Sgt.Crocodile 0 Posted March 14, 2005 Share Posted March 14, 2005 Lets say i made a new helmet or backpack or whatever....how do i make the mapping to fit a helmet skin in GR? How can i make the model to be flat as in GR mapping? Are there any tutorials? Thanks a lot. Quote Link to post Share on other sites
Suli 0 Posted March 14, 2005 Share Posted March 14, 2005 if you mean UV mapping. Croc i know you use max, but for mapping made easy i suggest getting a program called wings 3d. it has an auto UV feature that takes most of the pain out of UVing your model. then you can import it back into max. Quote Link to post Share on other sites
cobaka 0 Posted March 14, 2005 Share Posted March 14, 2005 You can also use the Texporter plug-in for Max. If you do a search you should find a link in the mod forums somewhere. Quote Link to post Share on other sites
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