Rebar 0 Posted February 22, 2005 Share Posted February 22, 2005 I'm trying for the highest quality while keeping polys under 400. Any hints for adding details without upping the polys much? Quote Link to post Share on other sites
GRT 0 Posted February 22, 2005 Share Posted February 22, 2005 You dont need to keep it under 400, todays computers can handel more than that...aleast 600 to 900 is a good low poly count for today. What i see though: Make the wood have rounded edges. Add a trigger Quote Link to post Share on other sites
Chems 0 Posted February 22, 2005 Share Posted February 22, 2005 Were more in the 2500 poly range now these days. Quote Link to post Share on other sites
Rebar 0 Posted February 22, 2005 Author Share Posted February 22, 2005 Were more in the 2500 poly range now these days. Well, a 2500 poly gun makes a great max render, but I'm making these guns for actual playing in the game, for the large force-on-force missions I'm writing. In game, at 5 meters or more, a 2500 poly M4 is not going to look different than the stock 500 poly M4, or not enough to notice. What you will notice, in a 100 actor mission, is the difference between 50000 and 250000 polys. Details like triggers are completely hidden when the gun is held by an actor, so I don't see the point in adding them. What is noticeable, is the barrel/forend, and the receiver group, so that's where I wanted to spend my polys. If you folks are into making photo-realistic models, that's great, more power to you. However, that's not my goal, I'm looking for the most "bang per poly" possible. Any suggestions towards that goal wuld be appreciated. Quote Link to post Share on other sites
BrandonKappel 0 Posted February 22, 2005 Share Posted February 22, 2005 Yes, I've seen many mods that make guns with no triggers. In game you can't really tell. I think that double the polys would be alot better, without adding any lag. Great Job. :tumbsup: Quote Link to post Share on other sites
Rebar 0 Posted February 28, 2005 Author Share Posted February 28, 2005 I made some new stuff, look at the image in the first post. Quote Link to post Share on other sites
richmondskin 0 Posted March 25, 2005 Share Posted March 25, 2005 is this still being worked on rebar? i want that beretta SMG for WOI!!!!!! Quote Link to post Share on other sites
Rebar 0 Posted March 25, 2005 Author Share Posted March 25, 2005 Yes, in fact it's done! (look at the image in first post). Not shown is a Breda 37 heavy machinegun as a stationary. I also skinned the WWII Italian Folgore paratroopers both in continental and desert uniforms. This, along with Britsh Royal Marine commandos and other good stuff, will be in an add-on mod for WOI multiplayer edition. Quote Link to post Share on other sites
Sup 0 Posted March 25, 2005 Share Posted March 25, 2005 Rebar, 500-600 polys wouldn't be much of a hit at all, and would really help those (otherwise great) models. Quote Link to post Share on other sites
Rebar 0 Posted March 25, 2005 Author Share Posted March 25, 2005 I reworked the models a bit to give more rounded edges, so the poly counts did bump up somewhat. The Breda 30 has like 1200 polys as I recall, it was unavoidable since it was a really complicated weapon, quite a challange to model I can tell you! Quote Link to post Share on other sites
Suicide Commando 0 Posted March 25, 2005 Share Posted March 25, 2005 Those models look pretty cool Rebar. Sure they'll go great wit WOI. Quote Link to post Share on other sites
pz3 338 Posted March 26, 2005 Share Posted March 26, 2005 they look fine.... bad render imo GR handels 1000poly guns fine.... standards thoe are around 500 thats what weve been aiming for atleast Quote Link to post Share on other sites
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