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My first weapons


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You dont need to keep it under 400, todays computers can handel more than that...aleast 600 to 900 is a good low poly count for today.

What i see though:

Make the wood have rounded edges.

Add a trigger

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Were more in the 2500 poly range now these days.

Well, a 2500 poly gun makes a great max render, but I'm making these guns for actual playing in the game, for the large force-on-force missions I'm writing. In game, at 5 meters or more, a 2500 poly M4 is not going to look different than the stock 500 poly M4, or not enough to notice. What you will notice, in a 100 actor mission, is the difference between 50000 and 250000 polys.

Details like triggers are completely hidden when the gun is held by an actor, so I don't see the point in adding them. What is noticeable, is the barrel/forend, and the receiver group, so that's where I wanted to spend my polys.

If you folks are into making photo-realistic models, that's great, more power to you. However, that's not my goal, I'm looking for the most "bang per poly" possible. Any suggestions towards that goal wuld be appreciated.

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  • 4 weeks later...

Yes, in fact it's done! (look at the image in first post). Not shown is a Breda 37 heavy machinegun as a stationary.

I also skinned the WWII Italian Folgore paratroopers both in continental and desert uniforms.

This, along with Britsh Royal Marine commandos and other good stuff, will be in an add-on mod for WOI multiplayer edition.

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I reworked the models a bit to give more rounded edges, so the poly counts did bump up somewhat. The Breda 30 has like 1200 polys as I recall, it was unavoidable since it was a really complicated weapon, quite a challange to model I can tell you!

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