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Any mention as to what the damage models will be like? i.e, the game has got super realistic graphics.... will it also have these features: leaving craters where and explosion goes off, buildings able to be destroyed by explosions, and when you shoot somebody, will it be realistic (like of you shoot them in the head, will you be able to see parts of their brain fly out, then when you inspect the damage, will you be able to see what remains of their brain through the hole left in their head, like SoF2)

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Any mention as to what the damage models will be like? i.e, the game has got super realistic graphics.... will it also have these features: leaving craters where and explosion goes off, buildings able to be destroyed by explosions, and when you shoot somebody, will it be realistic (like of you shoot them in the head, will you be able to see parts of their brain fly out, then when you inspect the damage, will you be able to see what remains of their brain through the hole left in their head, like SoF2)

Ehm... Toss Ghoul 2 on top of the engine and it certainly can.

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Looks like I'll have to save money for the next two years, just to buy a top-of-the-line video PC if I want to play it...

The bottom end cards we are going to support will actually be the ATI X800 and NVidia 6800. The reason for this is the number of texture stages supported by these cards allow us to produce what you see in those screen shots. Any cards released prior have too few texture stages. However, in two and a half years, they will of course be low end cards.

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