Sup 0 Posted October 13, 2004 Share Posted October 13, 2004 http://pc.gamespy.com/pc/war-dogs/555583p1.html Wow. Quick, register Wardogs.net! Quote Link to post Share on other sites
Kurtz 4 Posted October 14, 2004 Share Posted October 14, 2004 The game looks very interesting, very similar structure to BIA. The key would be the AI, if you have to micromanage them, the game will be crap. Also, I don't care for the OTS view as the only view, they should include a FPV as an alternative. Quote Link to post Share on other sites
GRT 0 Posted October 14, 2004 Share Posted October 14, 2004 It looked alright, im with kurtz and dont like OTS view a heck lot. also controling 30 ai people may be alittle less fun then getting to shoot yourself. The maps do look pretty sweet though Quote Link to post Share on other sites
2nd Ranger 1 Posted October 14, 2004 Share Posted October 14, 2004 That looks needlessly complicated to me. I don't like the RTS-style highlighted units, either. Quote Link to post Share on other sites
supasniper 0 Posted October 16, 2004 Share Posted October 16, 2004 it looks to me like it's just FSW with more men, hell the name is even the same apart from one word Quote Link to post Share on other sites
Sup 0 Posted October 16, 2004 Author Share Posted October 16, 2004 it looks to me like it's just FSW with more men, hell the name is even the same apart from one word ← It's a tactical shooter, FSW was a RTS. Quote Link to post Share on other sites
GRT 0 Posted October 16, 2004 Share Posted October 16, 2004 i can say its not a GR2 killer Quote Link to post Share on other sites
budgie 1 Posted October 18, 2004 Share Posted October 18, 2004 If pulled off right it could be a promising game. But without the brand name and marketing it's unlikely to be a GR killer in terms of sales. As to whether it is a better game of this type, is up in the air till release date. So many tacsims look promising in development and come out as just fun-filled run and gun shooters or clumsy exercises in AI management. Quote Link to post Share on other sites
Dan 0 Posted October 18, 2004 Share Posted October 18, 2004 the name "wardogs" kinda kills it for me Quote Link to post Share on other sites
budgie 1 Posted October 19, 2004 Share Posted October 19, 2004 the name "wardogs" kinda kills it for me ← Yeah I don't like the title either. On second look too the graphics are milky and dated and the map looks a little sparse on vegetation. the whole thing looks even pre-GR in graphics. I also noticed RTS style circles underfoot to mark friendlies....uugh! My prediction - and of course it's too early to tel - is that this will be a budget title that uses the platoon-sized AI team as nothing more than a gimmick. You'll find the team largeely have a mind of their own (when it comes to orders) and generally act as backup shooters to the player at best, bullet stoppers at worst. Just a hunch. Quote Link to post Share on other sites
Sup 0 Posted October 19, 2004 Author Share Posted October 19, 2004 the name "wardogs" kinda kills it for me ← Yeah I don't like the title either. On second look too the graphics are milky and dated and the map looks a little sparse on vegetation. the whole thing looks even pre-GR in graphics. I also noticed RTS style circles underfoot to mark friendlies....uugh! My prediction - and of course it's too early to tel - is that this will be a budget title that uses the platoon-sized AI team as nothing more than a gimmick. You'll find the team largeely have a mind of their own (when it comes to orders) and generally act as backup shooters to the player at best, bullet stoppers at worst. Just a hunch. ← Originally developed as Full Spectrum Leader for the U.S. Army I don't figure an army training product would have 'Gimmick' AI. Also, It's release date is TBA 2006. They have a lot of time to work on the retail version. Quote Link to post Share on other sites
Dan 0 Posted October 20, 2004 Share Posted October 20, 2004 the name "wardogs" kinda kills it for me ← Yeah I don't like the title either. On second look too the graphics are milky and dated and the map looks a little sparse on vegetation. the whole thing looks even pre-GR in graphics. I also noticed RTS style circles underfoot to mark friendlies....uugh! My prediction - and of course it's too early to tel - is that this will be a budget title that uses the platoon-sized AI team as nothing more than a gimmick. You'll find the team largeely have a mind of their own (when it comes to orders) and generally act as backup shooters to the player at best, bullet stoppers at worst. Just a hunch. ← Originally developed as Full Spectrum Leader for the U.S. Army I don't figure an army training product would have 'Gimmick' AI. Also, It's release date is TBA 2006. They have a lot of time to work on the retail version. ← well the army didnt adopt it for a reason.... Quote Link to post Share on other sites
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