X69RZX 0 Posted March 6, 2005 Share Posted March 6, 2005 I couldn't really find this info anywhere readilly. I felt like maybe it was relevent enough to deserve a thread, so here is what I got. First, create your model. You will need two basic components, a base or stand, and the weapon itself. The base or stand will need an origin helper point (tag=O(capitol o only). Once you have created the point, (you will most likely end up needing to edit some of your helpers once tested) you are ready to create the stand node. Select the origin point and the base that you have created and group them as <n><stand> . The weapon will require the same tags as a hand held weapon, which are helper points named; ^LeftHandPoint ^RightHandPoint ^MuzzleFlashPoint ^BrassEjectionPoint (optional) as well as it's own origin point. These should all be selected and grouped as <n><gun> , select both nodes, then export as a .pob file (following the instructions posted here by our esteemed collegue, Chems) to the appropriate folder. Quote Link to post Share on other sites
SnowFella 8 Posted March 6, 2005 Share Posted March 6, 2005 Might be a good idea to toss in some unique identifiers for those O helperpoints and groups aswell, that way you can use them on a map combined with the original fixed .50 cal that came with GR. IE, do the naming like this O mygun <n><stand>mygun <n><gun>mygun Ofcourse substituting the "mygun" with whatever name you like Quote Link to post Share on other sites
GRT 0 Posted March 6, 2005 Share Posted March 6, 2005 I remember the laginator. That was a great gun/s Quote Link to post Share on other sites
pz3 338 Posted March 6, 2005 Share Posted March 6, 2005 thats cool. was wondering where the example models piggyson gave out are Quote Link to post Share on other sites
X69RZX 0 Posted March 6, 2005 Author Share Posted March 6, 2005 Cobaka was kind enough to send me the 50cal from Piggyson, I can make it available if it is wanted. It is in 4.2 format, and unfortunately, I am still stuck w/ R3. So, I had to open it in notepad and read the names of all the contents, hehe, to figure out what the deal was. It was pretty simple so no prob. *While we are on the subject, is there any way to adjust the amount of swivel on a fixed weapon? Like say, you wanted it to be restricted to a small firing radius. Quote Link to post Share on other sites
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