Jump to content
Ghost Recon.net Forums

Show me your Weapons!


Recommended Posts

  • Replies 1.7k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

SCAR-L 550ish Polygons

Posted Images

it has been a while since i last posted in this thread. so here goes:

swartz how do you get such awesome rederings of your model?

got any tips for a new modder?

everytime i play around with the settings this is the best i can get;

9796 polys so far, but its just learning how to make them now for me

and i am in 3dsm 6, so i cant export them anyways.

render_1.jpg

any suggestions would be GREATLY appreciated.

btw the stock is from hereVLTOR

i love their stuff and always wanted to try and do one, and seeing you guys models

got me inspired.

EDIT: swartsz you absolutely ROCK

thanks for the advice and the inspiration, your models look amazing.

Edited by CR_Bongo
Link to post
Share on other sites

looks very nice!

there are a lot of ways to make better renders of your models.

a simple one is to add a skylight to your scene, hit '9' on your keyboard and select Light tracer. after that it is more trail and error with more lights in the scene, settings and different materials. try adding some glossiness to your material.

also a good way to learn more on making renders is to browse through some tutorials, like the ones on 3dtotal.com. In some of them you can find very useful information on how to make better renders.

Edited by swartsz
Link to post
Share on other sites
When you gunna texture all these guns swartz. Your making a database of models..they just need textures to em :)

when my texturing and UWV mapping skills are good enough. do not want to ruin the models with a bad texture.

Link to post
Share on other sites
in that case...i have some more for you to drool over.... :D  :P

umpa.jpg

Awesome.... :) Any scope to go along with it?

haven't made any new scopes lately...maybe i can come up with one this week.

Those ump's are fine with the iron sights. if anything, u could add a reflex sight or something, but don't go overboard. no point in having a high-powered scope on a weapon that's only meant to shoot bout 10-20 yds

Link to post
Share on other sites
9796 polys so far, but its just learning how to make them now for me

and i am in 3dsm 6, so i cant export them anyways.

render_1.jpg

any suggestions would be GREATLY appreciated.

Nice detail in the stock. Useless in any game, but a good model. As for the grip, it looks like a lot of time has been spent on the shape. To smooth out the lighting for it find the "smooth" modifier. Should be in the modifier pull down list on the right panel. I use 3DSM 6 too. Man it's great. Lots of nice little things that make it easier to use.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...