Pave Low 16 Posted January 29, 2005 Share Posted January 29, 2005 Urban Takedown v1.2 by Geriec was recently released over @ http://www.vbsresources.com Required addons:Special Forces 1 USMC 1 Terrain Pack 2 OPFOR 1ADF 1 Animal Pack 1OPERATION: URBAN TAKEDOWN Ver 1.2 As part of an 8-man delta force team, the task is to capture a russian held city as part of an immediate response to previous russian attacks. There would be many rebels and russian regulars that you would be going up against. Once you have taken the city, you would have to hold it for 30 minutes until evac would arrive. And until that time, you would be experiencing hell as you fight off countless russian infantry coming in from any direction. *************************************** Features: -Suicide Bombers -Dynamic Weather -Time of Operations option -AI respawn scripts -Revive Respawn Script (Stand close to fallen comrades in order to revive them) *****UPDATE***** (Ver 1.2) -New Revive Respawn feature added (Revive teammates by standing next to their corpse) -Less Lag -More realistic number of OPFOR *************************************** Installation: Put "Urban Takedown.Subt.pbo" in your MPmissions folder *************************************** Quote Link to post Share on other sites
EricJ 0 Posted January 29, 2005 Share Posted January 29, 2005 (edited) Yeah, that's a hellacious mission, I guess in SP. I managed to fight the first wave, take the town, but man, the second wave is just bogging me down.... the freakin jeeps! Even though it's MP coop, the initial takedown of the city is fun. Just take an M24. I learned that after getting cut down by a machine gunner (won't tell where), I cleaned house with that peezo, but grab an AK or something else, you'll have plenty of ammo lying around (no pun..... well maybe intended....). But I PM'd Geriec about it though. Overall though, I'd give it a 7/10. Initial takedown of the town requires you to watch the corners, and the first wave makes you sweat, and completely think, and he's got some surprises out there, so you gotta pay attention. Edited January 29, 2005 by EricJ Quote Link to post Share on other sites
Geriec 0 Posted January 30, 2005 Share Posted January 30, 2005 Actually, for lag's sake i decided to use a certain AI spawn script which would spawn more ai continously once you have killed a certain amount of men (min number of men is around 20 and max is 30). Basically i'm even suprised you got far in the mission than i expected because i made this specifically for 4-9 Players in MP. My idea was to force the players to act as a team covering the North, South and East directions in order to survive the AI rushes. In the future i will be considering making more "Hold it out" type of missions in different environments. Quote Link to post Share on other sites
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