whoa182 Posted February 12, 2005 Share Posted February 12, 2005 by the way, heres the new NIGHT VISION Looks like Ghost recon got the future wrong http://www.ghostrecon.net/forums/index.php?showtopic=24457 Link to comment Share on other sites More sharing options...
whoa182 Posted February 12, 2005 Share Posted February 12, 2005 I have now got far cry... when can I get this mod? Link to comment Share on other sites More sharing options...
Chems Posted February 12, 2005 Share Posted February 12, 2005 Im intrested in helping you out abit, I wanted to have a go at the chr models, if I do the models, and just send them to you, you can export and all right? Link to comment Share on other sites More sharing options...
Camel Posted February 13, 2005 Share Posted February 13, 2005 Chems: Sign up at obsidianedge.com in the forums or email Rugg at teambsr at cox dot net Link to comment Share on other sites More sharing options...
Sup Posted February 13, 2005 Share Posted February 13, 2005 Chems, remember what happened when you helped J:TL? Link to comment Share on other sites More sharing options...
ruggbutt Posted February 13, 2005 Author Share Posted February 13, 2005 Im intrested in helping you out abit, I wanted to have a go at the chr models, if I do the models, and just send them to you, you can export and all right? ← Sure Chems, we'd love your input. We can be reached at teambsr@cox.net or sign up on www.obsidianedge.com, I'll give you access to the developer's section. Link to comment Share on other sites More sharing options...
ruggbutt Posted February 14, 2005 Author Share Posted February 14, 2005 (edited) Until something occurs otherwise, these are blue team player models. Sniper isn't finished yet, tomorrow maybe. Support Demolitions Rifleman Edited February 14, 2005 by ruggbutt Link to comment Share on other sites More sharing options...
Hoak Posted February 14, 2005 Share Posted February 14, 2005 OE is a fun mod, it plays better the Ghost Recon in just about every regard... . Link to comment Share on other sites More sharing options...
ruggbutt Posted February 14, 2005 Author Share Posted February 14, 2005 Thanks Hoak! It felt like the "old days" the other nite, GGz for sure. Link to comment Share on other sites More sharing options...
Chems Posted February 14, 2005 Share Posted February 14, 2005 Ive got far cry, can I download a beta of this and drop in to play with you guys sometime? Link to comment Share on other sites More sharing options...
pz3 Posted February 14, 2005 Share Posted February 14, 2005 i sent u ventrilo, get a mic! Link to comment Share on other sites More sharing options...
GRT Posted February 14, 2005 Share Posted February 14, 2005 That body armor looks like plastic ..whys it shiny? Link to comment Share on other sites More sharing options...
Dick Splash Posted February 14, 2005 Share Posted February 14, 2005 Well done rugg' and all at OE. Those skins look fantastic . All I need now is for my copy of 'Far Cry' to arrive, and a completely new PC to play it on I've always been expecting some sort of GR/FC get together. I assumed though that modders would have copied the GR skins! Are there any other FC mods out there like this? DS Link to comment Share on other sites More sharing options...
pz3 Posted February 14, 2005 Share Posted February 14, 2005 farcry shader. you can remove shinnyness in 3dsm or maybe alterit somewhere else? Link to comment Share on other sites More sharing options...
GRT Posted February 14, 2005 Share Posted February 14, 2005 farcry shader. you can remove shinnyness in 3dsm or maybe alterit somewhere else? ← Reminds me of HALO "body armor". Link to comment Share on other sites More sharing options...
whoa182 Posted February 14, 2005 Share Posted February 14, 2005 (edited) I just bought Far cry for this mod but now I cant find the mod. hmmm Howlong untill release? Edited February 14, 2005 by whoa182 Link to comment Share on other sites More sharing options...
ruggbutt Posted February 14, 2005 Author Share Posted February 14, 2005 (edited) That body armor looks like plastic ..whys it shiny? ← I can remove some of that "shinyness" by altering the alpha channels of the skins. My main goal was getting the models in game so we can turn off the "golden triangle" above friendly teammates. We wanna test out the good 'ol Mk. 1 eyeball for IFF. Ive got far cry, can I download a beta of this and drop in to play with you guys sometime? ← Chems, go to www.obsidianedge.com and fill our a beta testers form (top left of the page) and sign up on the forums. As soon as I see your name on the form I can activate your forums account w/all the info for the download. I know it's a pain to sign up on another forum, but we really really really want the opinions of you old school peeps. So far not one ex-GR player has had any complaints, just suggestions. I'm psyched about that because as all of you know GR was the best FPS ever. I'm pretty sure that at the very least those of you that sign up to test will like it as much as you did GR. Some of the old schoolers like it better. If any of you wanna beta test fill out the form and sign up on the forums. I check my email early in the AM and in the afternoon when I return from work. I'll get you hooked up ASAP. Edited February 14, 2005 by ruggbutt Link to comment Share on other sites More sharing options...
ruggbutt Posted February 18, 2005 Author Share Posted February 18, 2005 Obsidian Edge Teaser Flick Link to comment Share on other sites More sharing options...
Hoak Posted February 18, 2005 Share Posted February 18, 2005 Wow that's one slickly produced and edited trailer! Who did that!? Wish the game had as polished (and minimal) a HUD as the video implies (hint hint)... Nice work on that trailer whoever did it? Link to comment Share on other sites More sharing options...
ruggbutt Posted February 18, 2005 Author Share Posted February 18, 2005 LOC did it. Link to comment Share on other sites More sharing options...
pz3 Posted February 19, 2005 Share Posted February 19, 2005 waiting for jak to get that tutorial done, ill start throwing out some models your way Link to comment Share on other sites More sharing options...
ruggbutt Posted February 19, 2005 Author Share Posted February 19, 2005 (edited) Gkar knows how to get them in game. Get with me on comms. Gkar also got us a sound engineer, so he's gonna d/l the beta tonite and see what he wants to replace. Edited February 19, 2005 by ruggbutt Link to comment Share on other sites More sharing options...
pz3 Posted February 21, 2005 Share Posted February 21, 2005 talked about the VTM, yea as soon as i see it ill be making sum guns for u guys Link to comment Share on other sites More sharing options...
Suli Posted February 22, 2005 Share Posted February 22, 2005 "Wow that's one slickly produced and edited trailer! Who did that!? Wish the game had as polished (and minimal) a HUD as the video implies (hint hint)..." hoak some aspects of the hud may change, but we will not be removing it. of coarse, as it is no advantage (a disadvatage more or less ) for those of you who feel the need for a "minimal" or no hud, there is a client side variable for it. i dont remember off the top of my head but the hud can be turned off at will. p.s. is this a new thread? i dont remember this one (unless its the other one moved) the shinyness, on the models (not just the vest ) is caused by the way they implamented the normal mapping, if i also recall correctly ( though its a "faint" memory ) there is a variable in the material that handles the reflectiveness of the material, and as well, there is a chance ( memory thing again ) that there is a engine configuration setting that handles globle shinyness, that is set to 100 by default. of cause tonight is game night so i wont be checking for them to experament. but im sure rugg can remind me this week to look into it. Link to comment Share on other sites More sharing options...
ruggbutt Posted February 22, 2005 Author Share Posted February 22, 2005 but im sure rugg can remind me this week to look into it. ← I will, and you'll be sure to remind me to finish the grids, letters and numbers for the command map. Link to comment Share on other sites More sharing options...
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