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New Map in progress


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2 new maps (possibly more) are being made for my upcoming mod. the screenshots below are of a desert map, I dont have a name for it yet. the shots are just the basic map. details are being worked on. the setting is in a desert, for my mod, the location will be 'somewhere along the Iraq-Syria border' the ghosts will dispatched to stop terrorists from pouring into Iraq via the border...thats one possible scenario anyway. this map is designed by me but is being made by a friend of mine. I will have the max file so this map can be expaned and changed. I will post updates on this map and will update you on the 2nd map once this one is done.

m1.jpg

m2.jpg

m3.jpg

m4.jpg

m5.jpg

m6.jpg

m7.jpg

m8.jpg

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quick suggestion.  Add a little bit more sand color to that terrain and I think you will hit desert look on the head.  Right now it kind of resembles some distant, baron planet

the sand is from Tank map, I will add more color to see how it looks. thanks for the advice.

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Looks good...keep up the work.  Will there be any buildings or outposts or will it be all open with the ditch running through the middle.  Again...good work!

I was thinking of what kind of buildings to add, perhaps a 'small village' and or a 'terrorist training camp' my original plan was to have no buildings as this is supposed to be like a border between two countries. if I dont add buildings there will be plenty of ground cover and rocks., it wont be just open space.

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I dunno, a displaced plane is not enough for me to call it a map just yet.

Well. I'm sure that's how D08 Tank looked at first... :)

Anyway, about the sand, I'm just guessing, but looks like your buddy tiled the detail texture from Tank without any a base colour texture...

Dunno if this might help, but I was experimenting with composite textures a while ago, and I used a custom base texture (just a plain yellow texture) and used the mp_beach_sand.rsb from D01 Beach as a tiled detail texture, and I ended up with a nice sandy terrain which darkmapped very nicely. See?

Sand_test.jpg

Give it a try and see whether you like it. :thumbsup:

Edited by The Worm
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I dunno, a displaced plane is not enough for me to call it a map just yet.

we must first learn to crawl before we can walk :thumbsup: . so here is revised ground texture. is this better or no?

ScreenShot21.jpg

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I dunno, a displaced plane is not enough for me to call it a map just yet.

I fully agree. I've had many discussions with fellow modders over this same simple statement.

well if you read the title it clearly states "IN PROGRESS" as in 'beginning' as in 'just getting started' as in 'will post screen shots as more is added to it' :stupid:

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I know the feeling, i don't like releasing screenshots until i'm happy with what i see but then others BEG and WISH to see something.With my maps i don't want to show anything because they are not a true reflection of the Final Product, of course lighting and other details are yet to be added so peeps should bear this in mind b4 posting their comments.

Or we could hold back and show nothing at all!! kinda like RSE are doing with GR2 and the PC version!!!!!!!!!!!!!!!!!!!!!!!!

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I think it looks pretty good...the sand looks better..maybe a little more color? I think it would be good with a tent camp or something in it, nothing big as it will be a border. Good job ;)

PLEASE POST SCREENS ALOT. IT WILL GIVE ME SOMETHING TO DO!

Edited by BrandonKappel
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Dead trees, skulls n bones from animals (cow?), insects (lots of insects), no water.

Death is all around this place. But it didn't used to be, before the (whatever happend to this place) everything was green and there was a river, birds you name it.

Sorry I was fantazising :rofl:

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good measurements to use for a mud brick house? 5x5?

5x5 is quite small actually. Depends on what the purpose of the house is serving ofcourse. For a small guardhouse, it could be big enough. If you're intention is to make it for more perminent habitants, you'll have to increase the dimensions.

Also, GR's engine has a tendancy to make things look smaller then they really are.

Especially ceilings appear to be lower then in reallife. A ceiling with a height of 3,20 meters ussually gives the best perspective.

You also have to take into conscideration that a character uses a diameter of at least 1 meter to maneuvre properly inside a confined area (the .PDF says 80cm. but I've learned that that is a very tight fit).

Corridors should be at least 2.20 meters to make it possible for characters to pass without interfering.

If you stick to those measurements (or bigger), you should be be able to costruct a house that's very playable and looks good at the same time.

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