Jump to content

New CHR - CT units


eSkwaad

Recommended Posts

Ah ok. Well, like we all said , they look great. One last question is you don't mind esKwaad, what units are you planning on including in your mod?

you will see later :)...maybe there will be modifications...for the moment SFG/SEAL/MEU-FAST...but i have to reduce my choice or the mod will be 1G to download :P

oh and i will see it with Swartsz,my comrade!! :)

Edited by eÅ kwaadâ„¢
Link to comment
Share on other sites

  • Replies 370
  • Created
  • Last Reply

Top Posters In This Topic

Ah ok. Why not Marine Force Recon instead of a FAST unit? Seems to make more sense I think. As always though, can't wait to see more of your work. :)

why not this why not that ...why not females...hey guys stop asking with this sort of questions thx...the list of chr is long and YES!!! there will be Force recon...and others and a lot of chr will never be released...dont ask WHY?!!! :)

Oh and are the GROM chr's ever going to get released? (Last question I promise. :D )

page 16 post 238... :wall:

Edited by eÅ kwaadâ„¢
Link to comment
Share on other sites

i just could not help myself, just got to post some screens.

im playing trenchsoldiers somalia campaign with eskwaads

wonderful delta chr´s. :rofl:

deltades1.jpg

designated marksman bill kokolis in action.

deltades2.jpg

support expert sloan schweitzer.

deltades3.jpg

something´s caught dave jordans eye

Link to comment
Share on other sites

what would i have to do to get this mod playable on a mac? convert the .rsb's in photoshop? is there a mac .rsb format or something? i'm very familiar with the ghost recon file structure and formats and everything, but only for PC.

if i get it done, i'll release it to ya'll.

Also, what, if any files does this mod rely on from the full release of GR? (i'm on a mac demo version 'cause it's the only comp i've got at university).

Thanks guys.

Link to comment
Share on other sites

what would i have to do to get this mod playable on a mac? convert the .rsb's in photoshop? is there a mac .rsb format or something? i'm very familiar with the ghost recon file structure and formats and everything, but only for PC.

if i get it done, i'll release it to ya'll.

Also, what, if any files does this mod rely on from the full release of GR? (i'm on a mac demo version 'cause it's the only comp i've got at university).

Thanks guys.

these delta chr´s was a kinda teaser from eskwaad that he put up for DL.

he´s working to put together a full US SF mod to be released in the future.

(very soon i hope) :)

i had to do nothing to get this little chr-pack going on my Mac, often you don´t

have to do so much really.

convert wav sounds to aiff and perhaps resave the odd rsb-file, rsb´s that has

alpha channels. other than that it´s just lock and load :o=

oh, i almost forgot, sometimes PC made mods are in an .exe format.

then you need something that can handle that, i got Virtual PC. works great.

i also do my resaving and open rsb files with photoshop in VPC.

i suspect that you need a full version of GR m8, perhaps im wrong in this.

Link to comment
Share on other sites

what would i have to do to get this mod playable on a mac? convert the .rsb's in photoshop? is there a mac .rsb format or something? i'm very familiar with the ghost recon file structure and formats and everything, but only for PC.

if i get it done, i'll release it to ya'll.

Also, what, if any files does this mod rely on from the full release of GR? (i'm on a mac demo version 'cause it's the only comp i've got at university).

Thanks guys.

these delta chr´s was a kinda teaser from eskwaad that he put up for DL.

he´s working to put together a full US SF mod to be released in the future.

(very soon i hope) :)

i had to do nothing to get this little chr-pack going on my Mac, often you don´t

have to do so much really.

convert wav sounds to aiff and perhaps resave the odd rsb-file, rsb´s that has

alpha channels. other than that it´s just lock and load :o=

oh, i almost forgot, sometimes PC made mods are in an .exe format.

then you need something that can handle that, i got Virtual PC. works great.

i also do my resaving and open rsb files with photoshop in VPC.

i suspect that you need a full version of GR m8, perhaps im wrong in this.

ok, i'm aware of most of that. It should be quite possible to get the characters working in the demo. It's just a question of replacing orig files with eSkwaads new .chr's and .atr's as well as textures. And since most of the file names are similar or identical to the original ones, it should be quite easy. I've done it before on my PC. I'm only adding new content. The models don't rely on any original GR files that aren't in the demo. Unless there's the odd face texture or something like that i wasn't aware of.

there are no sounds in this mod, so wav's aren't a problem. Can i ask you eSkwaad: are there any textures with alpha chanels in this mod, if so, which ones? goggles i assume, anything else? Or maybe you know Ingeloop since you seem to be playing it ok on a mac (i think??).

Thanks all.

Link to comment
Share on other sites

what would i have to do to get this mod playable on a mac? convert the .rsb's in photoshop? is there a mac .rsb format or something? i'm very familiar with the ghost recon file structure and formats and everything, but only for PC.

if i get it done, i'll release it to ya'll.

Also, what, if any files does this mod rely on from the full release of GR? (i'm on a mac demo version 'cause it's the only comp i've got at university).

Thanks guys.

Hi JTF

the mod is playable on mac,i dont think it's a rsb problem :blink:

SNOWFELLA:

Yup, I found out the hard way that certain .rsb's with alpha channel doesn't work on Mac's. Can't for the life of me remember who put me on the right track in fixing it but I can tell you the secret. Mac's can't handle .rsb's saved with the A1R5G5B5 option. For the Ares Shrike mod V2 I saved all .rsb's with alpha channel as A8R8G8B8 but you can also use A4R4G4B4 to save on filesize.

i saved all rsb's as R5G6B5 and alpha channel(delta gear.rsb) as A8R8G8B8

Edited by eÅ kwaadâ„¢
Link to comment
Share on other sites

what would i have to do to get this mod playable on a mac? convert the .rsb's in photoshop? is there a mac .rsb format or something? i'm very familiar with the ghost recon file structure and formats and everything, but only for PC.

if i get it done, i'll release it to ya'll.

Also, what, if any files does this mod rely on from the full release of GR? (i'm on a mac demo version 'cause it's the only comp i've got at university).

Thanks guys.

Hi JTF

the mod is playable on mac,i dont think it's a rsb problem :blink:

SNOWFELLA:

Yup, I found out the hard way that certain .rsb's with alpha channel doesn't work on Mac's. Can't for the life of me remember who put me on the right track in fixing it but I can tell you the secret. Mac's can't handle .rsb's saved with the A1R5G5B5 option. For the Ares Shrike mod V2 I saved all .rsb's with alpha channel as A8R8G8B8 but you can also use A4R4G4B4 to save on filesize.

i saved all rsb's as R5G6B5 and alpha channel(delta gear.rsb) as A8R8G8B8

i had no problem at all with this little :) teaser mod.

yes, you´re right about the diff. options to save .rsb files.

i found out about this when trying to make reticles, i was terrorising the

whole forum with my questions.

but that´s the way you learn.

can PC handle/see all three options? i mean, can i save as A8R8G8B8 on my

Mac and PC guys can "see" the reticle or whatever?

Link to comment
Share on other sites

what would i have to do to get this mod playable on a mac? convert the .rsb's in photoshop? is there a mac .rsb format or something? i'm very familiar with the ghost recon file structure and formats and everything, but only for PC.

if i get it done, i'll release it to ya'll.

Also, what, if any files does this mod rely on from the full release of GR? (i'm on a mac demo version 'cause it's the only comp i've got at university).

Thanks guys.

Hi JTF

the mod is playable on mac,i dont think it's a rsb problem :blink:

SNOWFELLA:

Yup, I found out the hard way that certain .rsb's with alpha channel doesn't work on Mac's. Can't for the life of me remember who put me on the right track in fixing it but I can tell you the secret. Mac's can't handle .rsb's saved with the A1R5G5B5 option. For the Ares Shrike mod V2 I saved all .rsb's with alpha channel as A8R8G8B8 but you can also use A4R4G4B4 to save on filesize.

i saved all rsb's as R5G6B5 and alpha channel(delta gear.rsb) as A8R8G8B8

i had no problem at all with this little :) teaser mod.

yes, you´re right about the diff. options to save .rsb files.

i found out about this when trying to make reticles, i was terrorising the

whole forum with my questions.

but that´s the way you learn.

can PC handle/see all three options? i mean, can i save as A8R8G8B8 on my

Mac and PC guys can "see" the reticle or whatever?

yep...but the filesize is bigger than the other option...A4 and A8 options work on

MAC and PC

Edited by eÅ kwaadâ„¢
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...