Sixpence Posted December 7, 2004 Share Posted December 7, 2004 (edited) The most, best Things are written, but: OK here my Wishlist: As Player : - back to a six man Team. The most Special Forces Group in the World go back to a six man Team, because they have so much Stuff to carry ! And I wanna choose a Full Team or not to accomplish a Mission ! The 9 Slot System is fine, to Choose 3x2 Teams as example. - Hero System is not necessary. The Skill System for the Standards are pretty fine ! This force the Player for a better Performance - A Map to give Orders ! (like in GR) - more Kits for the Characters to choose - GR briefing Style ! - A Laser Designator would be fine to order Airstrikes ! As Modder: - Full Mod Support ! The Mod System in GR is good, dont change it ! - Easy Skinning like in GR with Photoshop ! - Ship all Utilities on CD ! - and the most important : MAKE ALL GEAR AS ATTACHMENTS AVAILABLE !!!! all the Headgears, Boonie Hats with and without Leaves, Vests, Pouches, Backpacks, Berets, Googles, Gloves, Helmets in different Style (WW2, K-Pot, PASGT....also Shemags). The Modder NEED this and its easy for UBI to create this, no much Circumstance. - MORE Different Charactres - as example British Character with the typical Gear, also Germans, French Legion and so on. I mean, it makes not so much Circumstances for UBI to create them. This allow an individual Character Modelling without 3DSM. - Deliver all Stuff, especially the Chracters and Stuff as 3dsm Files ! And a Note to UBI: If the Game extremely moddable, this keep the Game a long Time alive ! Edited December 7, 2004 by Sixpence Link to comment Share on other sites More sharing options...
Kurtz Posted December 7, 2004 Share Posted December 7, 2004 - Locked and unlocked weapons. Keep this the same as GR, unlock all weapons for quick mission and MP. Unlock missions in quick mission as you complete them. Link to comment Share on other sites More sharing options...
silent_op Posted December 7, 2004 Share Posted December 7, 2004 (edited) I havn't seen the xbox GR2 (I only play on pc).... - Mix a little of RS style planning into GR2 mission planning (make it an option for the player) - Bigger maps OPF size - CQB encounters - Do not use the RS rag doll effects. Keep something similar to what is already in GR, just evolved. - No floating aircraft like "radar screen" - Movement speed based on weight of kit load out silent_op Edited December 7, 2004 by CR6 Link to comment Share on other sites More sharing options...
Angel Six Posted December 7, 2004 Share Posted December 7, 2004 (edited) 1.We would like to see Anti Hack Software implemented. 2. No Soldier left behind. To finish a mission you need to bring your team home. pick up the body like in Splinter Cell, and make sure you do not leave your team. 3. More supression on weapons. 4. Internal Server search so we do not need to go to UBI or use all seeing Eye. 5. Co-Op much like GR1 6. Better Support on patching the game. Ravenshield waited almost a year to patch their own poor code allowing everyone to cheat in online gaming. We are looking for suggestions for changes from the X-Box version of Ghost Recon 2 to the PC version, not from RavenShield to Ghost Recon 2. Ghost Recon 1 had good patch support. Moderator Edit: Suggestion removed. This has been covered in many other threads and this thread is the wrong place for posting it. 8. Hand Signals 9. Correct ballistics 10. Ice Bullets for special missions that are crital not to leave any evidence. You want to trigger a revolution, but make it look like the local militia. Angry Angels Six Edited December 7, 2004 by Stalker Link to comment Share on other sites More sharing options...
TRC Posted December 7, 2004 Share Posted December 7, 2004 (edited) -From the reports I've seen, ai spotting ability sounds again like superman. Put some time in to fix this. -Code firing distance in so if ai has a sniper rifle, they can see and shoot further when looking through scope than ai shooting over iron sites. -Make snipers worth something outside of MP, for us SP types. -Set spotting distance the same for all ai, but if sniper is in firing postion, give them the edge in distance they should have. I guess the coding could be attached to type of weapon in use, possibly as sniper rifle=long range, assault rifle=medium, smg-pistols=short range. Edited December 7, 2004 by NYR_32 Link to comment Share on other sites More sharing options...
Hoak Posted December 7, 2004 Share Posted December 7, 2004 Make the game anyway you please Ubi/RSE, but offer: Deep Mod Support Competitive With Other Game Engines! That means enough mod capability that Ghost Recon fans may: · port GR1 style missions, features and game-play to GR2 · build real mods and total conversions · add features many fans and Mod Developers have wanted like FPWV · enables truly original and creative creation on GR2 That will fulfill the desires of any Ghost Recon Fan's 500 point wish list and offer a strong answer to any objection anyone may have i.e. if you don't like something about the GR2 or there's something you'd like to be able to add -- the GR2 SDK will allow it. Link to comment Share on other sites More sharing options...
Sup Posted December 7, 2004 Share Posted December 7, 2004 (edited) I want to let everyone know... Ragdolls are very subtle in XBOX GR2, they blend from animations, and it looks great. Edited December 7, 2004 by CR6 Link to comment Share on other sites More sharing options...
pz3 Posted December 7, 2004 Share Posted December 7, 2004 (edited) -Effects, Real war battles usually have lots and lots of smoke dust etc.... Try to capture that in GR2 -Knife kills, animation like splinter cell grab and slit the throat. (crouch, standing, prone animations) Mainly featured for multiplayer to own campers. -Liquid, Foot prints show up when after walking out of a puddle, Like water or maybe even a spilt Soda =P -BLOOD! like GR had. Edited December 7, 2004 by Prozac360 Link to comment Share on other sites More sharing options...
ARDelta Posted December 7, 2004 Share Posted December 7, 2004 Random insertion zones for multiplayer and lots of them! Link to comment Share on other sites More sharing options...
BrandonKappel Posted December 7, 2004 Share Posted December 7, 2004 -Put the blood back like in GR1 -Port all GR1 maps (and maybe missions) over to GR2, only redone in the better engine with better detail. -Better effects on the characters. Like if you crawl through the mud you get muddy, and if you walk in water you get wet. -Actual recoil and gun movement when running. I got tired of the reticule pip thingies. -DEFINATLY SHIP MODDING MATERIALS WITH THE GAME!!! BrandonKappel Link to comment Share on other sites More sharing options...
Tommy35 Posted December 7, 2004 Share Posted December 7, 2004 1. A variety of enviroments and climates. 2. Ability to kit out my team/teams. 3.The entire SOCOM SOPMOD kit, so I can build a mission specific weapon/s. 4. Keep the interface as simple as possible, i.e. hot keys. 5. All modding tools/support. We're still playing GR1 today because of the talented people who mod here. 6. Airstrikes/artillery is a good thing. But one should only be able to call it a limited number of times. I think this could be accomplished by going with the premise that assets are limited, which they sometimes are in real life. Wifes on my butt, will post more later. Link to comment Share on other sites More sharing options...
viper-6 Posted December 7, 2004 Share Posted December 7, 2004 All of these request's are fine. My only wish is that IGOR is included in the same manner that it is in the original. Link to comment Share on other sites More sharing options...
talib_killa34 Posted December 8, 2004 Share Posted December 8, 2004 No Soldier left behind. To finish a mission you need to bring your team home. pick up the body like in Splinter Cell, and make sure you do not leave your team. Awesome suggestion! All of the above pretty much cover what needs to be done for PC GR2. 1. Go back to larger outdoor mixed with indoor for great (and frustrating at times) CQB's! 2. Just juice up the sound effects, death animations, tweak enemy and friendly AI. 3. KEEP THE GAME SIMPLE AND GRITTY like the first and original classic! That's all I can think of, the OG is still my fave, it will take a lot to top it! Out! Link to comment Share on other sites More sharing options...
Dick Splash Posted December 8, 2004 Share Posted December 8, 2004 Here we go again My main gripes are nothing new; a/ Make sure you can realistically stand up from being prone. It takes an age, and you might as well forget it if grenade lands next to you. b/ Whoever Ubi chooses to create the artwork for the packaging, make sure you 'DON'T USE THAT PATHETIC SCREAMING MAN'. For goodness sake, it's supposed to be a tac-sim, not a bloody arcade game DS Link to comment Share on other sites More sharing options...
snowpilot Posted December 8, 2004 Share Posted December 8, 2004 I would really like to see: 1. True CQB action. No more ret bloom when turning, waiting for the pips to converge on a target while the guy unloads three mags into you. The weapons need to be balanced so that long rifles swing slower than smg's and shotguns. 2. Actual flashbangs. No more modding frags to have 0 blast radius. 3. Better animating of characters. I am sick of seeing my snipers holding a rifle like it has a pistol grip. And if a weapon has a vertical fore grip (a la M4 sopmod), the characters hand should hold it realistically. 4. M82's that behave like real barretts. I've tried with no success to make one into a true anti-material rifle, but in the end it only ends up acting like a normal sniper weapon. 5. Bipods that actually work. There should be a noticable difference in the accuracy of the weapons: MG's should be more stable, and sniper rifles should be more accurate 6. More realistic optics. Pistols should look like the iron sights on the actual weapon, Weapons with holo or reflex sights should have that for the ret 7. A customization screen. The player should be given the option of adding mods to their weapons: They start with a basic weapon, say an M4. They are then given the option of different optics, a 203, masterkey, suppressor, tac light, a different skin (desert, jungle, woodland camo). This would not be hard to do and can be balanced very easily. This is something actual spec ops operators do before a mission, depending on their tasking. The player should be able to build their kit to suit their role or personal style. Link to comment Share on other sites More sharing options...
pz3 Posted December 8, 2004 Share Posted December 8, 2004 - Glowing Textures to simulate lasers lights or type stuff Link to comment Share on other sites More sharing options...
redlineshooter Posted December 8, 2004 Share Posted December 8, 2004 most things i would see is better selection optics being available, like having the option between all styles of optical for night vision, infra green , infra red, thermal imagining... better ballistics on all guns, silent variants of all guns, better pinpoint accuracy of all scopes, better building models, like access to all buildings, so you can snipe from any floor, the ability to create your own weapons packs within a mission or use of the default weapons pack.. better impact modeling.. Link to comment Share on other sites More sharing options...
Militiaman Posted December 8, 2004 Share Posted December 8, 2004 If you able to modify Ghost Recon II (like the [Ghost Recon]) it will be a real bit hit and make a ton of money. I know I will be buying it if you are able to modify it like the [Ghost Recon]. Link to comment Share on other sites More sharing options...
redlineshooter Posted December 8, 2004 Share Posted December 8, 2004 even the the original ghost lacked this option... it was kit dependant where the wepon kit were locked in place... the options i'm referring to is to be able to use each gun indapentantly, so you have a kit like 50.cal - m4sopmodsd, then change the kit to you specs in a list of drop down weapons you a select the best gun for the mission,,, Link to comment Share on other sites More sharing options...
Hurricane13 Posted December 8, 2004 Share Posted December 8, 2004 (edited) -Keep the limp in. -I like the idea of taking any soldier dead back to your extraction. Call me old fashion , when we play this game its kill kill kill, it wouldn't hurt to have the option of leave no soldier behind, and you could reward any soldier that carried a fallen soldier back to extraction,character development (point system). - Maybe a point system for their skills or a new gun kit , and if one tk's a teammate punish them, lose a point of skill or drop a gun kit from their list. -I like the medic, in mp maybe make it an option to use on or off. -You should be able to burn off a few seconds of your nades b4 you throw them -If your using the original 6 soldiers on a team for sp, if u had 3 soldiers in your team , and if you wanted to recon a certain area, but didn't want the other 2 to tag along, there should be a command to tell them to hold. while u go recon the area alone. -Smarter ai, both friendly and opposing.is a nice feature. -In certain random game types like firefight, recon or defend, it would be extra cool if a tank could respawn to a point, you have so many respawn points where the opposing force goes , why not have a few points where a tank could respawn to.. A friend of mine told me about this game 2 years ago, since then i have not bought another game. But I'm either willing to spend my money on GR2 or aoe3.. Season greetings people Edited December 8, 2004 by NYR_32 Link to comment Share on other sites More sharing options...
Tommy35 Posted December 9, 2004 Share Posted December 9, 2004 One thing I noticed in the XBox and PS2(and various modded weap's), the M4's had PEQ's that were nothing more than eye candy. I'm wondering if it would be doable to turn them into working equipment. Laser designators for air strikes, don't think any other game has it. Bring everyone out, dead or alive, is a must have. Excellent idea, IMHO Keep the 3 team layout as in the original. Just add the ability to add more than just 3 men to 1 team and take out no more than 12 men total(just like a real ODA) The ability to control more than just 1 person, just like the original. Just make the thing bad ass, just like the original Link to comment Share on other sites More sharing options...
Old_Geezer Posted December 9, 2004 Share Posted December 9, 2004 (edited) In a nutshell: If you don't include full multi-character control, it just aint a sequel. This has indeed been said and I apologize if I'm annoying anyone, but no matter how complex or easy the command system, the console versions completely lack what gave the first game it's charm; the ability to carefuly plan and select and equip your team, set them up as you wish on a vast outdoor map, and at the crucial moments jump into the body of that rifleman or demo specialist in order to execute the plan you so cleverly devised. That and that alone is what set GR apart from every other game out there and nobody has delivered as compelling an experience since...period. If this feature, this thing that made the first game so intriguing that I'm playing it again after so many years and loving it is going to be "left out" of GR2 (how the heck do you leave out the very premise of a game and call it a sequel?) then I'll have to pass and hope the talented die-hard fans keep making new campaigns for GR1 to keep our beloved ghosts alive....or that someone creates the same game with a modern engine, calls it something else, and gets my money. You've got a devoted niche market that ran out to buy add-ons for the first game...a market that is largely sick of playing kids games. I believe it is a market worth hanging on to. Funny aint it? Even with the out-dated graphics it's still the best thing out there. Edited December 9, 2004 by Old_Geezer Link to comment Share on other sites More sharing options...
evmiller Posted December 9, 2004 Share Posted December 9, 2004 1) No less than the GR1 feature set. (blood, limp, deadbodies, character & weapon selection, etc.) NO LESS! 2) In weapons selection phase, make the last weapon used for a character class selected by default for the next mission (this can be a checkable option). Allow the kit number to be TYPED in, in addition to the scroll. 3) Similar to above. Make the last team and weapons used for a quick mission be selected by default for the next quick mission. (again... a checkable option) 4) Flesh out more main characters to bring us back to GR1 norms and find a way to bring back the generic soldiers. If a hero or generic soldeir dies in a campaign mission, he/she SHOULD NOT be alive and well in the next mission. With 15 missions and the max. possibility to loose at least 5 ghosts per mission, generics need to come back. 5) Get some noise filters on those texures gents! The X-box version looks more cartoony than the original. 6) To be continued... Link to comment Share on other sites More sharing options...
harntrox Posted December 10, 2004 Share Posted December 10, 2004 (edited) need Server and MP support thru modding -Options and more options on the server so all the stuff listed in this thread can be supported e.g. limp, blood, realism, loadouts, soldier classes , hud options etc. -Consistent support for modding multiplayer missions. Please: What you get on the server is exactly what you get on the client. Period. Give us Vehicles with crews that work consistently, cinematics that dont crash a dedicated server, and no bugs in the net code with timing or dropped commands/state-packets this time around. hmm, net code... Put some anti cheat code in the server. We need better detection for cheating, But not by a third party. You see, good coders that understand their code like the guys at RSE (And Valve, incidentally) have wisely chosen not to go to a third party to save them from their pathetic lack of ...understanding how their own net code works ... ::sigh:: more on this subject here: my insane rant about punkbuster Edited December 10, 2004 by harntrox Link to comment Share on other sites More sharing options...
Kingkat Posted December 10, 2004 Share Posted December 10, 2004 As I have read, and re-read all the recent posts, it occurred to me: All we want is for RSE to take the GR1 "gang" and put them into another future hotspot, with a few improvements that have made PC games better and better. I would like to see: a "no- CD" load on PC, and being able to lock into online gaming like a few other games have done. Makes getting into a game so much easier. I too am a little leary of the "trend" in games lately. They seem to like consoles more and more. But I understand THAT is where the money is...................... Link to comment Share on other sites More sharing options...
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