lexsis 0 Posted October 23, 2004 Share Posted October 23, 2004 2 new maps (possibly more) are being made for my upcoming mod. the screenshots below are of a desert map, I dont have a name for it yet. the shots are just the basic map. details are being worked on. the setting is in a desert, for my mod, the location will be 'somewhere along the Iraq-Syria border' the ghosts will dispatched to stop terrorists from pouring into Iraq via the border...thats one possible scenario anyway. this map is designed by me but is being made by a friend of mine. I will have the max file so this map can be expaned and changed. I will post updates on this map and will update you on the 2nd map once this one is done. Quote Link to post Share on other sites
jay316 0 Posted October 23, 2004 Share Posted October 23, 2004 cool, looks like a big map. Quote Link to post Share on other sites
TheBlakeness (HotPants) 0 Posted October 23, 2004 Share Posted October 23, 2004 quick suggestion. Add a little bit more sand color to that terrain and I think you will hit desert look on the head. Right now it kind of resembles some distant, baron planet Quote Link to post Share on other sites
DeUcEsWiLd 0 Posted October 23, 2004 Share Posted October 23, 2004 Looks good...keep up the work. Will there be any buildings or outposts or will it be all open with the ditch running through the middle. Again...good work! Quote Link to post Share on other sites
sleeper 0 Posted October 23, 2004 Share Posted October 23, 2004 quick suggestion. Add a little bit more sand color to that terrain and I think you will hit desert look on the head. Right now it kind of resembles some distant, baron planet ← Great suggestion, I agree. Quote Link to post Share on other sites
lexsis 0 Posted October 23, 2004 Author Share Posted October 23, 2004 quick suggestion. Add a little bit more sand color to that terrain and I think you will hit desert look on the head. Right now it kind of resembles some distant, baron planet ← the sand is from Tank map, I will add more color to see how it looks. thanks for the advice. Quote Link to post Share on other sites
lexsis 0 Posted October 23, 2004 Author Share Posted October 23, 2004 Looks good...keep up the work. Will there be any buildings or outposts or will it be all open with the ditch running through the middle. Again...good work! ← I was thinking of what kind of buildings to add, perhaps a 'small village' and or a 'terrorist training camp' my original plan was to have no buildings as this is supposed to be like a border between two countries. if I dont add buildings there will be plenty of ground cover and rocks., it wont be just open space. Quote Link to post Share on other sites
deleyt 0 Posted October 23, 2004 Share Posted October 23, 2004 I dunno, a displaced plane is not enough for me to call it a map just yet. Quote Link to post Share on other sites
Lancer 1 Posted October 23, 2004 Share Posted October 23, 2004 From little acorns grow mighty oaks. Quote Link to post Share on other sites
San 0 Posted October 23, 2004 Share Posted October 23, 2004 Nice hills lexsis. Quote Link to post Share on other sites
The Worm 0 Posted October 23, 2004 Share Posted October 23, 2004 (edited) I dunno, a displaced plane is not enough for me to call it a map just yet. ← Well. I'm sure that's how D08 Tank looked at first... Anyway, about the sand, I'm just guessing, but looks like your buddy tiled the detail texture from Tank without any a base colour texture... Dunno if this might help, but I was experimenting with composite textures a while ago, and I used a custom base texture (just a plain yellow texture) and used the mp_beach_sand.rsb from D01 Beach as a tiled detail texture, and I ended up with a nice sandy terrain which darkmapped very nicely. See? Give it a try and see whether you like it. Edited October 23, 2004 by The Worm Quote Link to post Share on other sites
lexsis 0 Posted October 23, 2004 Author Share Posted October 23, 2004 I dunno, a displaced plane is not enough for me to call it a map just yet. ← we must first learn to crawl before we can walk . so here is revised ground texture. is this better or no? Quote Link to post Share on other sites
sleeper 0 Posted October 23, 2004 Share Posted October 23, 2004 I dunno, a displaced plane is not enough for me to call it a map just yet. ← I fully agree. I've had many discussions with fellow modders over this same simple statement. Quote Link to post Share on other sites
lexsis 0 Posted October 23, 2004 Author Share Posted October 23, 2004 I dunno, a displaced plane is not enough for me to call it a map just yet. ← I fully agree. I've had many discussions with fellow modders over this same simple statement. ← well if you read the title it clearly states "IN PROGRESS" as in 'beginning' as in 'just getting started' as in 'will post screen shots as more is added to it' Quote Link to post Share on other sites
sleeper 0 Posted October 23, 2004 Share Posted October 23, 2004 Lol Quote Link to post Share on other sites
BornToKill 0 Posted October 24, 2004 Share Posted October 24, 2004 I know the feeling, i don't like releasing screenshots until i'm happy with what i see but then others BEG and WISH to see something.With my maps i don't want to show anything because they are not a true reflection of the Final Product, of course lighting and other details are yet to be added so peeps should bear this in mind b4 posting their comments. Or we could hold back and show nothing at all!! kinda like RSE are doing with GR2 and the PC version!!!!!!!!!!!!!!!!!!!!!!!! Quote Link to post Share on other sites
BrandonKappel 0 Posted October 24, 2004 Share Posted October 24, 2004 (edited) I think it looks pretty good...the sand looks better..maybe a little more color? I think it would be good with a tent camp or something in it, nothing big as it will be a border. Good job PLEASE POST SCREENS ALOT. IT WILL GIVE ME SOMETHING TO DO! Edited October 24, 2004 by BrandonKappel Quote Link to post Share on other sites
Suicide Commando 0 Posted October 24, 2004 Share Posted October 24, 2004 Looks like a great start lexsis. I like dry riverbed/depression in the map. Quote Link to post Share on other sites
San 0 Posted October 24, 2004 Share Posted October 24, 2004 Dead trees, skulls n bones from animals (cow?), insects (lots of insects), no water. Death is all around this place. But it didn't used to be, before the (whatever happend to this place) everything was green and there was a river, birds you name it. Sorry I was fantazising Quote Link to post Share on other sites
Biro 0 Posted October 24, 2004 Share Posted October 24, 2004 Haha San, you should write a book man! Maybe the "new" Lord of the rings? Quote Link to post Share on other sites
deleyt 0 Posted October 24, 2004 Share Posted October 24, 2004 we must first learn to crawl before we can walk ← I understand. I really didn't meant to put you down Lexsis, if that's what you think. I'm sure you'll try to make it something special. Quote Link to post Share on other sites
lexsis 0 Posted October 25, 2004 Author Share Posted October 25, 2004 working on adding some foliage, I will darken the sand texture again. does anybody know good measurements to use for a mud brick house? 5x5? Quote Link to post Share on other sites
XE_Joker 0 Posted October 25, 2004 Share Posted October 25, 2004 worm, that sand looks awesome. and lex keep at it. this should be kool. Quote Link to post Share on other sites
pz3 338 Posted October 25, 2004 Share Posted October 25, 2004 yep start modifying some polys add rocks etc... cliffs and maybe caves will be awsome Quote Link to post Share on other sites
deleyt 0 Posted October 25, 2004 Share Posted October 25, 2004 good measurements to use for a mud brick house? 5x5? ← 5x5 is quite small actually. Depends on what the purpose of the house is serving ofcourse. For a small guardhouse, it could be big enough. If you're intention is to make it for more perminent habitants, you'll have to increase the dimensions. Also, GR's engine has a tendancy to make things look smaller then they really are. Especially ceilings appear to be lower then in reallife. A ceiling with a height of 3,20 meters ussually gives the best perspective. You also have to take into conscideration that a character uses a diameter of at least 1 meter to maneuvre properly inside a confined area (the .PDF says 80cm. but I've learned that that is a very tight fit). Corridors should be at least 2.20 meters to make it possible for characters to pass without interfering. If you stick to those measurements (or bigger), you should be be able to costruct a house that's very playable and looks good at the same time. Quote Link to post Share on other sites
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