Sup Posted December 25, 2004 Share Posted December 25, 2004 How do they work? Can any texture be animated? If so, how are they made? Quote Link to comment Share on other sites More sharing options...
GRT Posted December 25, 2004 Share Posted December 25, 2004 Put acouple textures together that look like something moving. Then go in the RSBeditor and there is a animated tab. Check animated and then add the rsbs in the box on the left. Quote Link to comment Share on other sites More sharing options...
Sup Posted December 25, 2004 Author Share Posted December 25, 2004 And that'll work with any texture? Quote Link to comment Share on other sites More sharing options...
GRT Posted December 25, 2004 Share Posted December 25, 2004 Maybe, But if your thinking about the skybox then it may look weird because of the way its made. Quote Link to comment Share on other sites More sharing options...
Sup Posted December 25, 2004 Author Share Posted December 25, 2004 No. I'm thinking about version 3 of my wounds mod. Quote Link to comment Share on other sites More sharing options...
deleyt Posted December 26, 2004 Share Posted December 26, 2004 Check animated and then add the rsbs in the box on the left. If you multi-select them, make sure you select the images in reverse order. You're only allowed to use 9 images in one animation. if your thinking about the skybox then it may look weird because of the way its made. Skybox' can't use animated textures. Quote Link to comment Share on other sites More sharing options...
Loot Posted December 27, 2004 Share Posted December 27, 2004 No. I'm thinking about version 3 of my wounds mod. ← That is a damn good idea sup... Exactly how were you planning on implementing it? Quote Link to comment Share on other sites More sharing options...
Sup Posted December 27, 2004 Author Share Posted December 27, 2004 I'm not sure yet. I need to see if it even works, first. Quote Link to comment Share on other sites More sharing options...
Loot Posted December 28, 2004 Share Posted December 28, 2004 Wouldn't the texture keep looping though? for example an expanding blood stain (I don't know if thats what you actually had in mind) but wouldnt it just expand and then the animation start over again? Quote Link to comment Share on other sites More sharing options...
GRT Posted December 28, 2004 Share Posted December 28, 2004 Pretty sure you can set it to loop once. Quote Link to comment Share on other sites More sharing options...
Sup Posted December 28, 2004 Author Share Posted December 28, 2004 There are some that don't loop, ingame. So I'm assuming it can be turned off. Quote Link to comment Share on other sites More sharing options...
Chems Posted December 28, 2004 Share Posted December 28, 2004 It wont work, animated textures only work if they have a 0 helper point or something like that, I cant remeber but I spent a long time trying to get an Animated texture to do something once. Quote Link to comment Share on other sites More sharing options...
BornToKill Posted December 29, 2004 Share Posted December 29, 2004 I tired using animated textures on my XM29 Mod for the Reticule, just to produce the effect of digital numbers scrolling but found Animated textures wouldn't work for reticules. You may or may not find they'll work for your wounds, as their use seems to be controlled some how in the game engine.Trial and error really. I think you can animate them once in sequence, looping round and round, or ping pong (forward and back), more stuff on them in the Levelbuild pdf. Quote Link to comment Share on other sites More sharing options...
GRT Posted December 30, 2004 Share Posted December 30, 2004 Hes not talking about in MAX, the rsbeditor doesnt have ping pong and all that that, that max uses for animation. Quote Link to comment Share on other sites More sharing options...
TheBlakeness (HotPants) Posted December 30, 2004 Share Posted December 30, 2004 It wont work, animated textures only work if they have a 0 helper point or something like that, I cant remeber but I spent a long time trying to get an Animated texture to do something once. ← Not true. I have animated textures in YOTM and have never used any kind of helper point. Quote Link to comment Share on other sites More sharing options...
Sup Posted December 30, 2004 Author Share Posted December 30, 2004 The 'Blood pool' (Which I don't intend to edit) among other things, uses a non-looping texture. Can't that be done with anything? Quote Link to comment Share on other sites More sharing options...
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