Overlord 0 Posted October 24, 2004 Share Posted October 24, 2004 Gents, I'm currently making a document that includes all standard used weapons in gr, ds and it. together with igor's gun editor i've been able to collect me already a lot of data. The last part will be the hard part they say...and they are right. I need to know how I can calculate how much damage the gun will do for each bodypart. to do this I know I have to use the data from cmbtmodl.xml and the formula 1-(x/D) x is a value assigned to a body region in that file and D is the total damage done by your weapon. that's what Parabellum his tutorial says. where can I find that damage? All information I have is in the screenshots I took from the gun editor in IGOR which includes killenergy and velocity any advice? Quote Link to post Share on other sites
DonMiguel 11 Posted October 24, 2004 Share Posted October 24, 2004 In Para's tutorial you that damage modifier is determined by you, there's no hard lined setup for it. The way the ballistic calculator does it is this: eR = Effective Range (in GR the list for eR that I used is as follows but you can change as you see fit) ------------------------ pistols - 22.5m smgs - 45m carbines - 90m rifles/mgs - 180m ------------------------ Velocity @M = Meters Per Second at muzzle Velocity @eR = Meters Per Second at the weapon types eR Velocity Coeff 1 = (Velocity @eR/Velocity @M)*-1 Velocity Coeff 2 = (Velocity @eR-(Velocity @M+(Velocity Coeff 1 * eR)))/(eR^2) Energy @M = Energy in ft/lbs at muzzle Energy @eR= Energy in ft/lbs at eR Bullet Damage = Energy in ft/lbs @ eR*2 Kill Coeff 1 = Energy @M/(Velocity @M*3.28084) Kill Coeff 2 = (Bullet Damage-(Kill Coeff 1*Velocity @eR))/(Velocity @eR^2) Damage to Body Portion = 1-(CombatModelXMLbodyportionValue/((Kill Coeff 1*Velocity @eR)+(Kill Coeff 2*Velocity @eR^2))) Hope that'll help you. Quote Link to post Share on other sites
Overlord 0 Posted October 24, 2004 Author Share Posted October 24, 2004 is there a way to calculate the maximum damage done bye a gun with the stuff that is in igor gun editor? how? Quote Link to post Share on other sites
DonMiguel 11 Posted October 25, 2004 Share Posted October 25, 2004 the IGOR editor is simply a dialog box that writes out the text (.gun) file with values. It won't do calculations itself. You can find that data using the formula above: Damage to Body Portion = 1-(CombatModelXMLbodyportionValue/((Kill Coeff 1*Velocity @eR)+(Kill Coeff 2*Velocity @eR^2))). However you have to remember that there is always a 10% chance of death regardless of how much power there is. sry, but you're going to have to do it the old fashioned way with a calculator or spreadsheet. the ballistic calculator tool makes much quicker work of this stuff, but I find a spreadsheet is better for comparing values on multiple weapons and makes small refinements. Quote Link to post Share on other sites
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