BornToKill 0 Posted August 30, 2004 Share Posted August 30, 2004 (edited) I've reworked some textures on my map by changing the ground textures to composite textures. Now when i load the map into the lighting Tool it tells me " Too Many Texture coordinates(3) for model(1) on surface(c01_grass_tile) " If i keep clicking "ok" it eventually goes and i can use the lighting tool as per norm. But when i run the map with lighting GR freezes/locks up on loading the map and uses about 90% of my memory (1gb) and 54% cpu usage. Map runs without lighting solution, no problem. What have i done wrong? Is it because i have to many polygons on one surface? or what? Edited August 30, 2004 by BornToKill_TAW Quote Link to post Share on other sites
Biro 0 Posted August 30, 2004 Share Posted August 30, 2004 I have had this one aswell, but I can't remember for 100% what I did to fix it, but I belive it's because I had set my whole groundfloor texture to be called <*dm>goundfloor, but it should only be the base texture that's called it. Try to fix/change the names there. Quote Link to post Share on other sites
deleyt 0 Posted August 30, 2004 Share Posted August 30, 2004 Check your material in MAX and see if you applied more then 2 textures to it. Or to play safe, recreate your composite-material in a new slot. Then EDIT MESH your model , go into VERTEX SUB-OBJECT, select all vertices and WELD. Next, re-apply the new material to the model. Quote Link to post Share on other sites
BornToKill 0 Posted August 30, 2004 Author Share Posted August 30, 2004 Cheers guys, Ye Biro, similar prob to you in the end. I hadn't named the Standard/Bitmap Basecolour <*dm>xxxxxxxx, just the composite. So named it down the tree Composite,Standard,bitmap all as <*dm>Ground on the Base colour channel only, left the detail map as was. Sorted Quote Link to post Share on other sites
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