creation3d 0 Posted December 2, 2004 Share Posted December 2, 2004 I could use a little help with this. I have Photoshop and have tried a sample but it just comes out as a solid shape. I have included the frame shape and crosshairs, along with the range finding lines. I just cant seem to get it to work. Also why do all the reticle files have that wierd backward L shape until the alpha is turned on. Also how do you create a reticle that closes in the perphif. like the M-24 zone. I want to do one that works the same but doesn't totally black out. It will stay focused in the middle and gray out where the M-24 goes black, the gray area will also be somewhat blurred but see allow you to see those enemies comes out of the sides. can anyone help walk me thru this..??? Quote Link to post Share on other sites
GRT 0 Posted December 2, 2004 Share Posted December 2, 2004 Maybe your plugins are messed up but i just opened the sr ret from GR/data/shell and i get a white square then when i switch to the alpha it shows the ret fine. Quote Link to post Share on other sites
creation3d 0 Posted December 2, 2004 Author Share Posted December 2, 2004 maybe this will help Quote Link to post Share on other sites
creation3d 0 Posted December 2, 2004 Author Share Posted December 2, 2004 sorry i thought i attached it Quote Link to post Share on other sites
GRT 0 Posted December 2, 2004 Share Posted December 2, 2004 (edited) Hey, i got your email. The white is what color the ret is(white is really yellow in gr). The backwards L your talking about is just a part that isnt part of the ret so it doesnt need color. So you can paint that white square and the little white mark in the top right corner(which is the ret pip). And the ret should change that color ingame. Edited December 2, 2004 by RR_GRT Quote Link to post Share on other sites
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