*NexuS* Posted February 17, 2005 Share Posted February 17, 2005 I'm pretty sure there was a mod/mission released where the script simulated the player carrying dead actors. I ran a couple of searches but no luck, anyone know if I dreamt it or not? Quote Link to comment Share on other sites More sharing options...
Giampi Posted February 17, 2005 Share Posted February 17, 2005 http://www.fileplanet.com/dl.aspx?/planetr...sions/aditl.exe Quote Link to comment Share on other sites More sharing options...
Rocky Posted February 17, 2005 Share Posted February 17, 2005 Nice one GiWeDa. Quote Link to comment Share on other sites More sharing options...
*NexuS* Posted February 17, 2005 Author Share Posted February 17, 2005 Thanks matey. Quote Link to comment Share on other sites More sharing options...
BrandonKappel Posted February 17, 2005 Share Posted February 17, 2005 This probably isn't what you were asking, but Op. Darkstar had some character models of a soldier carrying a woman. I think it was just one character so if you shot one then they both died, but very nice anyways. Quote Link to comment Share on other sites More sharing options...
X69RZX Posted February 18, 2005 Share Posted February 18, 2005 Yes, that was a mod I did w/ the help of Cobaka. If you have any questions about the scripting, let me know, I'll be happy to help you out. As far as the corpse, that's up to Cobaka, although you may want to create your own model, then use the scripting I used, or some similar to it. Quote Link to comment Share on other sites More sharing options...
Streinger Posted February 18, 2005 Share Posted February 18, 2005 This probably isn't what you were asking, but Op. Darkstar had some character models of a soldier carrying a woman. I think it was just one character so if you shot one then they both died, but very nice anyways. ← Same thing in Op. Stablilise, mission 13 (last one)... Quote Link to comment Share on other sites More sharing options...
peXmo Posted March 15, 2005 Share Posted March 15, 2005 Yes, that was a mod I did w/ the help of Cobaka. If you have any questions about the scripting, let me know, I'll be happy to help you out. As far as the corpse, that's up to Cobaka, although you may want to create your own model, then use the scripting I used, or some similar to it. ← How does this work? can you carry your fallen pals in MP for example? if so how do i put it in any of my missions? Quote Link to comment Share on other sites More sharing options...
Jack57 Posted March 15, 2005 Share Posted March 15, 2005 Same thing in Op. Stablilise, mission 13 (last one)... ← LOL @ you G-man You 'blotted your copy book' there old chap .....but yes, I remember your mod well X69RZX and how impressive it was. Quote Link to comment Share on other sites More sharing options...
X69RZX Posted March 15, 2005 Share Posted March 15, 2005 Thank you Jack57, it was my pleasure. The way the script works is, there is a weapon created using a body for the weapon geometry, then it is tagged as a AT weapon, with the back placement helper. The player reaches a certain spot, and then the magic happens, hide the body(IIRC, you cant actually use the hide object responce since the actor is dead, you have to teleport his corpse to a hidden zone), give him the kit with the dead body weapon, and w/e else you want to do. I don't exactly know how you would do it in MP, although, since it is just a kit, it could be done. BEWARE, once you change a player's kit, I don't know of a variable or way to cache his original kit, and return it after he has carried the corpse. Therefore, you will forced to give the player a predetermined weapon, unless someone else knows otherwise. Quote Link to comment Share on other sites More sharing options...
harntrox Posted March 18, 2005 Share Posted March 18, 2005 (edited) only Respawn will reset the actor's original kit with full ammo there is a StatsRestore but no KitRestore. bummer Edited March 18, 2005 by harntrox Quote Link to comment Share on other sites More sharing options...
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