Whisper_44 Posted January 18, 2005 Share Posted January 18, 2005 How do you get the Player Image to work?? Quote Link to comment Share on other sites More sharing options...
2nd Ranger Posted January 18, 2005 Share Posted January 18, 2005 (edited) Yeah, my Flashpoint XML link won't work in VBS either. Also, I saw a screenshot of a guy with his avatar on an armpatch. Anyone know how that works? Edited January 18, 2005 by 2nd Ranger Quote Link to comment Share on other sites More sharing options...
Sabre Posted January 19, 2005 Share Posted January 19, 2005 i asked Jackal326 abot this awhiel ago after seeing him with one on and he said..... Just make a small patch, like you would any arm patch, define it as part of the arm selections, then simply name the patch as "clan" Quote Link to comment Share on other sites More sharing options...
bkriley Posted January 19, 2005 Share Posted January 19, 2005 why does that sound too easy. Quote Link to comment Share on other sites More sharing options...
CrowmanUK Posted January 19, 2005 Share Posted January 19, 2005 Well we got the squad.xml working but the armpatch sounds way over my head Quote Link to comment Share on other sites More sharing options...
2nd Ranger Posted January 19, 2005 Share Posted January 19, 2005 why does that sound too easy. Easy? I lost him at 'define it as part of the arm..." Quote Link to comment Share on other sites More sharing options...
AUS_Viper Posted January 20, 2005 Share Posted January 20, 2005 Yeah, my Flashpoint XML link won't work in VBS either. Also, I saw a screenshot of a guy with his avatar on an armpatch. Anyone know how that works? ← The Flashpoint XML should work. I'm using a flashpoint xml and have no problems. The armpatch - well, I agree - "define as part of the arm"? Love to do it if i knew how Quote Link to comment Share on other sites More sharing options...
thirty Posted January 20, 2005 Share Posted January 20, 2005 (edited) Yeah, my Flashpoint XML link won't work in VBS either. Also, I saw a screenshot of a guy with his avatar on an armpatch. Anyone know how that works? ← Needs to be XML scripted into the model. Jackel's (Sam) up and coming seal pack has this built into it. No work around either to get it working if it isn't scripted into the model Edited January 20, 2005 by thirty Quote Link to comment Share on other sites More sharing options...
CrowmanUK Posted January 20, 2005 Share Posted January 20, 2005 This is taken from the Bas Delta rangers readme about the armpatches ARM PATCH TEXTURES ********************************************************************************************************************** You can select a Patch to put on the units arm, by pasting this code into the INIT field : NOTE: The texture can be changed in mission OR different Ranger Divisions: this setObjectTexture [0,"\BAS_weap\unitpatch\82nd.paa"] [end code] Available Ranger Patches are : this setObjectTexture [0,"\BAS_weap\unitpatch\82nd.paa"] this setObjectTexture [0,"\BAS_weap\unitpatch\101st.paa"] this setObjectTexture [0,"\BAS_weap\unitpatch\10thMt.paa"] this setObjectTexture [0,"\BAS_weap\unitpatch\75thRanger.paa"] And Subdued patches: this setObjectTexture [0,"\BAS_weap\unitpatch\82ndsub.paa"] this setObjectTexture [0,"\BAS_weap\unitpatch\101stsub.paa"] this setObjectTexture [0,"\BAS_weap\unitpatch\10thMtsub.paa"] this setObjectTexture [0,"\BAS_weap\unitpatch\75thRangersub.paa"] OR SQUAD PATCHES To quickly and easily change the arm patch of an entire squad, past this line in the INIT field of squad leader: [code] {_x setObjectTexture [0,"\BAS_weap\unitpatch\10thMt.paa"]} forEach units this [end code] or (for use outside init field, requires Group name): [code] {_x setObjectTexture [0,"\BAS_weap\unitpatch\10thMt.pac"]} forEach units Grpname [end code] So from that I dont think you couldn do it with your squad logo unless it was scripted in a mission, I've not tried it though so I could be wrong, I just dont see where you can enter info like that about your player Quote Link to comment Share on other sites More sharing options...
T_1 Posted January 20, 2005 Share Posted January 20, 2005 So from my reading, the only way would be for a mission to have in the playable units referencing the same patch e.g. this setObjectTexture [0,"\unitpatch\mypatch.paa"] in each of their init lines, and for players joining to have the mypatch file within a \unitpatch subfolder. Quote Link to comment Share on other sites More sharing options...
CrowmanUK Posted January 20, 2005 Share Posted January 20, 2005 no, from what I've read about this the mypatch.paa file has to be in the mission folder. Thats the way I see it anyway so if you wanted a T1.paa armpatch the mission scripter would have to script that in and you would need to select that particular unit. Quote Link to comment Share on other sites More sharing options...
2nd Ranger Posted January 20, 2005 Share Posted January 20, 2005 Bloody XML still won't work. I'm sure there must be a trick to it. I just copied the one straight out of the flashpoint player screen and into VBS. Quote Link to comment Share on other sites More sharing options...
T_1 Posted January 20, 2005 Share Posted January 20, 2005 no, from what I've read about this the mypatch.paa file has to be in the mission folder. Thats the way I see it anyway so if you wanted a T1.paa armpatch the mission scripter would have to script that in and you would need to select that particular unit. ← Got it, I misread it. To think you could do this in Rogue Spear Quote Link to comment Share on other sites More sharing options...
CrowmanUK Posted January 20, 2005 Share Posted January 20, 2005 Ranger you did change your player number in the xml file didnt you? that was the only thing we had to change. Quote Link to comment Share on other sites More sharing options...
2nd Ranger Posted January 20, 2005 Share Posted January 20, 2005 Yeah, I sorted it earlier. Silly mistake. Quote Link to comment Share on other sites More sharing options...
bkriley Posted January 21, 2005 Share Posted January 21, 2005 why does that sound too easy. Easy? I lost him at 'define it as part of the arm..." ← that's what I ment the explanation was to short and simple. It's got to be more in depth then that. Quote Link to comment Share on other sites More sharing options...
hotshot Posted January 25, 2005 Share Posted January 25, 2005 You do realise you XML's only work in MP right Ranger? The 'avator' wont show up on the sides of vehicles in a Mission Editor Preview, or SP mission. Check that the name is exactly correct too. Quote Link to comment Share on other sites More sharing options...
2nd Ranger Posted January 26, 2005 Share Posted January 26, 2005 Yeah, I sorted it earlier. Silly mistake. Quote Link to comment Share on other sites More sharing options...
hotshot Posted January 26, 2005 Share Posted January 26, 2005 Yeah, I sorted it earlier. Silly mistake. ← Oh, sorry, thought that was just to the player ID# Quote Link to comment Share on other sites More sharing options...
Whisper_44 Posted January 27, 2005 Author Share Posted January 27, 2005 I'm still lost on this, can someone please go slow? where is this XML file??? Quote Link to comment Share on other sites More sharing options...
T_1 Posted January 27, 2005 Share Posted January 27, 2005 Try This OFP Thread. Should have all the info you need. Just make sure that the Player ID is the same as your VBS ID. Quote Link to comment Share on other sites More sharing options...
Whisper_44 Posted January 27, 2005 Author Share Posted January 27, 2005 (edited) Thanks T1 I'll have a go at this tonight edited for content - Edited January 27, 2005 by Whisper_44 Quote Link to comment Share on other sites More sharing options...
T_1 Posted January 27, 2005 Share Posted January 27, 2005 I'll pass your regards onto Ranger Quote Link to comment Share on other sites More sharing options...
2nd Ranger Posted January 27, 2005 Share Posted January 27, 2005 Whisper, If you like you can just send me the image you want to use (128x128 jpg), and some information: Your 'remark', eg. "Whisper r0xoRZzz" Your website (GR.net, DTD, etc) Your squad name (could be DTD, or anything) And I'll upload your information to where my XML is hosted. Quote Link to comment Share on other sites More sharing options...
Whisper_44 Posted January 27, 2005 Author Share Posted January 27, 2005 Thanks 2nd - I'll see what I can get together.. us DTD boys need some more pub Quote Link to comment Share on other sites More sharing options...
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