Zebra 64


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Hunt For Zebra 64   Submitted by Geriec

VBS1 MP COOP (3 Versions) by Geriec

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Addons Needed:

# BAS VBS Guerrilas

# PRA 75th Rangers

(Required Module Packs listed below)

***************************************

Installation:

Put all three .pbo files in your MPmissions folder

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OPERATION BURNING WIND:

Situation:

Elements of the NRA's (Nigerian Rebel Army) 23rd Armored Regiment have established squad and platoon defensive positions 20 kms north of the militarized peacekeeping force zone. This enemy armored regiment poses a serious threat to our forces and must be dealt with quickly.

Mission (Original Version)

The mission would be an assault on a rebel outpost in order to take out a radio tower with the purpose of delaying rebel communications followed by the main assault to destroy all three Rebel Tanks. Once priority targets have been neutralized, the teams will await for extraction and then EVAC from the AO (Area of Operations).

Concept Of Operation (Original Version)

- Recon Team will conduct an air insertion south of the radio outpost so as to provide Anti-Armor team with observation and valuable information of the target. After which AT team would leave the Forming Up Point (FUP) and perform a mounted assault upon the rebel outpost with the objective of destroying the tower. Once primary objective has been achieved, both teams will proceed in taking out the first tank, after which the second, and then the third. Once the last MBT has been destroyed, both teams will secure the EVAC zone and await for extraction.

Armored Target Information:

The armored targets your team will encounter would be standard NRA T-55 Main Battle Tanks. In this operation, the callsign for a T55 would be Zebra 64.

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Mission Info

1) Original Version:

(1st bat/75th)

# No respawn option

# 6 Man Recon Team (Callsign: Alpha Black)

# 8 Man Anti-Armor Team (Callsign: Alpha Red)

2) ADF Version:

# No respawn option

# Rangers replaced with ADF units

# 1Sqn/SASR (Callsign: Alpha Black)

# 4 RAR AT (Callsign: Alpha Red)

3) Light Version:

(1st bat/75th)

# Revive respawn option (limited to a maximum of 4 revives per man)

# 20% less OPFOR units

# Different LZ insertion location

# 8 Man Assault Team (Callsign: Alpha Blue)

Mission Features:

# 3 Versions (ADF, Light, Original)

# Improved AI script v1.1 By Bremmer

(AI may randomly throw smoke grenades when compromised, lay down suppresive fire while others flank your position, rely upon nearby friendly groups for backup, and also may do other tactical movements in order to kill you)

# Hunter Killer scripts

# Spectator Script by Kegetys

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Any suggestions/bugs kindly email:

gerard_nicholas@msn.com

Submitted Mon Apr 11, 2005 5:26 am

Required modules

# Special Forces 1

# USMC 1

# Terrain Pack 1

# OPFOR 1

# ADF 1

# ADF2

http://www.vbsresources.com/

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We played it co-op this past weekend. I would say that I'd have to include an M24 as the AW-50 isn't working for me. Definitely a mission that requires a weapon mit optics besides the Aimpoint.

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oh btw, i did not give options for weapons selection during Gear screen because i'd rather let the players choose their own weapons while in game. (would save alot of time IMO in case they'd have to reassign)

as for the weapons and ammo, here's a list of their locations per version:

1) ADF version:

SASR Team- at the Weapons crate located at the FARP

RAR AT Team- Rifles/MGs at the MOG truck and AT weaponry at the LRPV .50 cal

2) Original version:

Ranger Recon Team- at the Weapons crate located at the FARP

Ranger AT Team- Rifles/MGs at the Ammo Truck and AT weaponry at the Humvee .50 cal

3) Light Version

Ranger Assault Team- All weapons located in the ammo crate at FARP

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