eÅ kwaadâ„¢ Posted November 5, 2005 Share Posted November 5, 2005 (edited) Ah ok. Well, like we all said , they look great. One last question is you don't mind esKwaad, what units are you planning on including in your mod? ← you will see later ...maybe there will be modifications...for the moment SFG/SEAL/MEU-FAST...but i have to reduce my choice or the mod will be 1G to download oh and i will see it with Swartsz,my comrade!! Edited November 5, 2005 by eÅ kwaadâ„¢ Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted November 5, 2005 Share Posted November 5, 2005 Ah ok. Why not Marine Force Recon instead of a FAST unit? Seems to make more sense I think. As always though, can't wait to see more of your work. Oh and are the GROM chr's ever going to get released? (Last question I promise. ) Quote Link to comment Share on other sites More sharing options...
eÅ kwaadâ„¢ Posted November 5, 2005 Share Posted November 5, 2005 (edited) Ah ok. Why not Marine Force Recon instead of a FAST unit? Seems to make more sense I think. As always though, can't wait to see more of your work. why not this why not that ...why not females...hey guys stop asking with this sort of questions thx...the list of chr is long and YES!!! there will be Force recon...and others and a lot of chr will never be released...dont ask WHY?!!! Oh and are the GROM chr's ever going to get released? (Last question I promise. ) ← page 16 post 238... Edited November 5, 2005 by eÅ kwaadâ„¢ Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted November 5, 2005 Share Posted November 5, 2005 Ah, sorry 'bout that. Enjoy the rest of your day then. Quote Link to comment Share on other sites More sharing options...
ingeloop Posted November 8, 2005 Share Posted November 8, 2005 i just could not help myself, just got to post some screens. im playing trenchsoldiers somalia campaign with eskwaads wonderful delta chr´s. designated marksman bill kokolis in action. support expert sloan schweitzer. something´s caught dave jordans eye Quote Link to comment Share on other sites More sharing options...
Snake@War Posted November 8, 2005 Share Posted November 8, 2005 (edited) More screens! Yes! These look AWESOME! BTW: Ingeloop, to remove the HUD for taking screens, simply push F9. Edited November 8, 2005 by Snake@War Quote Link to comment Share on other sites More sharing options...
ingeloop Posted November 8, 2005 Share Posted November 8, 2005 More screens! Yes! These look AWESOME! BTW: Ingeloop, to remove the HUD for taking screens, simply push F9. ← thx m8, did not know that. i´ll keep that in mind. Quote Link to comment Share on other sites More sharing options...
Snake@War Posted November 8, 2005 Share Posted November 8, 2005 NP, I found that by mistake once. LOL I love the F9-12 buttons! Quote Link to comment Share on other sites More sharing options...
ingeloop Posted November 8, 2005 Share Posted November 8, 2005 NP, I found that by mistake once. LOL I love the F9-12 buttons! ← what does the other ones do then? Quote Link to comment Share on other sites More sharing options...
Snake@War Posted November 8, 2005 Share Posted November 8, 2005 F10 does nothing (From what I've seen), but F11 removes the soldier panel of the hud and F12 removes the weapon panel. Quote Link to comment Share on other sites More sharing options...
ingeloop Posted November 8, 2005 Share Posted November 8, 2005 F10 does nothing (From what I've seen), but F11 removes the soldier panel of the hud and F12 removes the weapon panel. ← ok, thx m8! gotta love the F10 but the F9 was a good one, better shots that way. clean and crisp sharp! Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted November 9, 2005 Share Posted November 9, 2005 I think any ss would look great with esKwaad's chrs/skins in it. Quote Link to comment Share on other sites More sharing options...
JTF-2 Posted November 9, 2005 Share Posted November 9, 2005 what would i have to do to get this mod playable on a mac? convert the .rsb's in photoshop? is there a mac .rsb format or something? i'm very familiar with the ghost recon file structure and formats and everything, but only for PC. if i get it done, i'll release it to ya'll. Also, what, if any files does this mod rely on from the full release of GR? (i'm on a mac demo version 'cause it's the only comp i've got at university). Thanks guys. Quote Link to comment Share on other sites More sharing options...
ingeloop Posted November 9, 2005 Share Posted November 9, 2005 what would i have to do to get this mod playable on a mac? convert the .rsb's in photoshop? is there a mac .rsb format or something? i'm very familiar with the ghost recon file structure and formats and everything, but only for PC. if i get it done, i'll release it to ya'll. Also, what, if any files does this mod rely on from the full release of GR? (i'm on a mac demo version 'cause it's the only comp i've got at university). Thanks guys. ← these delta chr´s was a kinda teaser from eskwaad that he put up for DL. he´s working to put together a full US SF mod to be released in the future. (very soon i hope) i had to do nothing to get this little chr-pack going on my Mac, often you don´t have to do so much really. convert wav sounds to aiff and perhaps resave the odd rsb-file, rsb´s that has alpha channels. other than that it´s just lock and load oh, i almost forgot, sometimes PC made mods are in an .exe format. then you need something that can handle that, i got Virtual PC. works great. i also do my resaving and open rsb files with photoshop in VPC. i suspect that you need a full version of GR m8, perhaps im wrong in this. Quote Link to comment Share on other sites More sharing options...
JTF-2 Posted November 9, 2005 Share Posted November 9, 2005 what would i have to do to get this mod playable on a mac? convert the .rsb's in photoshop? is there a mac .rsb format or something? i'm very familiar with the ghost recon file structure and formats and everything, but only for PC. if i get it done, i'll release it to ya'll. Also, what, if any files does this mod rely on from the full release of GR? (i'm on a mac demo version 'cause it's the only comp i've got at university). Thanks guys. ← these delta chr´s was a kinda teaser from eskwaad that he put up for DL. he´s working to put together a full US SF mod to be released in the future. (very soon i hope) i had to do nothing to get this little chr-pack going on my Mac, often you don´t have to do so much really. convert wav sounds to aiff and perhaps resave the odd rsb-file, rsb´s that has alpha channels. other than that it´s just lock and load oh, i almost forgot, sometimes PC made mods are in an .exe format. then you need something that can handle that, i got Virtual PC. works great. i also do my resaving and open rsb files with photoshop in VPC. i suspect that you need a full version of GR m8, perhaps im wrong in this. ← ok, i'm aware of most of that. It should be quite possible to get the characters working in the demo. It's just a question of replacing orig files with eSkwaads new .chr's and .atr's as well as textures. And since most of the file names are similar or identical to the original ones, it should be quite easy. I've done it before on my PC. I'm only adding new content. The models don't rely on any original GR files that aren't in the demo. Unless there's the odd face texture or something like that i wasn't aware of. there are no sounds in this mod, so wav's aren't a problem. Can i ask you eSkwaad: are there any textures with alpha chanels in this mod, if so, which ones? goggles i assume, anything else? Or maybe you know Ingeloop since you seem to be playing it ok on a mac (i think??). Thanks all. Quote Link to comment Share on other sites More sharing options...
eÅ kwaadâ„¢ Posted November 9, 2005 Share Posted November 9, 2005 (edited) what would i have to do to get this mod playable on a mac? convert the .rsb's in photoshop? is there a mac .rsb format or something? i'm very familiar with the ghost recon file structure and formats and everything, but only for PC. if i get it done, i'll release it to ya'll. Also, what, if any files does this mod rely on from the full release of GR? (i'm on a mac demo version 'cause it's the only comp i've got at university). Thanks guys. ← Hi JTF the mod is playable on mac,i dont think it's a rsb problem SNOWFELLA: Yup, I found out the hard way that certain .rsb's with alpha channel doesn't work on Mac's. Can't for the life of me remember who put me on the right track in fixing it but I can tell you the secret. Mac's can't handle .rsb's saved with the A1R5G5B5 option. For the Ares Shrike mod V2 I saved all .rsb's with alpha channel as A8R8G8B8 but you can also use A4R4G4B4 to save on filesize. i saved all rsb's as R5G6B5 and alpha channel(delta gear.rsb) as A8R8G8B8 Edited November 9, 2005 by eÅ kwaadâ„¢ Quote Link to comment Share on other sites More sharing options...
ingeloop Posted November 9, 2005 Share Posted November 9, 2005 what would i have to do to get this mod playable on a mac? convert the .rsb's in photoshop? is there a mac .rsb format or something? i'm very familiar with the ghost recon file structure and formats and everything, but only for PC. if i get it done, i'll release it to ya'll. Also, what, if any files does this mod rely on from the full release of GR? (i'm on a mac demo version 'cause it's the only comp i've got at university). Thanks guys. ← Hi JTF the mod is playable on mac,i dont think it's a rsb problem SNOWFELLA: Yup, I found out the hard way that certain .rsb's with alpha channel doesn't work on Mac's. Can't for the life of me remember who put me on the right track in fixing it but I can tell you the secret. Mac's can't handle .rsb's saved with the A1R5G5B5 option. For the Ares Shrike mod V2 I saved all .rsb's with alpha channel as A8R8G8B8 but you can also use A4R4G4B4 to save on filesize. i saved all rsb's as R5G6B5 and alpha channel(delta gear.rsb) as A8R8G8B8 ← i had no problem at all with this little teaser mod. yes, you´re right about the diff. options to save .rsb files. i found out about this when trying to make reticles, i was terrorising the whole forum with my questions. but that´s the way you learn. can PC handle/see all three options? i mean, can i save as A8R8G8B8 on my Mac and PC guys can "see" the reticle or whatever? Quote Link to comment Share on other sites More sharing options...
eÅ kwaadâ„¢ Posted November 9, 2005 Share Posted November 9, 2005 (edited) what would i have to do to get this mod playable on a mac? convert the .rsb's in photoshop? is there a mac .rsb format or something? i'm very familiar with the ghost recon file structure and formats and everything, but only for PC. if i get it done, i'll release it to ya'll. Also, what, if any files does this mod rely on from the full release of GR? (i'm on a mac demo version 'cause it's the only comp i've got at university). Thanks guys. ← Hi JTF the mod is playable on mac,i dont think it's a rsb problem SNOWFELLA: Yup, I found out the hard way that certain .rsb's with alpha channel doesn't work on Mac's. Can't for the life of me remember who put me on the right track in fixing it but I can tell you the secret. Mac's can't handle .rsb's saved with the A1R5G5B5 option. For the Ares Shrike mod V2 I saved all .rsb's with alpha channel as A8R8G8B8 but you can also use A4R4G4B4 to save on filesize. i saved all rsb's as R5G6B5 and alpha channel(delta gear.rsb) as A8R8G8B8 ← i had no problem at all with this little teaser mod. yes, you´re right about the diff. options to save .rsb files. i found out about this when trying to make reticles, i was terrorising the whole forum with my questions. but that´s the way you learn. can PC handle/see all three options? i mean, can i save as A8R8G8B8 on my Mac and PC guys can "see" the reticle or whatever? ← yep...but the filesize is bigger than the other option...A4 and A8 options work on MAC and PC Edited November 9, 2005 by eÅ kwaadâ„¢ Quote Link to comment Share on other sites More sharing options...
ingeloop Posted November 9, 2005 Share Posted November 9, 2005 that´s good to hear eskwaad. now i just have to save to..let´s say the A4 option to make things work on both Mac and PC. thought the A1 was for PC and the other two for Mac. thanx Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted November 9, 2005 Share Posted November 9, 2005 pic1 DTD SCAR pic2 DTD LAW eÅ kwaadâ„¢+DTD SCAR = Winning combination. Awesome mods. Quote Link to comment Share on other sites More sharing options...
eÅ kwaadâ„¢ Posted November 9, 2005 Share Posted November 9, 2005 (edited) Nice choice LEDANEK all the SEAL TEAM exported(specialists): weapons from DTD team mod Edited November 9, 2005 by eÅ kwaadâ„¢ Quote Link to comment Share on other sites More sharing options...
lobo2005 Posted November 9, 2005 Share Posted November 9, 2005 omg damn nice work man. How long u think is gonna take to finish this mod? when gr3 is around the corner. Keep working and really nice job man. Quote Link to comment Share on other sites More sharing options...
ceptico Posted November 9, 2005 Share Posted November 9, 2005 First page material again Quote Link to comment Share on other sites More sharing options...
eÅ kwaadâ„¢ Posted November 9, 2005 Share Posted November 9, 2005 hey companheiro Quote Link to comment Share on other sites More sharing options...
eÅ kwaadâ„¢ Posted November 9, 2005 Share Posted November 9, 2005 omg damn nice work man. How long u think is gonna take to finish this mod? when gr3 is around the corner. Keep working and really nice job man. ← No date... Quote Link to comment Share on other sites More sharing options...
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