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NIGHT TO DAY /DAY TO NIGHT


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:wall::wall::wall::wall:

ok i now have made my night map and put it in my mod but

when i activate my mod it makes the original map change to night aswell

1 - how would i modify the files in my mod so it doesnt affect the orignal map ,

for example i made a night version of m01_caves

but when i activate my mod it also makes the orignal map night , i need to get the orignal day map and my night map , not 2 night maps wich i currently have lol

:(

2 - when i make a night version of a day map

the trees are bright , and when i make a day version of a night map the trees are dark

5243-ikescreenshot0.jpg

5243-ikescreenshot1.jpg

how can i fix this so the trees are dark on he night map and the trees are bright on a day map

are there any tutorials for changing the lighting of the trees using the lighting tool? ???

can anyone shed some light on these problems plz :please:??

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hey grt i have done that light tut and the map doesnt load in gr game just crashes

but can u tell me more plz about opening lighting.rsb and editing it plz?

is there a tool to edit it with like the skinning tool v1.1 or something ??

thx

Edited by king1
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You have to use Photoshop or Paintshop Pro, Then you get the rsb plugin from the IT cd and put it in the plugins folder.

You can then edit the rsbs and make them lighter/darker and add alphas over them to give them different sounds. Like i took a grass ground texture that sounded like grass when you walked on it and turned it into snow texture with snow sound.

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AH cool :) i have photoshop pro 9 with the rsb plugin already

but i cant use photoshop to its full extent yet lol :stupid:

ill go search a tut for photoshop

thx grt ur a star m8 and id like to thank sleeper for that postway back

cool im gonna dosome sound editing:)

lol i got 1 more problem i have followed this tut

http://www.ghostrecon.net/html/retexture.html

a great tut ty firestarter

i have made m01 caves snowing with the ground texture as snow

, but when i try to the same for night version of caves

it comes out good, but it uses the ground texture from the snow map

i made a new ground texture for the night using photoshop renamed env file and so on

used skinner tools 1.1 to make map run run of the new named textures i have but

it still runs of the snow ground texture

i dunno why this happens :blink:

has anyone got any i deas ? maybe i need to put it in a certainfolder or something?

i can post some screen shot of the map if u want

thx

Edited by king1
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k thx :D ill check it out

i am making a mappack or mod lol w/e it called with different eviroments of each map so far its been quite fun and i am learning alot it will been my first mod :rocky:

and thx grt now i dont feel like :o= my puter anymore

Edited by king1
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2 - when i make a night version of a day map

the trees are bright , and when i make a day version of a night map the trees are dark

Pfew... Those tools are ancient. But if I remember correctly, the trees in GR are purely dynamic vertex lit. Basically, the lighting is not stored in a texture but rather in the vertices of the mesh, and therefore inside the .MAP file.

The best you could probably do is just tweak the textures that are on the trees until they're bright or dark enough for you to use.

The darkmaps however are very much tweakable.

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hey thats one lovely grt mod :D:D:D i love the swamp map

lol here is my snow caves

5243-ikescreenshot7.jpg

lol i will have to do some more map modding

i forgot to put snow on the rocks and trees :rofl:

---------------------------------------------------

hey thx for those tips PSekula and grt im gonna go fix me some trees :D

Edited by king1
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