longshankslives Posted August 22, 2004 Share Posted August 22, 2004 I know these are some extremely hypothetical questions but I am going to ask them anyway. Do you all think (those who have played it) that VBS1 is going to rule tactical gameplay for the foreseeable future? I read that three games that are coming out very soon, 1. Close Quarters Battle First Fight. 2. Full spectrum Warrior 3.ALFA: Antiterror for the PC. They all sound good but I guess I am getting spoiled because I only want to play the best. I played Ghost Recon for years and now after playing some single missons on OPF I have a hard time going back. I got rid of Max Payne,Far Cry, and a host of others because I realized my one and only true lover as a gamer are REALISTIC fps tactical war games. Also I wanted some opinions from you guys Also I have a pentium 2.4 gig and 1000 mg ddr ram. I have a 560 fx geforce ultra and I am wanting to upgrade. If I get the Geforce 6800 ultra or GT will I need to upgrade to a higher processor or will just adding more memory to my computer do the trick. I am on a budget If I go up to anything over 2.8 GIG I am going to have to get a new motherboard and memory and I am just a gamer (serious one) but a gamer none the less that is the only reason I need a smoother machine and gameplay Quote Link to comment Share on other sites More sharing options...
GRT Posted August 22, 2004 Share Posted August 22, 2004 I dont like the lighting in VBS1..it seems like everything is to bright, also the hands look some weird but i hear the gameplay is great. Quote Link to comment Share on other sites More sharing options...
Parabellum Posted August 22, 2004 Share Posted August 22, 2004 I think that VBS1 has an advantage in that it offers many types of gameplay. You can even choose not to fight at all, but to have your squad do the fighting, while you issue orders. With a little scripting, one could even create a way to switch camera views to the various soldiers in your squad, and see what they're doing, etc. As is, VBS1 has a tactical camera view, which allows squad leaders to get an overall view of the area, zooming and panning and watnot. As to whether VBS1 will rule tactical games, that remains to be seen. Quote Link to comment Share on other sites More sharing options...
Jack57 Posted August 22, 2004 Share Posted August 22, 2004 @RR_GRT, have you tried Kegetys DXDLL? It gives you a lot of extra functionality over lighting. I have mine set to hard lighting and find it a vast improvement. Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted August 22, 2004 Share Posted August 22, 2004 Alfa Antiterror really doesn't fit into the mix as it's a turn based strategy game. However I'm totally stoked about the game. I love these types of simulations and, unlike VBS1, it won't cost hundreds of dollars. Quote Link to comment Share on other sites More sharing options...
Chems Posted August 23, 2004 Share Posted August 23, 2004 I dont think it will be the king, it cant be, software companies are going to see the popularity, and maybe make a game on a next gen engine instead of an old engine, thou it wont beat VBS on gameplay cause they know that this extreme realism only has a small market. But then again maybe not, cause this is what GR2 should have been but went much more FPS and lost realism. Maybe the only way for tactical game is for training sims, such as FSW which was made for the US army, as was Americas Army, and this was made for training for secruity services correct? Quote Link to comment Share on other sites More sharing options...
Parabellum Posted August 23, 2004 Share Posted August 23, 2004 If I'm not mistaken, the OFP engine was first used for training by the USMC several years ago. Quote Link to comment Share on other sites More sharing options...
Sup Posted August 23, 2004 Share Posted August 23, 2004 Do you all think (those who have played it) that VBS1 is going to rule tactical gameplay for the foreseeable future? I read that three games that are coming out very soon, 1. Close Quarters Battle First Fight. 2. Full spectrum Warrior 3.ALFA: Antiterror Your forgot [OFP: DR]. Quote Link to comment Share on other sites More sharing options...
Gordo_Viper Posted August 23, 2004 Share Posted August 23, 2004 (edited) [OFP: DR] will be quite nice methinks... VBS1 wasn't designed and marketed for a mas audience.. it is targeted as a Military training aid, as such realism is to the fore... no run and gunnen here.. you do that your life expectancy is ###### all... Edited August 23, 2004 by Gordo_Viper Quote Link to comment Share on other sites More sharing options...
Gordo_Viper Posted August 23, 2004 Share Posted August 23, 2004 If I'm not mistaken, the OFP engine was first used for training by the USMC several years ago. True, USMC used it as did ADF before they got VBS1 and the NZDF still you OFP-R... as does a few others countries militarys.... Quote Link to comment Share on other sites More sharing options...
Parabellum Posted August 23, 2004 Share Posted August 23, 2004 [OFP: DR] will be quite nice methinks... VBS1 wasn't designed and marketed for a mas audience.. it is targeted as a Military training aid, as such realism is to the fore... no run and gunnen here.. you do that your life expectancy is ###### all... Yep. I've been working on an ambush mission today to showcase my 90's Rangers, and I quickly discovered that trying to run across a street is a good way to get popped. I barely made it ten feet before I got popped by one of the terrorists firing his RPK down the street, not more than 100 yards away. Quote Link to comment Share on other sites More sharing options...
AUS_Viper Posted September 8, 2004 Share Posted September 8, 2004 All I can add to this conversation is this... As both a modder and player of GR, I must say I have never had so much fun as what I have had playing VBS1. Sure, you can argue it's just a add-on to OPF1, but who cares? It's much more fun to play. From a modders perspective, I love the fact that all the models, vcl's, aircraft etc are done for you. You only need to script missions and "bobs your uncle". Put it this way, I have scripted 5 missions in the last 6 weeks that would have taken me 6 months in GR due to all the 3DMax work needed. Even the mission scripting options are much more powerful - you can't call external scripts from GR, but you can from VBS1. Call me a convert PS - sorry about the two GR mods that won't be finished now (Aliens & Op Falconer), but I am having way too much fun. I even heard a rumour that my chief weapons modder (Name starts with Strei....) is ready to migrate.... Quote Link to comment Share on other sites More sharing options...
Pyro_Monty Posted September 8, 2004 Share Posted September 8, 2004 As both a modder and player of GR, I must say I have never had so much fun as what I have had playing VBS1. I'm a little worried about the comparisons being made between Ghost Recon and VBS-1. I mean... VBS-1 may well be a great deal better than GR, but that means next to nothing, these days. Ghost Recon just isn't a benchmark game anymore. What I want to know is how VBS-1 compares to newer games that are actually comparable -- Joint Operations, for instance, or maybe even America's Army (though it, like Ghost Recon, just isn't on the same sort of scale as VBS-1 and so a direct comparison is slightly unfair). I ask because I am genuinely skeptical that any game could be almost 18 times better than a game like JO, and thus be worth price tag of 18 times as much. Quote Link to comment Share on other sites More sharing options...
Parabellum Posted September 8, 2004 Share Posted September 8, 2004 (edited) As both a modder and player of GR, I must say I have never had so much fun as what I have had playing VBS1. I'm a little worried about the comparisons being made between Ghost Recon and VBS-1. I mean... VBS-1 may well be a great deal better than GR, but that means next to nothing, these days. Ghost Recon just isn't a benchmark game anymore. What I want to know is how VBS-1 compares to newer games that are actually comparable -- Joint Operations, for instance, or maybe even America's Army (though it, like Ghost Recon, just isn't on the same sort of scale as VBS-1 and so a direct comparison is slightly unfair). I ask because I am genuinely skeptical that any game could be almost 18 times better than a game like JO, and thus be worth price tag of 18 times as much. I would say that, in terms of what you can and can't do, VBS1 has both pros and cons in comparison to Joint Ops. You can only have one weapon/vehicle in VBS1, as opposed to several in Joint Ops. You also can't do water operations like you can in Joint Ops. I haven't played JO, though I played both demos. From what I saw, JO looked similar to VBS1 on some levels, except that, if you can believe it, VBS1 has more detail. It's also more realistic than Joint Ops, which I felt was very arcade-like. I think the key thing that makes VBS1 superior is really two fold: expandability, and the ease with which the game can be expanded. I've yet to see any other game that rivals, or even comes close, to VBS1 in that regard. The scripting capabilities are also very, very, very powerful. In comparison with AA, I would say that AA takes the cake as far as graphics. That's where it ends, though. AA is, for all purposes, very focused. You go where they want you to go, and see what they want you to see. Like RSE, the the AA developers are good at making you feel like you're in a much larger area than you really are in. With VBS1, you don't just feel like you're in a large area - you are in a large area, up to 25x25 Km. That's 625 sq Km! The ability to either script very focused missions, or allow the player(s) total tactical freedom, is unmatched. In VBS1, you can also actually navigate by the stars and/or your compass. The position of the stars is correct, and modelled just like real stars; the positions shift based on time, day, month, and year. Tides are also correctly modelled. So is day/night. The position of the sun and moon are dependent upon time of day and the date. In short, the possibilities for real-world immersion in VBS1 are simply unmatched. If you're in it for a quick game of run and gun, VBS1 may not be for you. But if you want to put some of your real-world skills to the test, nothing else will do like VBS1. It's simply amazing to be able to take what I learned reading the Army's land navigation FM, and accurately use it in VBS1. Edited September 8, 2004 by Parabellum Quote Link to comment Share on other sites More sharing options...
Gordo_Viper Posted September 8, 2004 Share Posted September 8, 2004 As both a modder and player of GR, I must say I have never had so much fun as what I have had playing VBS1. I'm a little worried about the comparisons being made between Ghost Recon and VBS-1. I mean... VBS-1 may well be a great deal better than GR, but that means next to nothing, these days. Ghost Recon just isn't a benchmark game anymore. What I want to know is how VBS-1 compares to newer games that are actually comparable -- Joint Operations, for instance, or maybe even America's Army (though it, like Ghost Recon, just isn't on the same sort of scale as VBS-1 and so a direct comparison is slightly unfair). I ask because I am genuinely skeptical that any game could be almost 18 times better than a game like JO, and thus be worth price tag of 18 times as much. Graphically...at least with my PC VBS1 Looks damn fine indeed. Better than even AA. Realism is in bucketloads. Bullet Drop, range, view distance, Map size, models, units, variety of terrain....and smart AI Bots.... don't totally note hw smart the buggers are till you watch em take out someone using group tactics. I won't compare to JO simply because I haven't played it. There are a few others that have. The ADF, IDF, US National Guard, US Secret Service, the USMC, as users say something about the software. Quote Link to comment Share on other sites More sharing options...
Whisper_44 Posted September 8, 2004 Share Posted September 8, 2004 Bullet Drop - me thinks that this reason alone is why Para love it - call him mr. balistics Quote Link to comment Share on other sites More sharing options...
Jack57 Posted September 8, 2004 Share Posted September 8, 2004 I've played a bit of COOP JO at LAN and the one glaring difference is the AI - doesn't even come close to the AI in VBS1. That's not to say that JO is not worth playing - it's a great fun game and has some major enhancements over it's predecessor BHD. Quote Link to comment Share on other sites More sharing options...
Parabellum Posted September 9, 2004 Share Posted September 9, 2004 Bullet Drop - me thinks that this reason alone is why Para love it - call him mr. balistics ROFL - It's certainly one of the reasons I like the game. Quote Link to comment Share on other sites More sharing options...
tomcat_ Posted March 12, 2005 Share Posted March 12, 2005 i endorse that...i have played JO since the demo (and BHD previously since the demo...) Last few months before I switched to AA was playing only JO-coop with realistic settings... lately trying to play OFP and have VBS1 on order.. why? JO is not a realistic game...is an arcade festiv...also..coop is nice...but AI is either stupid...or ###### u completely off...with running and gunning..with auto stingers firing at players, auto snipers, shooting behind fog, bushes etc... AA..has awesome graphics, and very realistic...but it is run and gun..nowhere near as run and gun as BF and JO...but still...fast strafing and bunny hopping...when you wonna get out of getting killed all the time...from run and gunners...coop is a nice change... The question is...when AA-Qcourse and overmatch come out...when will be compared... Qcourse is gonna have large maps and random objectives-spawn points (hence no spam) and overmatch is going to have drivable vehicles and coop missions..with (supposenly) clever AI... Only games I can see competing in realism with VBS1 would be BF2-reality mod, insurgency HL2 mod, GR2 and AA future releases... Quote Link to comment Share on other sites More sharing options...
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