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Gents,

I'm currently making a document that includes all standard used weapons in gr, ds and it.

together with igor's gun editor i've been able to collect me already a lot of data.

The last part will be the hard part they say...and they are right.

I need to know how I can calculate how much damage the gun will do for each bodypart.

to do this I know I have to use the data from cmbtmodl.xml and the formula 1-(x/D)

x is a value assigned to a body region in that file and D is the total damage done by your weapon. that's what Parabellum his tutorial says.

where can I find that damage? :stupid:

All information I have is in the screenshots I took from the gun editor in IGOR which includes killenergy and velocity :whistle:

any advice?

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In Para's tutorial you that damage modifier is determined by you, there's no hard lined setup for it. The way the ballistic calculator does it is this:

eR = Effective Range (in GR the list for eR that I used is as follows but you can change as you see fit)

------------------------

pistols - 22.5m

smgs - 45m

carbines - 90m

rifles/mgs - 180m

------------------------

Velocity @M = Meters Per Second at muzzle

Velocity @eR = Meters Per Second at the weapon types eR

Velocity Coeff 1 = (Velocity @eR/Velocity @M)*-1

Velocity Coeff 2 = (Velocity @eR-(Velocity @M+(Velocity Coeff 1 * eR)))/(eR^2)

Energy @M = Energy in ft/lbs at muzzle

Energy @eR= Energy in ft/lbs at eR

Bullet Damage = Energy in ft/lbs @ eR*2

Kill Coeff 1 = Energy @M/(Velocity @M*3.28084)

Kill Coeff 2 = (Bullet Damage-(Kill Coeff 1*Velocity @eR))/(Velocity @eR^2)

Damage to Body Portion = 1-(CombatModelXMLbodyportionValue/((Kill Coeff 1*Velocity @eR)+(Kill Coeff 2*Velocity @eR^2)))

Hope that'll help you.

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the IGOR editor is simply a dialog box that writes out the text (.gun) file with values. It won't do calculations itself. You can find that data using the formula above:

Damage to Body Portion = 1-(CombatModelXMLbodyportionValue/((Kill Coeff 1*Velocity @eR)+(Kill Coeff 2*Velocity @eR^2)))
. However you have to remember that there is always a 10% chance of death regardless of how much power there is.

sry, but you're going to have to do it the old fashioned way with a calculator or spreadsheet. the ballistic calculator tool makes much quicker work of this stuff, but I find a spreadsheet is better for comparing values on multiple weapons and makes small refinements.

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