The Worm 0 Posted October 27, 2004 Share Posted October 27, 2004 Hi, y'all, just wodering if you could spare the time to help me with something. Thanks in advance! You all are familiar wih the Briefing box shots which cycle through the objectives during the briefing. You know: Obj 1 (3 pictures), Obj2 (2 pictures) etc. Question is, what determines the number of "shots" per Objective? For example, Caves is (3,2,2,2) shots per objective, and Farm is (3,3,2,3). But if I move them around to different maps, I get diiferent combos. Everytime I make a new cyclic shots rsb, I get a different combo... for the same map! I've just finished a map and this is the last thing I need to do and... oops... er... *cough* I shouldn't have said that... never mind... forget I said anything... Right now I just max out the number of shots on the rsb and let the the game work it out, but surely there must be a better way. Cheers Quote Link to post Share on other sites
Biro 0 Posted October 27, 2004 Share Posted October 27, 2004 Hehehe, I look forward to see your map Worm! About the question, I have no idea, but I was wondering about the same myself. Quote Link to post Share on other sites
deleyt 0 Posted October 27, 2004 Share Posted October 27, 2004 (edited) what determines the number of "shots" per Objective? There are two different shot-collections: For the map and for the briefing. Both are pointed towards their respective location in the mission-file (.mis). Map: Tag <MapShots>xxxxxx.rsb</MapShots> determines the shots for the maps. Total imagesize is 1042x256 and is divided into 5 shots (on one row) Each sepereate shot is 185x140 starting with the first image on the topleft corner. Briefing: Tag <BriefingCycleImage>yyyyyy.rsb</BriefingCycleImage> determines the shots for the briefings. Total imagesize is 512x512 and is divided into 4 rows, each row carrying 4 shots. Each seperate shot is 128x96 starting with the first image on the topleft corner. Each row represents one mission-objective starting with the image on the far most left, cycling to the right. The first image-row is objective 1, 2nd row is objective 2, etc. So in total, 4 objectives can be represented, with each objective to show 4 different snapshots. If you leave a shot completly black (RGB channel), the engine automatically moves to the next objective and starts showing the shots of the next row aswell. If a row is left black it skips to the first row again. In order to synchronise both the objectives and it's shots, make sure that the amount of rows matches the amount of objectives. Also check that the Alpha-channel is set to white, on the all of the 4 rows. If you stick to this, it will work. The reason why the shots don't match right in your test, is because the number of objectives don't match the number of rows in the image. Edited October 27, 2004 by |rsi|™deleyt Quote Link to post Share on other sites
OSO 0 Posted October 28, 2004 Share Posted October 28, 2004 what determines the number of "shots" per Objective? There are two different shot-collections: For the map and for the briefing. Both are pointed towards their respective location in the mission-file (.mis). Map: Tag <MapShots>xxxxxx.rsb</MapShots> determines the shots for the maps. Total imagesize is 1042x256 and is divided into 5 shots (on one row) Each sepereate shot is 185x140 starting with the first image on the topleft corner. Briefing: Tag <BriefingCycleImage>yyyyyy.rsb</BriefingCycleImage> determines the shots for the briefings. Total imagesize is 512x512 and is divided into 4 rows, each row carrying 4 shots. Each seperate shot is 128x96 starting with the first image on the topleft corner. Each row represents one mission-objective starting with the image on the far most left, cycling to the right. The first image-row is objective 1, 2nd row is objective 2, etc. So in total, 4 objectives can be represented, with each objective to show 4 different snapshots. If you leave a shot completly black (RGB channel), the engine automatically moves to the next objective and starts showing the shots of the next row aswell. If a row is left black it skips to the first row again. In order to synchronise both the objectives and it's shots, make sure that the amount of rows matches the amount of objectives. Also check that the Alpha-channel is set to white, on the all of the 4 rows. If you stick to this, it will work. The reason why the shots don't match right in your test, is because the number of objectives don't match the number of rows in the image. ← Funny you went through all that trouble to figure it out. The easiest way to make briefing shots is to pick one of the existing ones that matches your needs and just cut and paste the images over the old ones in the dimensions you mentioned above. Flatten and save it as a rsb and then in IGOR direct it to use that image. Quote Link to post Share on other sites
San 0 Posted October 28, 2004 Share Posted October 28, 2004 Thanks for the manual on briefing-images Deleyt ! I used to do it the EL_OSO-way, but never knew what to do when you had more images then objectives (I just repeated the first objectives !). No offense EL_OSO, you r the godfather of GR ! Quote Link to post Share on other sites
OSO 0 Posted October 29, 2004 Share Posted October 29, 2004 I'll take that as a compliment SAN eventhough I don't have any Italian blood in me. The images cycle depending on the waypoints in IGOR but you probably knew that already. I probably wouldn't create a new rsb document for a breifing box shots just because I don't feel it is necessary due to the plethora that are already supplied in GR, DS, & IT. I didn't mean any offense towards deleyt. It is a great find and a logical explanation for how it works. I never bothered to use my time to figure out how and why they work the way they do when I could always comprimise and just cut and paste. Quote Link to post Share on other sites
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