smokin 0 Posted October 2, 2004 Share Posted October 2, 2004 I've noticed that an editable mesh has double the polies of an editable poly, when making a mesh for a map/object, what count is accurate? Meaning if I convert an editable mesh to an editable poly, is the poly count actuly double that of what is indicated on my poly counter as far as GR is concerned? Quote Link to post Share on other sites
Biro 0 Posted October 2, 2004 Share Posted October 2, 2004 The polycount in GR will be after the count of polys on the mesh. Quote Link to post Share on other sites
SnowFella 8 Posted October 3, 2004 Share Posted October 3, 2004 Yup, as Biro says it's the tri count (editable mesh) that matters in GR. Might want to take a look in THIS thread where El OSO and me did a little experiment with E mesh and E poly. Snow Quote Link to post Share on other sites
smokin 0 Posted October 5, 2004 Author Share Posted October 5, 2004 Thx guys, glad I asked. Seems now I have a bunch of assets with double the polies I had expected on. Quote Link to post Share on other sites
deleyt 0 Posted October 5, 2004 Share Posted October 5, 2004 LOL..we all made the same mistake. Lesson learned! Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.