Jump to content
Ghost Recon.net Forums

Limiting players to walk speed


Recommended Posts

Like the title says, does anyone know if it's doable to limit players to walking only in certain parts of a mission? Even through the whole thing if necessary.

I am shooting for a story driven mission and if everyone is running full speed through the whole thing it will ruin the ambiance.

Link to post
Share on other sites

The only possible way i can think of would be to damage the players legs as they went for insertion giving them the only option of walking or limping. Do this at start up by teleporting them to an effect a metre or so above the ground at the start of the mission, not ideal i know, but the only way i can think of of slowing them down lol

Link to post
Share on other sites

You can scipt some kind of obsticle, Like a mine field ,or a super sniper.. You would need to reference each player in the player platoon then:

Trigger:Player1 is withing 0 meters of minefield or sniper kill area

Timer for player 1 is set for 5ish secs Sec

Set flag Player 1 is running to true.

group activate player 1 check

Group <player 1 check>

Trigger:Player1 is within 0 meter of an area impossible to get to without running

Continue if flag for player 1 is running is = true

Kill player 1 1(maybe activate a sound effect)

display message all "You where seen by the sniper, he shot you, you should have been more stealthy! or you steped on a mine, you should not have been running"

Trigger: Timer for play1 is running has elapsed

set Flag player1 is running to false

This is the general idea, if you needed this for multiple areas you would need to include varable zones and call the triggers so that there are too many proximity triggers running at once. you really shouldnt have more than 9 proximity triggers running at the same time for this method to work. Actually now that I think about it a lil more, I dont see why it wouldnt work with a proximity PLATOON. oops :stupid: you would need to inclue a variable to the guy who should get killed for that though.

Edited by smokin
Link to post
Share on other sites

I made a script once that measures the speed at which a player was moving. You could easily use this to 'punish' any player that exceeded a certain speed. Execute 'God' for example :devil:

Link to post
Share on other sites

Man you guys are evil......I like that.

I think I wasn't clear as to my intentions. I don't want to punish or torture players for running. I just want them to walk, so the story I am trying to tell, unfolds at the pace I want.

I mean how else can this guy jump out and get you?

ScreenShot5.jpg

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...