Jump to content
Ghost Recon.net Forums

Sniper's Challenge crashes machine...please help!


Recommended Posts

I saw the Sniper's Challenge mod and was psyched to download it tonight. After successfully downloading and installing, it goes all the way up to where you click the right arrow to start the game then crashes and goes back to desktop.

I've fooled with it all night but am really not tech oriented with computers. I have GR installed, along with DS and IT and patch 1.4. Does anybody have any advice?

Thanks

Tom

Link to post
Share on other sites

My machine is a plain old Dell, Pentium III with 128MB of Ram and a 40GB hard drive

I use Win ME

Here is a cut and paste of ikecrash.log, sorry it's so long, I didn't know what you need to look at

Thanks for your help

Tom

GHOSTRECON caused an Access Violation in module GHOSTRECON.EXE at 0187:005697d5.

Exception handler called in Main Thread.

Error occurred at 2/25/2003 23:11:34.

C:\PROGRAM FILES\RED STORM ENTERTAINMENT\GHOST RECON\GHOSTRECON.EXE, run by vborgesdemoraes.

1 processor(s), type 586.

128 MBytes physical memory.

Read from location 73656ca5 caused an access violation.

Registers:

EAX=00b8f888 CS=0187 EIP=005697d5 EFLGS=00010202

EBX=00000001 SS=018f ESP=00b8f850 EBP=02f251b4

ECX=73656c9d DS=018f ESI=73656c69 FS=130f

EDX=077540ac ES=018f EDI=73656c9d GS=0000

Bytes at CS:EIP:

8b 47 08 85 c0 75 08 5f 5e 32 c0 5b c2 04 00 8b

Stack trace:

005697D5: GHOSTRECON.EXE! <no symbol>, <no file>, <no line>

Module list: names, addresses, sizes, time stamps and file times:

C:\PROGRAM FILES\RED STORM ENTERTAINMENT\GHOST RECON\GHOSTRECON.EXE, loaded at 0x00400000 - 6402084 bytes - 3da72199 - file date is 10/11/2002 15:08:34

C:\PROGRAM FILES\MICROSOFT HARDWARE\KEYBOARD\SKHOOK.DLL, loaded at 0x02220000 - 6144 bytes - 3917d4f5 - file date is 5/9/2000 02:10:40

C:\PROGRAM FILES\SCANSOFT\OMNIPAGEPRO11.0\OPHOOK32.DLL, loaded at 0x02270000 - 167936 bytes - 3b314136 - file date is 6/21/2001 02:35:04

C:\WINDOWS\TEMP\~EFE545\~DF394B.TMP, loaded at 0x10000000 - 822824 bytes - 3c76503b - file date is 2/25/2003 23:10:12

C:\PROGRAM FILES\IOMEGA\DRIVEICONS\IMGHOOK.DLL, loaded at 0x30000000 - 94208 bytes - 39b94af8 - file date is 9/8/2000 13:24:24

C:\WINDOWS\SYSTEM\D3D8.DLL, loaded at 0x5c280000 - 1062400 bytes - 3a033b6b - file date is 11/3/2000 14:35:22

C:\WINDOWS\SYSTEM\CRYPT32.DLL, loaded at 0x5cf00000 - 468752 bytes - 3d812869 - file date is 9/12/2002 15:51:08

C:\WINDOWS\SYSTEM\KSUSER.DLL, loaded at 0x5ef80000 - 4096 bytes - 39f16e33 - file date is 11/3/2000 14:35:22

C:\WINDOWS\SYSTEM\DINPUT8.DLL, loaded at 0x70000000 - 204800 bytes - 39f15fef - file date is 11/3/2000 14:35:22

C:\WINDOWS\SYSTEM\SHLWAPI.DLL, loaded at 0x70bd0000 - 395264 bytes - 3d6e2aa6 - file date is 8/29/2002 07:07:38

C:\PROGRAM FILES\RED STORM ENTERTAINMENT\GHOST RECON\DBGHELP.DLL, loaded at 0x72a00000 - 163088 bytes - 3af32067 - file date is 8/10/2001 09:27:10

C:\WINDOWS\SYSTEM\WSOCK32.DLL, loaded at 0x736d0000 - 36864 bytes - 39403c51 - file date is 8/23/2000 10:46:40

C:\WINDOWS\SYSTEM\WS2HELP.DLL, loaded at 0x73700000 - 20480 bytes - 39403c51 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\WS2_32.DLL, loaded at 0x73710000 - 69632 bytes - 39403c50 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\WNASPI32.DLL, loaded at 0x737d0000 - 36864 bytes - 39403c50 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\WINTRUST.DLL, loaded at 0x741d0000 - 176128 bytes - 39403c4b - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\SETUPAPI.DLL, loaded at 0x76140000 - 577536 bytes - 39403c33 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\RNR20.DLL, loaded at 0x766b0000 - 57344 bytes - 39403c2f - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\WLDAP32.DLL, loaded at 0x77950000 - 159504 bytes - 3844d037 - file date is 8/29/2002 07:07:38

C:\WINDOWS\SYSTEM\MSWSOCK.DLL, loaded at 0x77d70000 - 81920 bytes - 39403c21 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\MSVCRT.DLL, loaded at 0x78000000 - 290869 bytes - 37f2c227 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\MSASN1.DLL, loaded at 0x79f80000 - 65536 bytes - 39403c0f - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\MSAFD.DLL, loaded at 0x79fb0000 - 40960 bytes - 39403c0f - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\IPHLPAPI.DLL, loaded at 0x7b610000 - 47376 bytes - 39403c04 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\IMAGEHLP.DLL, loaded at 0x7b960000 - 143360 bytes - 39403c02 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\ICMP.DLL, loaded at 0x7bbd0000 - 9600 bytes - 39403c01 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\HID.DLL, loaded at 0x7bee0000 - 29456 bytes - 39403bff - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\RSAENH.DLL, loaded at 0x7ca00000 - 104208 bytes - 38a9fb36 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\DHCPCSVC.DLL, loaded at 0x7cee0000 - 24576 bytes - 39403bf5 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\CRYPTNET.DLL, loaded at 0x7da50000 - 53248 bytes - 39403bee - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\CABINET.DLL, loaded at 0x7e0c0000 - 69632 bytes - 39403bed - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\MPR.DLL, loaded at 0x7f160000 - 57344 bytes - 39403be9 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\CFGMGR32.DLL, loaded at 0x7f720000 - 40960 bytes - 39403be7 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\NETBIOS.DLL, loaded at 0x7f750000 - 28672 bytes - 39403be7 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\SECUR32.DLL, loaded at 0x7f780000 - 69632 bytes - 39403be7 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\RASAPI32.DLL, loaded at 0x7f7a0000 - 249856 bytes - 39403be7 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\SVRAPI.DLL, loaded at 0x7f870000 - 32768 bytes - 39403be6 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\TAPI32.DLL, loaded at 0x7f880000 - 122880 bytes - 39403be6 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\NETAPI32.DLL, loaded at 0x7f8b0000 - 20480 bytes - 39403be6 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\MSNET32.DLL, loaded at 0x7fa30000 - 77824 bytes - 39403be4 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\MSPWL32.DLL, loaded at 0x7fa70000 - 40960 bytes - 39403be4 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\RPCRT4.DLL, loaded at 0x7fab0000 - 348160 bytes - 39403be4 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\SHELL32.DLL, loaded at 0x7fbd0000 - 2281472 bytes - 39403be3 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\COMDLG32.DLL, loaded at 0x7fe00000 - 200704 bytes - 39403be3 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\WINSPOOL.DRV, loaded at 0x7fe40000 - 23040 bytes - 39403be3 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\OLEAUT32.DLL, loaded at 0x7fe80000 - 614672 bytes - 39403be3 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\OLE32.DLL, loaded at 0x7ff20000 - 794624 bytes - 39403be3 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\DDRAW.DLL, loaded at 0xbaaa0000 - 344064 bytes - 39f15f6f - file date is 11/3/2000 14:35:22

C:\WINDOWS\SYSTEM\DSOUND.DLL, loaded at 0xbeaf0000 - 455680 bytes - 3a024e6b - file date is 11/3/2000 14:35:22

C:\WINDOWS\SYSTEM\COMCTL32.DLL, loaded at 0xbfb70000 - 548624 bytes - 3d6e2aa6 - file date is 8/29/2002 07:07:38

C:\WINDOWS\SYSTEM\WINMM.DLL, loaded at 0xbfdd0000 - 65536 bytes - 393f0f96 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\LZ32.DLL, loaded at 0xbfe40000 - 24576 bytes - 39403be1 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\VERSION.DLL, loaded at 0xbfe50000 - 24576 bytes - 39403be1 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\ADVAPI32.DLL, loaded at 0xbfe60000 - 65536 bytes - 39403be1 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\NTDLL.DLL, loaded at 0xbfe70000 - 20480 bytes - 39403be1 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\GDI32.DLL, loaded at 0xbff10000 - 172032 bytes - 39403be0 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\USER32.DLL, loaded at 0xbff40000 - 69632 bytes - 39403be0 - file date is 6/8/2000 17:00:00

C:\WINDOWS\SYSTEM\KERNEL32.DLL, loaded at 0xbff60000 - 536576 bytes - 393f3c0f - file date is 6/8/2000 17:00:00

Link to post
Share on other sites

Hi,

Dont know what the problem could be. When I made the mod, I made certain that all customized weapons kits were included in the installer. People I've been talking and chatting with have said the game runs fine, but...

the installer installs the mod into your mp2/missions folder by default, and that shouldn't be changed. In other words, let the installer install the mod where it should be. Otherwise, try moving it into your original mission/missions folder, or else MP1/missions folder, but since I thoroughly tested with others in the mp2 folder, it seems to run fine from there. Of course, you have to have Desert siege and island thunder running, and the 1.4 patch (as you already stated). Otherwise, I don't know what the problem is. Also, once you get it running (im sure you will), make sure you disable explosives in mutiplayer unless your ISP is high speed DSL, ADSL, or Cable.

Link to post
Share on other sites

From your reply, I'm sure I'm doing something basic wrong. Let ask you these couple of questions.

In order to see the missions, I had to have the IT CD in the machine. Under Options/Mods, I only had IT activated. Should I also have DS activated?

I only play single player against the AI, do I need to go into multi-player to disable the explosives as you have mentioned?

In your readme file you warned about players with high "pings". What does that mean?

I'll fool with it tonight when I get home, make some changes, and give it a try again.

Thanks for your help.

Tom

Link to post
Share on other sites
From your reply, I'm sure I'm doing something basic wrong. Let ask you these couple of questions.

In order to see the missions, I had to have the IT CD in the machine. Under Options/Mods, I only had IT activated. Should I also have DS activated?

I only play single player against the AI, do I need to go into multi-player to disable the explosives as you have mentioned?

In your readme file you warned about players with high "pings". What does that mean?

I'll fool with it tonight when I get home, make some changes, and give it a try again.

Thanks for your help.

Dont use the IT cd - use the original (green) CD - the [Ghost Recon] CD. Also, have both IT and DS activated under mods and nothing else unless it's a weapons mod such as GRM 4 or 4.8 or sniper's armoury. Ping is a sub-naval combat term - it indicates the amount of time it takes for sonar to bounce back from a target to its source. Explosives in single player is fine , but with several high ping players in multiplayer, expect the game to possibly crash due to high amounts of tangoes. good luck.
Link to post
Share on other sites

That was the problem, I didn't have BOTH IT and DS activated under the MODS screen. I played the first mission untill midnight last night, had to quit because my ego couldn't take getting killed so often.

Those ghillie suited snipers you created are really tough to pick out!

This is my new favorite MOD, you did a great job.

Thanks for the help.

Tom

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...