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Star Wars Republic Commando Demo Released


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The gameplay is pretty generic, as a shooter. The control system is innovative though.

The closest title I can think of, in terms of how this one looks and feels, would be something like Unreal 2, but with realtime squad commands, in what seems to be a much simpler but powerful control interface.

It's sort of like Rainbow Six: Black Arrow, on `roids, come to think of it.

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Just finished playing through this demo and I think it was okay. Nothing spectacular or ground breaking. It isn't close to being any form of a tactical shooter like Lucas Arts was somewhat hinting at it being. The squad-mates are pretty smart though, they take up a perimeter and watch all angles sorta like the squadies in R6.

Graphics are good, I have an older system though and it skips a bit with me running it on medium details. I do agree with HatchetForce though, the helmet view really adds a lot of immersion to it.

Oh yeah, I'm not to big on the 'revive from the dead' ability, although I guess it's kind of necisarry seeing how many baddies there are.

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I have the ultimate idea for a final Star Wars sequel:

A very brief but extremely satisfying clip of every single star in that galaxy far far away going nova.

Roll credits.

:starwars:

Leaving the events of the first three to never happen? :huh:

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