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BTR-T - released


Pave Low

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the OFP BTR-T addon released by Sebastian Müller and now ported to VBS1 by Wildgoose has been released over @ VBS Resources

    btr-t.jpg

Description:

***** VBS1 BTR-T Addon *****

Release 1, Update 1

Converted to VBS1 By Wildgoose SES 2005 with kind permission from Sebastian Müller.

DESCRIPTION:

===========

The BTR-T is based on the ageing Russian T55 tank. The main changes are that the big turret has been removed and replaced by a smaller turret that can hold a variety of different weapon loadouts, and a cargo section that can transport 5 passengers. Also importand parts of the vehicle have build-in ERA protection now.

The vehicle is based on experience from lessons learned in Chechnya where a BMP or BTR-80 was not protected well enough. It's mainly designed for special forces urban combat and combat in mountainous regions.

The advantage of the BTR-T (also known as DPM or BMP 4) design is that many old T55 around the world can be converted and updated easily. The disadvantage is that the vehicle is slow and can only transport a few troops.

DISCLAIMER:

==========

This is an unofficial addon and Bohemia Interactive Studio/Australia don't have any liability for it.

REQUIRED:

========

ORIGINAL VERSION OF VBS1 V1.99 OR NEWER.

CONTENT:

========

In East/Armoured:

- BTR-T in olive and yellow/green camouflage

- BTR-T with 2A38 in olive and yellow/green camouflage

In Resistance/Armoured:

- BTR-T in FIA camouflage

- BTR-T with 2A38 in FIA camouflage

- BTR-T in olive and yellow/green and FIA camouflage without markings

- BTR-T with 2A38 in olive and yellow/green and FIA camouflage without markings

CLASSNAMES:

===========

cfgPatches:

- BTRT_A

- BTRT_B

cfgVehicles:

- BTRT_A_camo

- BTRT_A_camo_FIA

- BTRT_A_oliv

- BTRT_A_oliv_FIA

- BTRT_A_FIA

- BTRT_A_FIA_2

- BTRT_A_turret

- BTRT_A_turret_oliv

- BTRT_A_turret_fia

- BTRT_B_camo

- BTRT_B_camo_FIA

- BTRT_B_oliv

- BTRT_B_oliv_FIA

- BTRT_B_FIA

- BTRT_B_FIA_2

- BTRT_B_turret

- BTRT_B_turret_oliv

- BTRT_B_turret_fia

cfgWeapons:

- HellfireLauncherBTRT

- BTRT_Cannon30_HE

- BTRT_Cannon30_AP

- BTRT_2A38

FEATURES:

======

In Resistance side you find each camo version of the BTR-T without markings. These vehicles don't use the turret explosion effect,

so you should use them in case you had problems with invisible turrets before. On these vehicles you can manually set

a marking of your choice via setObjectTexture command:

"this setObjectTexture [8, "\BTRT_A\tex\xxxx.paa"]"

Replace the xxxx.paa with one of the following filenames:

- bears.paa (FIA Bears symbol)

- bears2.paa (FIA Bears symbol with mud)

- cross.paa (Red Cross symbol)

- csla.paa (Ceskoslovenska Lidova Armada symbol)

- fia.paa (Freedom Island Alliance symbol)

- finland.paa (Finnish army symbol)

- gdr.paa (Former East German army symbol)

- gvardija.paa (Another Russian symbol)

- luchs.paa (Lynx symbol)

- luchs2.paa (Lynx symbol with mud)

- naval.paa (Russian naval infantry symbol)

- pla.paa (Chinese army symbol)

- russland.paa (Russian Flag symbol)

- stern.paa (Russian Red Star symbol)

KNOWN BUGS:

===========

- Wheels don't rotate properly

- Cargo optic views show some strange artifacts

FIXED BUGS AND CHANGES:

=====================

- Sounds converted from OGG format to WSS format (to increase performance on some machines)

- Armour increased from 600 to 700 so the vehicle can withstand 2 default BIS LAWs

- Reload time for missiles changed from 0 to 0.1 seconds

- Muzzle flash will not get darker anymore if the vehicle is hit

- Added addon dependency (Required Addon BMP 2)

- Added seperate Cannons for HE and AP ammo. This enables the AI to choose the adequate ammo for different targets

- Reduced ammo count from 250 to 200 for each ammo type. The real vehicle has even less ammo

- Added fuel and dammage bars, as well as speed and height display

- Removed the turret explosion script from the alternative variants of the BTR-T (the variants without markings).

  This also affects the feature to set a custom marking texture (now selection 8 instead of 14)

CREDITS:

=======

- "Bullz_eye_on_my_back" for his support. He made the explosion and turret spin scripts

- "Silola" for the cool looking explosions

- DKM Mod for the nice suspension tutorial and script ideas

- RHS Mod (esp. "MekBat-Jim") for providing some good sounds and other help

- "AKM74" for providing some good sounds

- "Lee Harvey Oswald" for the nifty screenshots

- Ivo "Cpt. Frostbite" Jacobs and "Daddldiddl" for finding even the smallest bug *grrr*

- The rest of the OFP community for helping me improve the addon

© 2003 Sebastian Müller.

All rights reserved.

VBS1 Developed by Bohemia Interactive Studio.

Edited by Pave Low
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There have been a couple of points raised by the first users of this addon:

Just downloaded this from the Resources page.

1. The installer, as customized, does not detect the actual install path of VBS1. Since you're using ClickTeam's Install Maker product, there's no reason why you shouldn't be doing this. To set this up, when the Install Maker prompts you to define the install directory, click on the REGISTRY BASE button. In the REGISTRY KEY window that pops up, select HKEY_LOCAL_MACHINE in the ROOT KEY field, precisely specify "Software\BIS\VBS1" (without quotes) in the KEY field and type in the word MAIN in the SUBKEY field. Then click OK to get back to the INSTALLATION DIRECTORY window. Then click NEXT to continue.

2. The installer updates Windows registry. Do we really need this? Again, Install maker gives you an option to not run an uninstall program, which is why the registry is being updated.

3. At the end of the install, both the ReadMe and the installer's JPG file are placed in the AddOns folder. What for? Again, you can tell Install Maker to not install these files.

4. The installer installs a BMP2.pbo file. Is this OFP's BMP2 file or based on it? Does it add anything that otherwise would not be available to VBS1 users who only purchased that CORE product and not addon packs? In VBS1, the BMP2 is only available as an optional purchase of the OPFOR1 addon pack.

1. Thx for tips, maybe update installer, or remember for next time!

2. Some people may need it, some not I suppose.

3. Thx again for tips, will look at that next time.

4. The BTRT had BMP2.pbo dependency added, as it uses some textures from OFP's original, I believe.

I could have spent the extra time finding the textures and redirecting them, but do I really want to spend weeks on that?

BIA have allowed the addon, and I suppose they dont mind everyone having the bonus bmp2 in the process?

On loading in editor the resistance BTR-Ts crash to desktop. Error msg(Invalid Crew SoldierGCrew)

I have also noticed that BTR-T (RESISTANCE) and BTR-T 2A38 (RESISTANCE) are in the menu twice.

note: had no trouble loading them empty. Othrwise nice mod. I didnt test the opfor BTR-t.

Will look at changing the crew in an update, all I done was unpbo and repbo, until then just place empty's

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OK, another problem has been identified with the conversion, when you destroy it VBS1 crashes to desktop:

its a random script for animating the killed turret, so wasnt picked up immediatley!

The killed event handler seems to crash VBS1 so, going to remove it for now.

Will hopefully find a full fix for the animated turret at some point.

In my experience, VBS usually crashes when trying to add a model via the createvehicle command, and usually just adding the p3d to to CfgModels section works.

You might see if the model of the turret is declared under that section. If not, add it and see if it fixes it.

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OK, another problem has been identified with the conversion, when you destroy it VBS1 crashes to desktop:

its a random script for animating the killed turret, so wasnt picked up immediatley!

The killed event handler seems to crash VBS1 so, going to remove it for now.

Will hopefully find a full fix for the animated turret at some point.

In my experience, VBS usually crashes when trying to add a model via the createvehicle command, and usually just adding the p3d to to CfgModels section works.

You might see if the model of the turret is declared under that section. If not, add it and see if it fixes it.

At this stage that bug is yet to be fixed.

If you destroy the VCL, VBS1 will CTD.

As a word of warning, I would hold off including in your missions until it has been resolved.

Damn nice looking graphics when the gun fires thou :thumbsup:

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