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LIGHTING TOOL PROBLEM


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I've reworked some textures on my map by changing the ground textures to composite textures.

Now when i load the map into the lighting Tool it tells me " Too Many Texture coordinates(3) for model(1) on surface(c01_grass_tile) "

If i keep clicking "ok" it eventually goes and i can use the lighting tool as per norm.

But when i run the map with lighting GR freezes/locks up on loading the map and uses about 90% of my memory (1gb) and 54% cpu usage.

Map runs without lighting solution, no problem.

What have i done wrong?

Is it because i have to many polygons on one surface? or what?

Edited by BornToKill_TAW
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I have had this one aswell, but I can't remember for 100% what I did to fix it, but I belive it's because I had set my whole groundfloor texture to be called <*dm>goundfloor, but it should only be the base texture that's called it. Try to fix/change the names there.

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Check your material in MAX and see if you applied more then 2 textures to it.

Or to play safe, recreate your composite-material in a new slot.

Then EDIT MESH your model , go into VERTEX SUB-OBJECT, select all vertices and WELD.

Next, re-apply the new material to the model.

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Cheers guys,

Ye Biro, similar prob to you in the end.

I hadn't named the Standard/Bitmap Basecolour <*dm>xxxxxxxx, just the composite.

So named it down the tree Composite,Standard,bitmap all as <*dm>Ground on the Base colour channel only, left the detail map as was.

Sorted ;)

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