Beeper 0 Posted February 28, 2005 Share Posted February 28, 2005 uhh... how comes some of the weapons hang off you while not in use, but others disappear... not a big deal, but, I think it's a pretty cool touch... sorry for my noob-ish-ness buttttt... yea, I'll quote swissy "I am what I am" Thanks.. Quote Link to post Share on other sites
pz3 338 Posted February 28, 2005 Share Posted February 28, 2005 (edited) the engine allows most weapons to hang off..... xcept Grenade launcher models as far as im aware of Edited February 28, 2005 by Prozac360 Quote Link to post Share on other sites
Beeper 0 Posted February 28, 2005 Author Share Posted February 28, 2005 So it has to do with my computer? Quote Link to post Share on other sites
CommandoCrazy 0 Posted February 28, 2005 Share Posted February 28, 2005 (edited) it has something to with holsterpoints, does it? if a weap model has them, you'll see it, and if not, it'll disappear. please correct me if i'm wrong. Oh, and welcome to our nice little crazy community Edited February 28, 2005 by CommandoCrazy Quote Link to post Share on other sites
Beeper 0 Posted February 28, 2005 Author Share Posted February 28, 2005 Thanks a lot CC Thanks for makin me feel welcome here. I admire your work , or what ive seen so far. Do you think you could help me with holster points? Quote Link to post Share on other sites
jay316 0 Posted February 28, 2005 Share Posted February 28, 2005 once a model has been exported into the game you can't add holsterpoints, has to be done to the model before it is exported ie you need to edit the 3ds or max file and add them in with 3d studio max. Quote Link to post Share on other sites
Beeper 0 Posted February 28, 2005 Author Share Posted February 28, 2005 aww snap, Thanks for the explanation jay, Thats a shame though... Quote Link to post Share on other sites
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