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Player Images + Armpatches ?


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Yeah, my Flashpoint XML link won't work in VBS either. Also, I saw a screenshot of a guy with his avatar on an armpatch. Anyone know how that works?

The Flashpoint XML should work.

I'm using a flashpoint xml and have no problems.

The armpatch - well, I agree - "define as part of the arm"? Love to do it if i knew how :blink:

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Yeah, my Flashpoint XML link won't work in VBS either. Also, I saw a screenshot of a guy with his avatar on an armpatch. Anyone know how that works?

Needs to be XML scripted into the model. Jackel's (Sam) up and coming seal pack has this built into it.

No work around either to get it working if it isn't scripted into the model

Edited by thirty
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This is taken from the Bas Delta rangers readme about the armpatches

ARM PATCH TEXTURES

**********************************************************************************************************************

You can select a Patch to put on the units arm, by pasting this code into the INIT field :

NOTE: The texture can be changed in mission

OR different Ranger Divisions:

this setObjectTexture [0,"\BAS_weap\unitpatch\82nd.paa"]

[end code]

Available Ranger Patches are :

this setObjectTexture [0,"\BAS_weap\unitpatch\82nd.paa"]

this setObjectTexture [0,"\BAS_weap\unitpatch\101st.paa"]

this setObjectTexture [0,"\BAS_weap\unitpatch\10thMt.paa"]

this setObjectTexture [0,"\BAS_weap\unitpatch\75thRanger.paa"]

And Subdued patches:

this setObjectTexture [0,"\BAS_weap\unitpatch\82ndsub.paa"]

this setObjectTexture [0,"\BAS_weap\unitpatch\101stsub.paa"]

this setObjectTexture [0,"\BAS_weap\unitpatch\10thMtsub.paa"]

this setObjectTexture [0,"\BAS_weap\unitpatch\75thRangersub.paa"]

OR

SQUAD PATCHES

To quickly and easily change the arm patch of an entire squad, past this line in the INIT field of squad leader:

[code]

{_x setObjectTexture [0,"\BAS_weap\unitpatch\10thMt.paa"]} forEach units this

[end code]

or (for use outside init field, requires Group name):

[code]

{_x setObjectTexture [0,"\BAS_weap\unitpatch\10thMt.pac"]} forEach units Grpname

[end code]

So from that I dont think you couldn do it with your squad logo unless it was scripted in a mission, I've not tried it though so I could be wrong, I just dont see where you can enter info like that about your player

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So from my reading, the only way would be for a mission to have in the playable units referencing the same patch e.g. this setObjectTexture [0,"\unitpatch\mypatch.paa"] in each of their init lines, and for players joining to have the mypatch file within a \unitpatch subfolder.

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no, from what I've read about this the mypatch.paa file has to be in the mission folder. Thats the way I see it anyway so if you wanted a T1.paa armpatch the mission scripter would have to script that in and you would need to select that particular unit.

Got it, I misread it.

To think you could do this in Rogue Spear :rolleyes:

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Whisper, If you like you can just send me the image you want to use (128x128 jpg), and some information:

Your 'remark', eg. "Whisper r0xoRZzz"

Your website (GR.net, DTD, etc)

Your squad name (could be DTD, or anything)

And I'll upload your information to where my XML is hosted.

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