eternal 0 Posted November 9, 2004 Share Posted November 9, 2004 Like the title says, does anyone know if it's doable to limit players to walking only in certain parts of a mission? Even through the whole thing if necessary. I am shooting for a story driven mission and if everyone is running full speed through the whole thing it will ruin the ambiance. Quote Link to post Share on other sites
Reiver 0 Posted November 10, 2004 Share Posted November 10, 2004 The only possible way i can think of would be to damage the players legs as they went for insertion giving them the only option of walking or limping. Do this at start up by teleporting them to an effect a metre or so above the ground at the start of the mission, not ideal i know, but the only way i can think of of slowing them down lol Quote Link to post Share on other sites
smokin 0 Posted November 15, 2004 Share Posted November 15, 2004 (edited) You can scipt some kind of obsticle, Like a mine field ,or a super sniper.. You would need to reference each player in the player platoon then: Trigger:Player1 is withing 0 meters of minefield or sniper kill area Timer for player 1 is set for 5ish secs Sec Set flag Player 1 is running to true. group activate player 1 check Group <player 1 check> Trigger:Player1 is within 0 meter of an area impossible to get to without running Continue if flag for player 1 is running is = true Kill player 1 1(maybe activate a sound effect) display message all "You where seen by the sniper, he shot you, you should have been more stealthy! or you steped on a mine, you should not have been running" Trigger: Timer for play1 is running has elapsed set Flag player1 is running to false This is the general idea, if you needed this for multiple areas you would need to include varable zones and call the triggers so that there are too many proximity triggers running at once. you really shouldnt have more than 9 proximity triggers running at the same time for this method to work. Actually now that I think about it a lil more, I dont see why it wouldnt work with a proximity PLATOON. oops you would need to inclue a variable to the guy who should get killed for that though. Edited November 15, 2004 by smokin Quote Link to post Share on other sites
Jack57 0 Posted November 16, 2004 Share Posted November 16, 2004 I made a script once that measures the speed at which a player was moving. You could easily use this to 'punish' any player that exceeded a certain speed. Execute 'God' for example Quote Link to post Share on other sites
eternal 0 Posted November 18, 2004 Author Share Posted November 18, 2004 Man you guys are evil......I like that. I think I wasn't clear as to my intentions. I don't want to punish or torture players for running. I just want them to walk, so the story I am trying to tell, unfolds at the pace I want. I mean how else can this guy jump out and get you? Quote Link to post Share on other sites
smokin 0 Posted November 18, 2004 Share Posted November 18, 2004 I dont think there is a way to slow down your team with scripting an insentive to do so or placing obsticles. Quote Link to post Share on other sites
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