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some stuff


RabidLockerGnome
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  • 4 weeks later...

theres at least 5 ways to optimize the poly count in max

so....

you should easily be able to get 90% reduction by splitting it up into small groups and reducing the polys 'by hand'. taking a 30,000 poly model down to 2,000 polys takes about a half hour, using a variety of the tools max provides for optimization.

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The good part of MultiRes is if u already have UV map on your model, cuz it respects texture co-ordinates. Also removing edges wont distort your UV map that bad compared to welding verts. Thats if u have your model textured.

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