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portal problem


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I thought it'd be better to post an image rather than trying to explain it all:

ugh1cv.jpg

Basicly, i tried to cut down the amount of portals that would be visible but making the outer shell of each room part of the outside room ( room1), then the innershell rooms of their own. Then i put portals for the windows and doors. As i had more than one window in one wall i put one big portal stretching accross the whole wall, but between the out and inner shells.. this works fine. The rooms also have top floors, which are out in the open, so what i did was make those floors part of room 1 on level 2.

My problem is that i can stand on the top floor of room 3 (remeber it's actually a floor of room1) and shoot through the door of room2 and the bullets, nades and rockets just glide straight through the innershell (room2) and back out on to room1.. but the weirdest thing is it would happens in certain positons, say it would do as i've just mentioned one time, i would then side step and it would be ok..:blink: the windows work fine from any angle..

my second problem is that i can stand on the main floor of the outside room (room1) and shoot a nade just in front of the door of room 2, now i'm still aiming at the floor of room 1, aswell as standing on the floor of room 1, and the nade just goes through the round! so i walk over to the spot it went through, fire and boom! works like normal..

I'm not sure what's going wrong, or if i've done the whole thing wrong.. :wacko:

Edited by Blahb
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EDIT: Wow, i'm stupid... i had some old portals i had used for testing hidden, which where in a different position, so there was a complete mess of them round the building.. i guess this post can be deleted. :stupid::stupid::whistle:

Edited by Blahb
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You don't need a shermanlevel boundling box for the roof since its floor polygons don't overlap room 1 floor polygons.

Page 15 of the levelbuilder pdf. 2nd paragraph under the definition, last sentence.

Shermanlevels are ONLY used in multi-leveled rooms.

Edited by EL_OSO
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