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US Army ACU


WP33

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I did a skin last night with the new Army camo. I can do up a character to show, (assuming I can get the forum to take a screenshot I make) if anyone is interested in seeing it, and want to give me some feedback. I have plans of doing boonie versions and no-headgear versions, and already have reskinned one of the orginal Russian enemies in it.

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Took D-Z's advice and started another skin with the wrinkles a little more subdued. It's going to be the regular rifleman in the ACU. I'm at about 99% with it, just need to clean up some areas on the vest (yes I reskinned the vest too :D). Lookin' real good in-game. I may have a pic for you guys soon if I can get it to go. (BTW, why are all my pic attachments telling me they're too big to post? I'm keeping them at 30KB or so).

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i like that head. has something of a gangsta-style.

Actually, this model was not my first idea of what I wanted to apply this camo to. I did reskin this model in normal woodland camo for use in a SEAL mod I'm toying with right now, and I can tell you, it looks tight in woodland :thumbsup: . I'll start another thread soon with details on my SEAL mod, but I have to talk to some guys first about the possible use of some of their models.

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Well, I had suspended any work on it until I had gotten some critiques. Didn't really want to waste too much time on it unless there was some interest in it. Sure, I could do it for myself, but I really think the impressions of one's peers is important.

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Hey, by the way, does any one have access to something similar to the wrinkle tool Mike Schell did for the clothing, with the web-gear and/or helmets, gloves, etc.? Re-texturing a vest can be a ######.

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Might be the lighting, or the source pic I used for the camo might be badly lit, but doesn't that look like a lot more tan in the pic you linked to, Goth? I'm also noticing the model in that picture has a woodland camo vest. Isn't that kind of defeating the point of developing new camo? :rofl:

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