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Task Force Ranger


Reiver

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Just tested the 4 miss completed so far over our LAN w/end, and really enjoyed what I played. :thumbsup:

A few more minor tweaks to the current missions and only 2 (or 3 :P ) more to go for the Mod to be released :lol:

As for the Pickups in the pics, Glass texture hadntbeen put into the right folder be Reiver, and the bodywork is meant to look old and distressed (they are wrecks) - maybe a bit of Rust streaking to get the message across ??? ;)

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As for the Pickups in the pics, Glass texture hadntbeen put into the right folder be Reiver, and the bodywork is meant to look old and distressed (they are wrecks) - maybe a bit of Rust streaking to get the message across ???  ;)

I know they are meant to look old and distressed but what I meant is the texture looks more like stone than old metal. :)

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The problem is that Im trying to use standard GR textures to keep the size of Reiver's mod down. I know I had a quick look through and may have missed a standard texture that may be beeter suited - if so could you point me in the right direction :thumbsup:

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The problem is that Im trying to use standard GR textures to keep the size of Reiver's mod down. I know I had a quick look through and may have missed a standard texture that may be beeter suited - if so could you point me in the right direction  :thumbsup:

blakarion, mayb you could confirm my post above^^?

do we need just ghost recon, or desert seige and island thunder?

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  • 1 month later...

Unfortunatly Reiver's eyesight is not improving, and he feels he is unable to continue work on this mod. He's asked if I wish to finish off the last mission's and then release it, which I'm happy to do. :yes:

So expect more updates when I return from my time away (3-4 weeks), and hopefully Reivers eyesight will be returned to a good enough condition where he can himself release TFR ! :thumbsup:

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  • 5 months later...

If anyone is still interested i'm gonna have a go at trying to finish this mod off over Xmas, i've thought long and hard about this mod and have decided that i have put too much time into this mod just to let ot drop. So as of this morning GR went back on the PC and i'm suddenly staring blankly at IGOR going how the ###### does this work again lol (no change there then)

Basically the state of the mod is missiosn 1-4 are done with a few tweaks to mission 4 required, missions 5 and 6 have the bones of the script there ie objectives, triggers cinematics etc so just need to script the OpFor in both missions and play test, all kits, specialists etc are all done as well, just needs a bit of spit and polish. will keep people posted on progress. Thanks for the support messages folks, and thnaks for getting me back on this project again.

Reiver

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I just wish I had time to help or beta for you. I am a truck driver so I only have about three days per week and I have to do work on my truck, squeeze the family in and try that thing called sleep - anybody seen that before?

Anyway, I sure am looking forward to this. What a great mod and concept. Reiver, may God bless your eyes and hands :)

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  • 3 weeks later...
  • 2 weeks later...

Speaking for Reiver again, the operation turned out to help so hes now able to change his default Font size from 200+ :rofl: down to normal, and is back to enjoying his PC time rather than being fustrated :devil:

As for the Mod, well I believe some work had been done on it over Xmas, however the demands of his job (and the call of WoW) have reduced his Modding time to very little :rofl: but maybe he can still produce the goods (this year) :whistle:

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