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Is this the GR2 killer we've been looking for?


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The game looks very interesting, very similar structure to BIA. The key would be the AI, if you have to micromanage them, the game will be crap. Also, I don't care for the OTS view as the only view, they should include a FPV as an alternative.

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It looked alright, im with kurtz and dont like OTS view a heck lot. also controling 30 ai people may be alittle less fun then getting to shoot yourself. The maps do look pretty sweet though :P

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If pulled off right it could be a promising game. But without the brand name and marketing it's unlikely to be a GR killer in terms of sales. As to whether it is a better game of this type, is up in the air till release date. So many tacsims look promising in development and come out as just fun-filled run and gun shooters or clumsy exercises in AI management.

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the name "wardogs" kinda kills it for me

Yeah I don't like the title either. On second look too the graphics are milky and dated and the map looks a little sparse on vegetation. the whole thing looks even pre-GR in graphics. I also noticed RTS style circles underfoot to mark friendlies....uugh!

My prediction - and of course it's too early to tel - is that this will be a budget title that uses the platoon-sized AI team as nothing more than a gimmick. You'll find the team largeely have a mind of their own (when it comes to orders) and generally act as backup shooters to the player at best, bullet stoppers at worst. Just a hunch.

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the name "wardogs" kinda kills it for me

Yeah I don't like the title either. On second look too the graphics are milky and dated and the map looks a little sparse on vegetation. the whole thing looks even pre-GR in graphics. I also noticed RTS style circles underfoot to mark friendlies....uugh!

My prediction - and of course it's too early to tel - is that this will be a budget title that uses the platoon-sized AI team as nothing more than a gimmick. You'll find the team largeely have a mind of their own (when it comes to orders) and generally act as backup shooters to the player at best, bullet stoppers at worst. Just a hunch.

Originally developed as Full Spectrum Leader for the U.S. Army

I don't figure an army training product would have 'Gimmick' AI.

Also, It's release date is TBA 2006. They have a lot of time to work on the retail version.

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the name "wardogs" kinda kills it for me

Yeah I don't like the title either. On second look too the graphics are milky and dated and the map looks a little sparse on vegetation. the whole thing looks even pre-GR in graphics. I also noticed RTS style circles underfoot to mark friendlies....uugh!

My prediction - and of course it's too early to tel - is that this will be a budget title that uses the platoon-sized AI team as nothing more than a gimmick. You'll find the team largeely have a mind of their own (when it comes to orders) and generally act as backup shooters to the player at best, bullet stoppers at worst. Just a hunch.

Originally developed as Full Spectrum Leader for the U.S. Army

I don't figure an army training product would have 'Gimmick' AI.

Also, It's release date is TBA 2006. They have a lot of time to work on the retail version.

well the army didnt adopt it for a reason....

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