TestTubeDummy 0 Posted December 13, 2004 Share Posted December 13, 2004 Hello, a Thread in the GR2 Section about Bullet dropping about longer ranges made me think about that. A realistic bullet dropping does not exist in GR (i didnt realize yet).... The only weapon, that comes near to that is a GL. So i compared the .GUN Files from the OICW and its GL and found two Points, that could be used to mod a weapon to a get a realistic bullet dropping. But i dont know, if it will work. All .GUN Files are viewed from the "Realism Update" !! The Max. Range in the .GUN Files: OICW = 475.000000 GLforOICW=1.000000 m203m4=1.000000 (the GL from the M4?) The motion Types of the Weapons are different too: OICW = 1 GLforOICW=4 m203m4=4 did someone played with these Values??? possibly a combination of the Range and/or the Motiontype would give GR that bit more realism in Shooting about long Ranges... Does someone know what the Value for the motiontype is good for, are there any more motion types/ how do they work? 0, 2, 3 ??? or more? thanxx and bye TTD Quote Link to post Share on other sites
GRT 0 Posted December 13, 2004 Share Posted December 13, 2004 Motion types are what animation is played when reloading and how its held. like for a GL the motion type is a 203. Motion type 0-pistol- the chr animates putting a clip in the bottom of the pistol 1-assault rifle-chr animates putting a 30round mag in 2-sniper rifle- I think it animates the reloading a m24 3-dont think there is a 3 4-GL- animtes a 203 reload. Where he pulls the 203 cylinder up and then animates a 203 gernade into it. 5-Rocket- animates reloading a AT4. Quote Link to post Share on other sites
WP33 0 Posted December 13, 2004 Share Posted December 13, 2004 Also, in some ways, these types will dictate how the weapon is used. For instance, if you change a rifle to weapon motion type 5, and apply a projectile to it, you can kill tanks... Quote Link to post Share on other sites
GRT 0 Posted December 13, 2004 Share Posted December 13, 2004 Yes but you really dont need to put it has a type 5(AT) for it to kill tanks. All it needs is a prj file. Quote Link to post Share on other sites
TRC 0 Posted December 13, 2004 Share Posted December 13, 2004 3-also for sniper rifles 6-shotgun TTD, you'd have to create a .prj file along the lines of the 20mmglgrenade/40mmglgrenade for each type of round. The curve/drop of those are controlled in the prj file by initial speed, weight of round. The reason gl's have a 1 in the .gun file is that the prj file controls the object. If you put a 1 instead of 475 in a normal gun file, it gives it a range of 1. Problem has been for those who tried in the past, prj files are coded for explosive rounds, and if you shot something close you got the explosive shaking effect. Quote Link to post Share on other sites
Parabellum 12 Posted December 13, 2004 Share Posted December 13, 2004 I toyed with this idea back when we were making Black Sun, as a way to simulate realistic ballistics. Eventually, I decided that this method presented its own shortcomings and problems, so I chose not to use PRJ's for all weapons. The fact of the matter is, you are not going to achieve 'realistic' ballistics with Ghost Recon. Whatever you do, you're going to introduce another 'unrealistic' problem. Besides, in the end, Ghost Recon is a shooter. The game largely takes place inside 100m, and there's not a lot of time to target or bullet drop at those ranges. IMHO, it's best to just enjoy the game. Quote Link to post Share on other sites
TestTubeDummy 0 Posted December 15, 2004 Author Share Posted December 15, 2004 Hellouuuu, thanx for Your replies !!! I played already with some Settings in that sections, but the Game crashed (Motiontype 4 and Maxrange 1.000000 in M24.gun, when i shoot a target. With motion Type original and Maxrange 1.000000 you saw a hit at the aimed target, but a tango didn't go down.... So i use the game in standard again - it is fun already !! bye TTD Quote Link to post Share on other sites
GRT 0 Posted December 15, 2004 Share Posted December 15, 2004 It crashed problly cause it didnt have a prj to go with the G/L. Quote Link to post Share on other sites
TestTubeDummy 0 Posted December 16, 2004 Author Share Posted December 16, 2004 Yes - as it is discussed here - i recognized it ... Thanxx TTD Quote Link to post Share on other sites
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