|S&P|Papa6 Posted September 1, 2004 Share Posted September 1, 2004 Ok, I've scrapped the durango map. I didn't like it and was getting above my level of map understanding. Here is my new map: MapName: Innercity Maptype:Urban Map Location: South Ossetian region This map is currently about 325m x 325m. I've included alot of alleyways for movement, see the first picture for a detail of the sidewalks. the next one is of everything from the user perspective. I'm about 40% complete. This will be a map designed for Team vs Team games and firefights. I've tried to set this map up to be a balanced map not giving too much advantage to one team. The buildings with the black edges are my damaged buildings from the effects of war. I'm also adding more vehicles for cover and concealment. I've used the truck from the sample castle map. I've used alot of non GR textures. I'm happy with this map as it is so far. Alot left to do. The lighting isn't even done so that will make a difference as well. Yes I did this all myself...no help. Just the sidewalks overhead view render of all above view everything Later, -Papa6- Quote Link to comment Share on other sites More sharing options...
jay316 Posted September 2, 2004 Share Posted September 2, 2004 looks like fun, will you be able to enter some buildings? will there be rooftops that you can access? Quote Link to comment Share on other sites More sharing options...
|S&P|Papa6 Posted September 2, 2004 Author Share Posted September 2, 2004 In game screenshots for ya! Some textures I used were much better than others. So enjoy the views. alley looking south to park bank alley middle alley looking west north alley looking south to bank northeast "u" alley northeast "u" alley looking west north street looking west park looking north parkshot looking west Quote Link to comment Share on other sites More sharing options...
|S&P|Papa6 Posted September 2, 2004 Author Share Posted September 2, 2004 @jay316, no I haven't srry bro. BUT!, when this is done maybe I'll ditch a couple buildings and put some in. just above my understanding level right now... Quote Link to comment Share on other sites More sharing options...
GRT Posted September 2, 2004 Share Posted September 2, 2004 Really nice 6..looking good Quote Link to comment Share on other sites More sharing options...
|S&P|Papa6 Posted September 2, 2004 Author Share Posted September 2, 2004 Here some screens of the night version; Hope you like em' adjustments will have to wait to the streetlights... nightshot1 nightshot2 nightshot3 nightshot4 nightshot5 G'night m8's -Papa6- Quote Link to comment Share on other sites More sharing options...
Zeko Posted September 2, 2004 Share Posted September 2, 2004 Looking real good m8. Just a note, blocks texture is repeating a bit too much. Why not increase it to 400x400 and create some central area like park or square? Would be fun for some hamburger hill. At this point looks too narrow and tight. Keep up the good work! Quote Link to comment Share on other sites More sharing options...
Stalker Posted September 2, 2004 Share Posted September 2, 2004 nice! Quote Link to comment Share on other sites More sharing options...
|S&P|Papa6 Posted September 2, 2004 Author Share Posted September 2, 2004 @ Zeko..There is a park to the extreme south, the gravel lot in the middle maybe a good siege point. I'm getting close to 400x400 meters. I have one long alley near the west of the map, good sniper hide looking toward the bank (see picture above"north alley looking south to bank"), Also Night shot 2 above is of the longest street 300m long. Hope that helps your concerns Quote Link to comment Share on other sites More sharing options...
lexsis Posted September 2, 2004 Share Posted September 2, 2004 I live in an urban jungle (Bronx, NY) so if you need some ideas just let me know, also if you want some digital pictures of typical 'urban' streets. Quote Link to comment Share on other sites More sharing options...
Biro Posted September 2, 2004 Share Posted September 2, 2004 Looks good so far Papa, but why did you drop the durango map?? I think it was starting to get better, so what was your actual problems there?? You got me on icq so you are free to ask questions day and night! With some lighting and some more details though, this map is maybe more interesting. Not to many good city maps have been made. Quote Link to comment Share on other sites More sharing options...
|S&P|Papa6 Posted September 2, 2004 Author Share Posted September 2, 2004 @Lexis, sure. Could use some pictures of building facades to replace some of my lackluster ones. @Alpha Biro- Durango was a failure from the start. You see, I found that urban maps are much easier to build, make your building, slap the texture on...on to the next item... Durango or wilderness maps IMHO, have alot more things to think about the ++ tagging of trees. Hell I'm really trying to grasp how to unwrap UVW on my items, hence the problems with my barrels in one of the above pictures. haven't figured it out yet. I'm going to photoshop up a rust texture and slap it on my barrels..simple yet effective. This will be my first decent map I've ever made. I want to see it through to the end. I love this map dearly as it has been real fun making it. I'm going to litter the streets with litter / objects of a war torn environment. Quote Link to comment Share on other sites More sharing options...
Biro Posted September 2, 2004 Share Posted September 2, 2004 Well, if you have kept on trying and asking questions I'm sure you would have got a nice map out of it. If you have problems with texturing with UVW check this one out: http://www.ghostrecon.net/html/texturing.htm Quote Link to comment Share on other sites More sharing options...
Chems Posted September 2, 2004 Share Posted September 2, 2004 I have to say, this could be 10x better with just large texture resolutions and Im afraid to say but for the best models etc you need to spend a lot of time working on diffrent textures and models etc. I spent hours and hours working on all the custom textures for my Starship Troopers Fort and Im sure Deleyt spent hours on textures for WSV. Time is the key. Quote Link to comment Share on other sites More sharing options...
|S&P|Papa6 Posted September 2, 2004 Author Share Posted September 2, 2004 @ Chems..I agree since my job only allows for me to have 1 maybe 2 days a week off... yeah...time. Quote Link to comment Share on other sites More sharing options...
Chems Posted September 2, 2004 Share Posted September 2, 2004 Not to hijack your thread, but I had to work on this for many hours to get a really good effect with intresting textures, and what you see there in texture terms took me 2 nights of a lot of solid work. Quote Link to comment Share on other sites More sharing options...
|S&P|Papa6 Posted September 3, 2004 Author Share Posted September 3, 2004 lemme guess, you had that movie/DVD on pause the whole time right? lol Quote Link to comment Share on other sites More sharing options...
Peanut_Budder Posted September 3, 2004 Share Posted September 3, 2004 hehe GREAT WORK CHEM! not bad for somethat was supposed to be released LAST CHRISTMAS! jkjk Quote Link to comment Share on other sites More sharing options...
uncle Posted September 3, 2004 Share Posted September 3, 2004 Thats one map I will be looking forward to for sure. Quote Link to comment Share on other sites More sharing options...
XE_Joker Posted September 3, 2004 Share Posted September 3, 2004 (edited) map looks like it has great potential papa6, keep at it man. can't wait for this one. i have some new urban digital camo skins to use on a good urban map. and chems that base looks unbelievable man. i hope you plan to finish the starship troopers mod. Edited September 3, 2004 by XE_Joker Quote Link to comment Share on other sites More sharing options...
San Posted September 3, 2004 Share Posted September 3, 2004 Nice 1st try for an urban map. Too bad for Durango (still got it?, maybe one day you will pick it up again). Chems is right about wall-textures, use bigger ones so it won't lose much detail when tiled. It's a small map (I think), I mean little open spaces, so I think it's useless to make a mission with a helicopter. I say this because all roofs have same textures as walls. The more detail the better : - things on the ground you'll find in real cities too: cans, papers, (dogsjit !) etc. - I like rainpipes along the walls, see WSV and Cartel for examples. - mailboxes, telephones etc. - cables going from one buidling to another (in air, over street). - maybe some shops with neon-lights (just textures). - birds sitting on edge of roof. I myslef made about 5 maps now, but all not finished (even thrown away most of em), because some weren't real 'GR-maps', other too tough, others too simple. I'm working on one (urban map too) but think it's only a MP-game type map. It has no locations to use for in missions. So I'm planning another map (woodland, my favourite!) with a more GR-feeling. Anyway GL on this one. Quote Link to comment Share on other sites More sharing options...
V2_Bloodline Posted September 3, 2004 Share Posted September 3, 2004 (edited) Is that suppose to be a peaceful or a war-torn map? If it's peaceful, I agree with San - things on the ground you'll find in real cities too: cans, papers, (dogsjit !) etc. - I like rainpipes along the walls, see WSV and Cartel for examples. - mailboxes, telephones etc. - cables going from one buidling to another (in air, over street). - maybe some shops with neon-lights (just textures). - birds sitting on edge of roof.but if it isn't, i still agree with him, but make em look like it. the environment in "Embassy" is OK, but the textures are too clean. The buildings should be a little bit, um, dusty. WW2 maps from most other games are often the best examples (of textures used). Edit: That map has a great potential, papa6. Edited September 3, 2004 by V2_Bloodline Quote Link to comment Share on other sites More sharing options...
Chems Posted September 3, 2004 Share Posted September 3, 2004 The SST map would be finished by now had it not been for my HD problems. Quote Link to comment Share on other sites More sharing options...
|S&P|Papa6 Posted September 3, 2004 Author Share Posted September 3, 2004 Tell you what Joker, I've got 4 versions of the map, Night, Dusk, Day and Rainy. I'll send you the map and you can add your skins to the mod if you'd like too. I'm looking for some new textures for those aweful buildings textures now in place. I'll add my weapons I made to this thing too. -Papa6- Quote Link to comment Share on other sites More sharing options...
BrandonKappel Posted September 5, 2004 Share Posted September 5, 2004 The map looks great. Although I more of a woody map lover than one of an urban setting, I will be sure to d/l the final. I agree with everyone's posts so far. If I may I have some suggestions: Make it more of a wartime setting with dusty buildings, empty bullet cases on the streets, lots of litter, etc. But don't make it look bombed out like the embassy. Maybe some military style roadblocks. Of course have some electrical/phone lines between buildings. And maybe make staircases to buildings roofs so a helicopter can maybe land on (be great for scripted missions). I'm not a map modder so I don't know how hard this would be, just keep up the excellent work. Quote Link to comment Share on other sites More sharing options...
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