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Help with an installer/.dat file compiler ...


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Hi,

Im working on a sound mod for a completely different game (dont flame me as a trator LOL :) ) - but I have an installer dilemma, clickteam installer is good but .....

Im looking for an installer of some kind that can automate a process whereby the user runs an install exe ... it then proceeds to go into said game folder - open up a .dat file (which just contains all the games audio within it) - unpacks this dat file - overwrites certain audio wav files - (ones in the same structure included in the exe / my modified mirror of the contents of this .dat file) - then repacks it back to a readable .dat file for the game.

Simply put .. goes to .dat file and basicly puts my wavs into this dat to overwrite exiting ones (my mod is enhancing these - thats the point of the mod) - and then saves the .dat back so its readable for the game.

- bit of a tall order .. can anyone in this forum / planet point me in the right direction at all ???

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