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Tactical Sáuad Operations


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At my own blog I have posted my ideas for a mod or game called "Tactical Squad Operations". This is loosly based on ideas from Ghost Recon, CounterStrike and Operation Flashpoint (I know little about the last two games, except from what I've read and a little CounterStrike playing at lans).

To whet your appetite, so that you can decide if it is worth reading the whole article I've written, here are some points:

  • Encourages teamplay
  • Encourages good communications skills

Encourages teamplay

Every squad based tactical game will boast this, and I don't blame them. But look at Ghost Recon, there you are awarded points by killing your enemies. Nothing wrong in this, but that stiffles teamplay because it just measures one skill.

Furthermore it favours run and gun gaming, which is the opposite of teamplaying. A sniper in a game where only kills count will lag far behind the support grunts shooting anything in front of them. Other metrics, like hit accuracy might be a consolation price for snipers, but that doesn't help much either if there is nothing left to shoot at...

Therefore the core idea of TSO is to reward other aspects of the gaming experience. Even as far as letting the mission scripters/modders and the players add their own rewards to any game.

Encourages good communications skills

In this part I'm not as bold as above, but if my suggested closer knitting of the game engine and external comms program(s) are acted upon, the combined communications protocol and close integration into the game will create an environment where good communication is helped along by the software packages.

Go read it

If the above is something you miss, or think is interesting I suggest you go and read my outline now.

Thank you for your time, ideas and comments will be followed both on my blog and here in this forum.

Edited by spdyvkng
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