Buck50 0 Posted March 5, 2005 Share Posted March 5, 2005 I’m looking for suggestions. I have a structure with a roof like the one pictured below. There is a set of stairs from ground-level (Level One) to RoofPart A. All three parts are actually attached to create a single roof object and are part of Room 01. Though there is a one meter height difference in A & C to B, but they are all on Level Two. Ok, here is the problem. The AI characters will traverse the roof with no problem, except they will only go down to RoofPart B and will not go to RoofPart C or back up to RoofPart A. The player-controlled character has no problem with any part of the roof. Is there a better way to do this (so the AI follow correctly)? Quote Link to post Share on other sites
Buck50 0 Posted March 5, 2005 Author Share Posted March 5, 2005 Here is another view (for clarity's sake). Quote Link to post Share on other sites
cobaka 0 Posted March 5, 2005 Share Posted March 5, 2005 There is probably a collision detection problem. Look at the map in Igor in the center top window. If there is a blue line across the stair edge, the AI will think it's a wall and stop. They seem to be one-way, like the polygons are one-way, so the AI can walk from A to B, but not from B to A or C. A solution is to cut out the wall at the stair edge as a separate object, then tag that as non 2d collidable. It then won't generate collision detection, but will still be 3d collidable - i.e. bullets will still hit it. Quote Link to post Share on other sites
Buck50 0 Posted March 5, 2005 Author Share Posted March 5, 2005 Thanks cobaka! That's what it was. All is right now! Quote Link to post Share on other sites
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