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Realistic M2 Bradley...


CommandoCrazy

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Yep - Im currently working on a "updated" Bradley model, using the 25mm Bushmaster and TOW for AT work. The MG is doubtful (looking into if can have 3 weapons set up in the Model - never tried yet). :D

The M2 will carry a full troop compliment AND if I can swing it (and I think I know how to now) be able to allow troops/players to fire out of the Bradley while still under cover - more news on that as I go along. :yes:

It will come with the basic GR texture on it, but I may do a few other 'skins' as well with it, as well as a destroyed version to be put on maps. :devil:

Im also looking at having the rear door openable.

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@[GRT1]Kpl.Eli : go on scare me, how high ? Maybe u could cull a few polys down and (with full permission and credit) allow me to tag it up and release it ???? Will certainly save me a few days of work if u have already got it done :D

@Suicide Commando : while its tru there is many new vehicles in Op:Dark Star, there will be many more Opfor and Allied vehicles released. Ive also been asked to do various vehicles for a few different mod's as well as been asked to be a "Guest" Scripter on Mods as well ! But I should squeeze the OpFor and Allied Vehicle Mods out soon(ish) :thumbsup:

@sniper82 : Now I know how set up 'Shotgun' vehicles, yes, I should have a lot of Vehicles u can ride & fight from ! :yes:

The future look bright, for AT carriers anyway :devil:

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by the way: does anyone know where i could find correctly armed BMPs?

i found out the weaps list.

BMP1:

73mm Cannon "2A28 Grom"

7,62mm MG "PKT"

"Sagger" AT Rocket

BMP2:

30mm Machine Cannon

7,62mm MG

AT-5 or AT-4

BMP3:

100mm Cannon "2A72" (with AT-15 or AT-10 starter)

30mm Machine Cannon

7,62mm MG

40mm GL

3x 5,45mm MG

(quite a lot don't you think so?)

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@Commando Crazy

Due to the restrictions on the tagging system for GR / 3dsMax, only two weapons can be set up per vehicles. RSE took the view u need a single anti-infantry and a single anti-Armour weapon only per vehicles. So its usually down to the Moddeller which of the weapons are set up for. :thumbsup:

Ive recently re-modelled the BMP 1 / 2 / 2D and have given them the most appropiate weapon load avail, inc making new .gun/.prj files to go with them. It is possible to have one BMP set up with a PKT and a 73mm Cannon BUT u will need a seperate model to have one with a weapon load of its PKT and "Sagger". This is one of the reasons why I ended up re-working the BMP etc, so I could have different types of the same vehicles in game at same time. ;)

Hope this helps your understanding of the restrictions GR has reference vehicles :D

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