Suicide Commando 0 Posted January 7, 2006 Share Posted January 7, 2006 SF - Good lord, that 416 looks sweet. SG - I like that setup on your M4 as well. Prozac - The M4 and M9 look great. Nice to see all this work already in the new year. Quote Link to post Share on other sites
pz3 338 Posted January 7, 2006 Share Posted January 7, 2006 M4 In game update. Original export posted previously. The newest exported version with filtering changes. somehow i fixed the dark arms issue.... Ok not really sure how but I got some specific Ideas of what might of done it, So with some trouble shooting I should get this problem down and out of the way for the future. Looks much better =) im happy now. Quote Link to post Share on other sites
SnowFella 8 Posted January 7, 2006 Share Posted January 7, 2006 Here's a quick preview of the HK416 ingame...as I haven't had time to retexture the Elcan I quickly slapped on an Eotech sight instead. Textures are still Work in progress though. Think what I like best about VBS1 is the fact I can set polygons to "always shine", meaning they will be fully lit even during the night....so in this case the Eotech's reticule will be lit during the night. Quote Link to post Share on other sites
Razors-3Dge 0 Posted January 7, 2006 Author Share Posted January 7, 2006 HOLY CRAP!!! Snow i love that scope!! Quote Link to post Share on other sites
element11 0 Posted January 7, 2006 Share Posted January 7, 2006 Very nice. Looks even better in game man! Think what I like best about VBS1 is the fact I can set polygons to "always shine", meaning they will be fully lit even during the night....so in this case the Eotech's reticule will be lit during the night. ← That would look increible, you gotta show us! Quote Link to post Share on other sites
SnowFella 8 Posted January 8, 2006 Share Posted January 8, 2006 Hehe...not sure how much you acctually will see in this shot as the character didn't have any nightvision goggles and I couldn't see anything bar the reticule. Quote Link to post Share on other sites
pz3 338 Posted January 8, 2006 Share Posted January 8, 2006 lol nice! if u see somthing move, just put the ret on em and shoot lol. Camo version in game, but this wont go in the mod. Quote Link to post Share on other sites
natsanwa 0 Posted January 12, 2006 Share Posted January 12, 2006 new stuff... Quote Link to post Share on other sites
pz3 338 Posted January 12, 2006 Share Posted January 12, 2006 Not to bad man .... My new m24, its not completly finished beeing modeled thoe Quote Link to post Share on other sites
SnowFella 8 Posted January 12, 2006 Share Posted January 12, 2006 Very nice Prozac! Just makes me dread when I have to model my first Harris Bipod...and that's most likely coming up pretty darn soon. Ive tried it before and never liked the result for some reson. Quote Link to post Share on other sites
pz3 338 Posted January 12, 2006 Share Posted January 12, 2006 yea there a pain, its mainly just that spring on the side that is Quote Link to post Share on other sites
SnowFella 8 Posted January 12, 2006 Share Posted January 12, 2006 Never really liked modeling bipods as they always come out looking funky for some reason. Oh well, the SCAR-H sniper version that I'm soon to build needs one so I'll have to dig in and make one I guess. Took some time the other day and today to give my old Elcan model a touchup, the original model dates back to my Ares Shrike mod Also took some time to go over the HK416's texture and tone down some of the highlights in it. And just to highlight the difference inbetween the old and new Elcan New on the left and old on the right. The new is alittle higher in polys but still uses the same size texturemap. Quote Link to post Share on other sites
ingeloop 8 Posted January 12, 2006 Share Posted January 12, 2006 nice work snowfella! Quote Link to post Share on other sites
ingeloop 8 Posted January 12, 2006 Share Posted January 12, 2006 Hehe...not sure how much you acctually will see in this shot as the character didn't have any nightvision goggles and I couldn't see anything bar the reticule. ← im not sure i follow here, i may be missing something. a holosight reticle in the sight, as you can see, but then you can also see a bar reticle?????? please enlighten me here Quote Link to post Share on other sites
JTF-2 0 Posted January 12, 2006 Share Posted January 12, 2006 Not to bad man .... My new m24, its not completly finished beeing modeled thoe ← Beauty! i'd love to see a wire if you could. You can always learn so much by looking at a good wire (thanks Earl!) Quote Link to post Share on other sites
SnowFella 8 Posted January 12, 2006 Share Posted January 12, 2006 It's acctually quite simple ingeloop. What you are looking at in that dark screenshot is the same view as in the larger screenie further up in the thread. It's VBS1's default weapon view and could best be described as having your weapon shouldered but not looking through the sights. The bar reticule is a rough indication of where any shots will hit. If you on the other hand hit the "v" button (default keysettings) to bring up your sight then this is what you will see with the Eotech. Quote Link to post Share on other sites
ingeloop 8 Posted January 13, 2006 Share Posted January 13, 2006 It's acctually quite simple ingeloop. What you are looking at in that dark screenshot is the same view as in the larger screenie further up in the thread. It's VBS1's default weapon view and could best be described as having your weapon shouldered but not looking through the sights. The bar reticule is a rough indication of where any shots will hit. If you on the other hand hit the "v" button (default keysettings) to bring up your sight then this is what you will see with the Eotech. ← i understand, no doubt about that ) just a bit confusing seeing two diff. rets. thats all. very nice eotech though. Quote Link to post Share on other sites
Suicide Commando 0 Posted January 13, 2006 Share Posted January 13, 2006 Great M24 model Prozac. That 416 couldn't get any better either SF. Quote Link to post Share on other sites
pz3 338 Posted January 13, 2006 Share Posted January 13, 2006 (edited) I wish VBS1 was only a little more apealing to the eye It looks great thoe SF Heres the wire just under 5000polys as is. Edited January 13, 2006 by Prozac360 Quote Link to post Share on other sites
SnowFella 8 Posted January 13, 2006 Share Posted January 13, 2006 Put it like this Prozac...my rig isn't powerful enough to take VBS1's settings up as high as they can go without looking at a slideshow, and I'm running a P4 3.2, 2 gig PC4200 DDR2 RAM and a GF 6800 Ultra Quote Link to post Share on other sites
Razors-3Dge 0 Posted January 13, 2006 Author Share Posted January 13, 2006 Wow snow i wish i had a PC like that, also when looking through iron, when focosing on the enamy dosent the rets get blurry? Quote Link to post Share on other sites
pz3 338 Posted January 13, 2006 Share Posted January 13, 2006 IRL? Irons at the rear do slightly.... the ret in the eotechs dont thoe =) Quote Link to post Share on other sites
natsanwa 0 Posted January 13, 2006 Share Posted January 13, 2006 hey prozac, that m24 is freaking awesome!! Quote Link to post Share on other sites
SnowFella 8 Posted January 13, 2006 Share Posted January 13, 2006 Well, more or less finished with the HK416/AG416 combo now. Mainly just some tweaks of the texture to do once I get it ingame. Snow Edit: Ended up looking pretty darn good ingame, just a shame I don't have any control over the lefthand placement in VBS1 Quote Link to post Share on other sites
DTDWardenMac 0 Posted January 14, 2006 Share Posted January 14, 2006 Looks fantastic Snow, I would leave the 203 sight up as well, I like it Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.