EricJ 0 Posted November 4, 2004 Share Posted November 4, 2004 Thanks for that, Eric. It would be nice if we could find a way to somehow simulate a weapon overheating or jamming. I think I can do it for AI soldiers, but not the player. ← Decided to keep it pure and real instead of throwing the Screens topic off, which I should have done before The way I can only think is how GR does it, more like a warning as I've never really jammed up the machineguns in there. But I also talked to my scout buddy and he said he would carry 1000 rounds with him (for the 240). He would have a 50 round starter belt, and then have the others in a ruck with quick release clips, because naturally the first thing to go in contact would be the ruck. He keeps them in 100 round packs (just woke up, can't think of the real "proper" name for it, but you get the idea) inside the ruck, and just pulls it out. Also, if he set the gas regulator to setting three, he would get somewhere around 600 rds/min. And by using proper burst technique, he could fire two hundred rounds without burning the barrel. Naturally movement wouldn't be much (I don't think they truly model weight vs. movement in any game, least AFAIK anyways) as he got stuck with it in Macedonia. Quote Link to post Share on other sites
Parabellum 12 Posted November 8, 2004 Share Posted November 8, 2004 Thank you for that, Eric. I think that the only way to simulate a jammed gun in VBS1 is to have the AI's weapons randomly jam if they fire X amount of rounds in a certain time period. I could do the same for the player, but I'm not sure how to go about keeping the player from shooting. Quote Link to post Share on other sites
EricJ 0 Posted November 8, 2004 Author Share Posted November 8, 2004 Thank you for that, Eric. I think that the only way to simulate a jammed gun in VBS1 is to have the AI's weapons randomly jam if they fire X amount of rounds in a certain time period. I could do the same for the player, but I'm not sure how to go about keeping the player from shooting. ← The thing is, that jams just happen. Like for example, the M4/M16 does jam, but you figure on one hand, it is the desert, or the environment you operate in. However, if you clean the chamber quite regularly, then it won't have no problems. Such as me when we tried to qualify in Kuwait, a dust storm conveniently showed up, and Jam City. Now, here in Iraq, it isn't too bad, but dust does get in the weapon, but not enough to jam it, and I have only say.... a few times I can count I had some serious concerns, but easily rectifiable. But more often than not, I'm quite confident my weapon works as it should. Some weapons, like the AK can jam due to shatty ammo (was doing a range and we used one, and the round didn't fire/extract). Plus other reasons is shatty magazines, or ammo, but keeping your weapon clean is a thing to do. I also got some pics today that I forgot to put on my memory stick. They're mainly vehicle shots for Gordo_Viper, but I do have some pictures of soldiers. I'll try and get them uploaded tomorrow. Quote Link to post Share on other sites
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