snowpilot 0 Posted October 14, 2004 Share Posted October 14, 2004 Just wondering if any one besides me has played with the reticule textures on their gun files. I tried removing the pips last night from my sniper rifles, and it made all the difference in the world. Now its much closer to reality because you need to wait before firing, just like a true sniper. As for some of my other weaps, i went through and changed the reticules all together. For instance... if a weapon has a reflex sight on it, i change it to the reflex texture in thumpers 762 mod. (kudos to thumper on those. they really make it seem like a real sight). I lopped off the pips and changed the stabalization time to 0. If anyone thinks this is crazy, you find me one Green Beret, Force Recon, Delta, or Seal operator who needs to wait for his weapon to center on the target. they are able to swing the muzzle around and put a double tap in the target's face. NOW I CAN TOO.... You guys should seriously try this sometime. Piccolo's reticules in Navy Seals 2 are great for open sights and the ring sights on the MP5 from the stock GR. For reflex, red-dot, and holo sights, i recommend Thumpers 762 mod. Quote Link to post Share on other sites
GRT 0 Posted October 14, 2004 Share Posted October 14, 2004 I dont like that no ret bloom..you can be running with your gun and see someone across the map and shoot them to easily. But i have thought about removing the pips on the rets..i also thought that was more real to just have a ret picture. Quote Link to post Share on other sites
snared_gambit 0 Posted October 14, 2004 Share Posted October 14, 2004 I dont like that no ret bloom..you can be running with your gun and see someone across the map and shoot them to easily. But i have thought about removing the pips on the rets..i also thought that was more real to just have a ret picture. ← It still has the ret bloom, you just can't see it. Quote Link to post Share on other sites
snowpilot 0 Posted October 15, 2004 Author Share Posted October 15, 2004 yeah, the ret bloom is still there. I only messed with the stationary accuracy on my weaps except for my CQB only kits. AKA the mp5, ump, m4-masterkey and a new weap that i created based on the oicw. And those stats were just for the walking accuracy. I only took those down enough so that when i was clearing a building i could effectively move and shoot. Quote Link to post Share on other sites
Tommy35 0 Posted October 15, 2004 Share Posted October 15, 2004 I've tried to change rets myself with no luck. Does one need 3Dsm or am I just challenged? What I was trying to do was to use 7.62MM rets on Stan. Up. weaps. Tried opening gun files in notepad and just changing ret names from one to the other. No luck. Tried copying entire rsb file and pasting it in Art/shell folder and then changing ret name- yeah you guessed it- no dice. I obviously don't know what I'm doing. If someone could shed some light on the subject I would appreciate it. Please be as specific as possible on the steps to take. TIA Quote Link to post Share on other sites
Gen.Montgomery 0 Posted October 15, 2004 Share Posted October 15, 2004 Try to ask DVS1, he has custom reticules. Quote Link to post Share on other sites
TRC 0 Posted October 15, 2004 Share Posted October 15, 2004 (edited) Tommy, copy the ret rsb you want to use into shell/art folder of mod you are using. Then when opening the gun file, copy and paste the entire reticule setup from the 762 mod gun file into the reticule portion of standard upgrade gun file. You can't just change the name--you need to use the ret sizes the modder created specifically for that ret. I've never had a problem doing it this way. If you're still not getting it, post the gun file ret configuration you're changing and what you want to change it to and we'll get you there. Doesn't require anything but notepad. Snowpilot, I and others have done similar tweaks to gun file, especially for walking accuracy. During my career in law enforcement, we trained at the range on shooting while walking and with practice the accuracy is very high--military types get even more training so it would fit they'd even be better. I set my weapons up with higher recoil values but much quicker recovery time, so single shots are more accurate and full auto sprays. I also ditched the pips long ago. Edited October 15, 2004 by TRC Quote Link to post Share on other sites
snowpilot 0 Posted October 15, 2004 Author Share Posted October 15, 2004 Tommy, copy the ret rsb you want to use into shell/art folder of mod you are using. Then when opening the gun file, copy and paste the entire reticule setup from the 762 mod gun file into the reticule portion of standard upgrade gun file. You can't just change the name--you need to use the ret sizes the modder created specifically for that ret. I've never had a problem doing it this way. If you're still not getting it, post the gun file ret configuration you're changing and what you want to change it to and we'll get you there. Doesn't require anything but notepad. Snowpilot, I and others have done similar tweaks to gun file, especially for walking accuracy. During my career in law enforcement, we trained at the range on shooting while walking and with practice the accuracy is very high--military types get even more training so it would fit they'd even be better. I set my weapons up with higher recoil values but much quicker recovery time, so single shots are more accurate and full auto sprays. I also ditched the pips long ago. ← Yeah, the way i set up my weaps, only the standing and walking accuracy is affected. You run, you spray. Like i said, i only changed the weaps that i use for CQB, like mp5, ump, etc. I left the shotguns alone because i know how interesting it can be to swing one of those around. I also changed two sniper rifles... well, one from a mod, the other i "made" using a model i already had... the stationary accuracy is now really good, but the others are left alone. I use those rifles in urban settings and as DM rifles for one of my specialists. Quote Link to post Share on other sites
Tommy35 0 Posted October 16, 2004 Share Posted October 16, 2004 Ahhhhh...thanks TRC. Been wanting to do this FOREVER! Quote Link to post Share on other sites
Tommy35 0 Posted October 17, 2004 Share Posted October 17, 2004 One more thing, how do you make the pips disappear? Specificly which values in the gun file do change? Never did like the pips. Got the rets working though Quote Link to post Share on other sites
Tommy35 0 Posted October 19, 2004 Share Posted October 19, 2004 Just bumpin' to get my question answered. ( See above) TIA Quote Link to post Share on other sites
GRT 0 Posted October 19, 2004 Share Posted October 19, 2004 You have to open the ret .rsb in photoshop and delete the pip then save it. Quote Link to post Share on other sites
Tommy35 0 Posted October 19, 2004 Share Posted October 19, 2004 Thanks bro Quote Link to post Share on other sites
TRC 0 Posted October 21, 2004 Share Posted October 21, 2004 Tommy, sorry,was gone for a few days. Open up .gun file and put a zero in all reticulepip references in reticule section, ie reticlepipleft,retpipright,ret pipoffest etc. If you have photoshop you can also lighten up the grey area defining the reticule to make it show up brighter on screen. Doing RR_GRT's way saves you the time of redoing each gun file seperately and you only have to do a handful of rsb corrections. Quote Link to post Share on other sites
snowpilot 0 Posted October 22, 2004 Author Share Posted October 22, 2004 thanx guys. the ret pips were prolly the biggest gripe i've had with GR. the first time i tried room clearing on a mission, got my a** wasted cuz i was waiting for the pips to converge while no less than three BG's went rock and roll on me. had a neat zipperline right up my torso. Ever since, i've axed the pips and changed the walking accuracy and stabalization time to reflect the reality that spec ops training focuses on CQB and these operators can literally walk into a room, put three double taps on three targets and leave in under two secs. Quote Link to post Share on other sites
Tommy35 0 Posted October 23, 2004 Share Posted October 23, 2004 Thanks TRC. Tried the Photoshop way, don't think I fully understand the program just yet so I'll definitely handle it from the "notepad" route. Oh, by the way, I also change accuracy settings on any weap I get my hands on. Highly recommended to all of you out there that are not happy with current weap setup And If I can do that, anybody can Quote Link to post Share on other sites
GRT 0 Posted October 23, 2004 Share Posted October 23, 2004 You want me to do it? If you got msn add me to it and ill send them over. grt_bia@hotmail.com Quote Link to post Share on other sites
Tommy35 0 Posted October 24, 2004 Share Posted October 24, 2004 Very kind of you sir, but I got it Finally got the game where I want it, and in a few months I'll probably never play it (GR2 and all, maybe even VBS1, wife permitting) Quote Link to post Share on other sites
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