U|\|_N0_Nam3_01 0 Posted February 6, 2005 Share Posted February 6, 2005 is this a good checklist for making a mission? plz respond with comments Did you: 1) Make a base copy, with "default.kit" as base kit? (Just start it) 2) Test each individual script block + reference?(Check for errors) 3) Make two basic kits? (OPFOR + UN) 4) Test it again? (With Base kits + all script blocks) 5) Make class-kits? (Support, Demo, etc.) 6) Test again? (With newer kits + all script blocks) 7) Make personalized kits? (Add variety!!!) 8) Test it again? (Thoroughness counts you know!) 9) Get at least 2 BETA testers? (Make sure it works) 10)Package properly? (.zip format) Quote Link to post Share on other sites
San 0 Posted February 6, 2005 Share Posted February 6, 2005 I would : 1) place actors/zones, create plans, write script 2) test it 3) create all ATR/KIT files 4) test it If you name the actors (in Igor) in a way so you can easily recognize them it's easy to give them the right looks and equipement later on when you're doing the ATR files. [example] : you've named Actor255 -> Sniper02, you know it's a sniper and you can give that ATR file an ghuillie and sniperrifle and points for stealth etc. Quote Link to post Share on other sites
U|\|_N0_Nam3_01 0 Posted February 6, 2005 Author Share Posted February 6, 2005 good point, i would create somewhat newer enemies Quote Link to post Share on other sites
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