XE_Joker 0 Posted August 10, 2004 Share Posted August 10, 2004 I have created a bunch of extra skins for my team's newest mod version, but i can't get them to show up in the game to select from. Basically I want something like in FB, HX4, HX5, and BjB G8 where you can select the regular Ghosts as well as the new extras. Example: when you go to the soldier tab you can choose: These change to new skins according to the map you pic. US Rifleman US Demo Expert US Support Expert US Sniper Then these as well to select regardless of what map you are on: XE Winter Rifleman, Demo, Support, Sniper XE Urban Rifleman, Demo, Support, Sniper XE Gold Rifleman, Demo, Support, Sniper XE Blue Rifleman, Demo, Support, Sniper XE Red Rifleman, Demo, Support, Sniper XE Black Rifleman, Demo, Support, Sniper XE Jungle Rifleman, Demo, Support, Sniper Ruin's updated skin tutorial is where i learned to make skins, but I can only get the replacement skins for GR, DS, and IT to work, but I can't get these others to work. Please help. I'm sure a similar question has been asked before. I actually saw one, but there was no answer in it that helped me. Quote Link to post Share on other sites
chiel_mic 0 Posted August 10, 2004 Share Posted August 10, 2004 edit the kitrestriction files Quote Link to post Share on other sites
XE_Joker 0 Posted August 10, 2004 Author Share Posted August 10, 2004 sorry to sound stupid here, but is there a tutorial somewhere on how to do that? and thanks for your reply chiel_mic. Quote Link to post Share on other sites
Chems 0 Posted August 10, 2004 Share Posted August 10, 2004 Its pretty simple, you have to add the extra character ATR file but then also add there kits under a new heading in each platoon in the .kil restriction files. So say you named your new person the file name was mp_plt1_URBAN and actor name something new and unique <ActorName>@MP_atr_urban </ActorName> and then in the no restrictions .kil you would need to have it look like this: <KitRestriction Name="No Restrictions"> <Actor Name="mp_plt1_aslr.atr"> <Kit Name="rifleman-01.kit"/> <Kit Name="rifleman-02.kit"/> <Kit Name="rifleman-03.kit"/> <Kit Name="rifleman-04.kit"/> <Kit Name="rifleman-05.kit"/> <Kit Name="rifleman-06.kit"/> </Actor> <Actor Name="mp_plt1_demr.atr"> <Kit Name="demolitions-01.kit"/> <Kit Name="demolitions-02.kit"/> <Kit Name="demolitions-03.kit"/> <Kit Name="demolitions-04.kit"/> <Kit Name="demolitions-05.kit"/> </Actor> <Actor Name="mp_plt1_hvywepr.atr"> <Kit Name="heavy-weapons-01.kit"/> <Kit Name="heavy-weapons-02.kit"/> <Kit Name="heavy-weapons-03.kit"/> <Kit Name="heavy-weapons-04.kit"/> <Kit Name="heavy-weapons-05.kit"/> <Kit Name="heavy-weapons-06.kit"/> <Kit Name="heavy-weapons-07.kit"/> <Kit Name="heavy-weapons-08.kit"/> <Kit Name="heavy-weapons-09.kit"/> </Actor> <Actor Name="mp_plt1_snipr.atr"> <Kit Name="sniper-01.kit"/> <Kit Name="sniper-02.kit"/> <Kit Name="sniper-03.kit"/> <Kit Name="sniper-04.kit"/> <Kit Name="sniper-05.kit"/> <Kit Name="sniper-06.kit"/> <Kit Name="sniper-07.kit"/> <Kit Name="sniper-08.kit"/> <Actor Name="mp_plt1_URBAN.atr"> <Kit Name="rifleman-01.kit"/> <Kit Name="rifleman-02.kit"/> <Kit Name="rifleman-03.kit"/> <Kit Name="rifleman-04.kit"/> <Kit Name="rifleman-05.kit"/> <Kit Name="rifleman-06.kit"/> And make sure your new class name was added to all the kit restrictions for all platoons to get the person to show. Check the Brit Infantry mod for an example of 4 extra players for certain platoons in Snow Camo. Quote Link to post Share on other sites
XE_Joker 0 Posted August 11, 2004 Author Share Posted August 11, 2004 sweeeeeet, thanks chems. Quote Link to post Share on other sites
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